[osg-users] Writing dds textures - they're bigger than the originals?

2008-11-06 Thread brettwiesner
Hi, I'm writing out textures from my models as DDS. The originals are rgb's. This is all working however the DDS textures are 3x larger than the originals! It seems like the DDS writer will write out images differently depending on their pixel format. The osg::Image class has a

Re: [osg-users] Writing dds textures - they're bigger than the originals?

2008-11-06 Thread David Spilling
Hi Brett, Shots in the dark: 1) might the incoming textures be DXT_ compressed, whereas the output is uncompressed? 2) might the outgoing textures include the mimaps? (DDS can include them) (not sure you'd get 3x, though) David ___ osg-users mailing