Hi John,
Oh, so you are talking about the saving/reading of geometry shaders,
not just geometries. :-)
After checking the osg::Program serializer, I can confirm this is a
bug. As GL_POINTS is defined as 0, the serializer will ignore it as
incorrectly recognize it as GL_NONE. And when you load
Hi John,
2012/8/11 John Kelso ke...@nist.gov
and the ive run has the line
Using vertex attribute instead
repeated eight times. I doubt this has anything to do with it, as the ive
file is the one that works, but you never know...
I've looked up in the source code and find that the line
Hi all,
I am noticing some odd behavior in the osgb file writer. I will try to
describe it as succinctly as possible. Maybe it's a bug, maybe it's my code.
We are using osg 3.1 0 on a CentOS 6 Linux system.
A fairly large program create a points file that includes some shaders and
textures
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