Hi Wiebe,
would you please tell me how you got NodeTrackerManipulator to work? I do not
seem to be setting it up correctly and it is not working for me.
Thanks!
Allen
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Read this topic online here:
Hi
Thanks for the help, I found the problem this morning. There where some
matrices mixed up.
Grtz Wiebe
On Mon, 2008-11-10 at 13:52 +, Robert Osfield wrote:
Hi Wiebe,
Only you know what the right position is for your app. This is once
you have the model matrix that the codes provide
I have used the follow node tutorial to get the track the node.
http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/CameraControlNodeFollowing
This seems to be working fine. But a look at the wrong site off the
ship. Therefore i have changed the getInverseMatrix() to the
Hi Wiebe,
I'm afraid your email lacks enough information to be able to comment.
You have to start by explaining how you are trying to track the node
in the scene, and how this relates to how you are managing mouse
movements.
Robert.
On Mon, Nov 10, 2008 at 12:53 PM, Wiebe Hoekstra [EMAIL
Hi Wiebe,
Only you know what the right position is for your app. This is once
you have the model matrix that the codes provide is all boils down
basic a vector maths question, it's not my role to teach you this,
there are plenty of books that do this.
Robert.
On Mon, Nov 10, 2008 at 1:43 PM,
Hi users,
I try to track a node in a scene. This scene is a area with a ship. The
node i try to follow is the ship. All seems oke but the complete scene
seems to be mirrored.
Even the mousse movents in x direction are inverse.
Wiebe
ing. Wiebe Hoekstra
Software Engineer
Maritime Simulation
Hi Wiebe,
I'm afraid I'm not familiar with this particular tutorial code so
answer a question on it would have learn it first, which puts me one
step behind where you are already.
The osgGA library has a similar class call NodeTrackerManipulator
which might not server your purpose exactly might
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