Hi Brett,
The Viewer does it best to deallocate and clean up all buffers on the
scene graphs that it knows about, but your code is hidding the scene
graph from it by removing them from the view's scene graph so these
removed elements do go throw the OpenGL clean up process.
If you really want to
Hi,
I have a simple example that shows that if you run a viewer, tear it
down and run it again, textures are missing. (winXP, 2.6.0). It appears
that resources such as Textures and DisplayLists are leaking and
corrupting runs.
The attached example simply creates a viewer and loads the cow.os
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