Re: [osg-users] computeIntersections Bug + Fix (was View::computeIntersections with a node path)

2008-12-05 Thread Tanguy Fautre
Roger that. T -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of J.P. Delport Sent: Friday 05 December 2008 07:10 To: OpenSceneGraph Users Subject: Re: [osg-users] computeIntersections Bug + Fix (was View::computeIntersections with a node path) Hi, could

Re: [osg-users] computeIntersections Bug + Fix (was View::computeIntersections with a node path)

2008-12-05 Thread Robert Osfield
Hi Tanguy, The best thing to do would be to modify the OSG code and send it to me via osg-submissions list. At that point I can review the changes and get my head around the problem you are trying to address in context. I have to jump between dozens of different topics each day so having things i

Re: [osg-users] computeIntersections Bug + Fix (was View::computeIntersections with a node path)

2008-12-04 Thread J.P. Delport
Hi, could you please send the complete file to osg-submissions. See here http://www.openscenegraph.org/projects/osg/wiki/MailingLists/SubmissionsProtocol jp Tanguy Fautre wrote: Hi, I think I found the bug. Fixed implementation attached. If you look at the implementation of the function

[osg-users] computeIntersections Bug + Fix (was View::computeIntersections with a node path)

2008-12-04 Thread Tanguy Fautre
Hi, I think I found the bug. Fixed implementation attached. If you look at the implementation of the function osgViewer::View::computeIntersections() taking the nodepath argument, you'll see that it compute the LocalToWorld transformation using the complete given path. But this is incorrect