Re: [osg-users] camera functionality issue

2020-01-23 Thread Robert Osfield

On Wednesday, 22 January 2020 05:12:31 UTC, Ravi wrote:
>
> We have got the camera panning by calculating the resultant of two 
> vectors(previous vector before panning and changed vector after panning) 
> and compared its magnitude with a value to restrict its position in camera 
> view. But when we zoom in and zoom out the magnitude of the vector that 
> geometry can cover side by side changes and hence the hardcoded value is of 
> no help to us anymore.
>

I'm afraid this is pretty meaningless out of context, I can't work out what 
you are doing let alone what you might be doing wrong, or what 
understanding is missing for you.

Do you have code that you can post that illustrates what you are doing?


 

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Re: [osg-users] camera functionality issue

2020-01-21 Thread Ravi
We have got the camera panning by calculating the resultant of two 
vectors(previous vector before panning and changed vector after panning) 
and compared its magnitude with a value to restrict its position in camera 
view. But when we zoom in and zoom out the magnitude of the vector that 
geometry can cover side by side changes and hence the hardcoded value is of 
no help to us anymore.


On Tuesday, January 21, 2020 at 7:57:53 PM UTC+5:30, Robert Osfield wrote:
>
> How far have you got?  What problems do you have?
>

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Re: [osg-users] camera functionality issue

2020-01-21 Thread Robert Osfield
How far have you got?  What problems do you have?

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Re: [osg-users] camera functionality issue

2020-01-21 Thread Robert Osfield

Could you change you user name to a human name, it helps the community to 
converse respectively.

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[osg-users] camera functionality issue

2020-01-21 Thread ShoutMe
I am trying to create a camera functionality that pans the camera side by 
side but when it reaches the bounds of geometry we shouldn't be able to pan 
camera anymore. The functionality also includes zoom in and zoom out

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