Re: [osg-users] computeIntersections performance

2012-01-06 Thread Jen Hunter
Hi Robert, thanks for your reply. :) The stats of my scene are as follows: Stateset: 17 Group: 7 Transform: 5 LOD: 0 Switch: 0 Geode: 57 Drawable: 175 Geometry: 175 Vertices: 10508 Primitives: 3993 I guess the model isn't as simple as described it. ;) However, I really thinks it still isn't a

Re: [osg-users] computeIntersections performance

2012-01-05 Thread Robert Osfield
Hi Dakota, Without knowing more about your model we can't say too much about what is actually causing the performance to be so poor. KdTree normally help with intersection performance in a massive way, and will typically be hundreds or even thousands of times faster depending on the nature of

Re: [osg-users] computeIntersections performance

2012-01-05 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent: Thursday, January 05, 2012 1:14 PM To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] computeIntersections performance Hi Dakota, Without knowing more about your model we can't say too much

[osg-users] computeIntersections performance

2011-12-14 Thread Jen Hunter
Hi, I'm curious about the time it takes to do intersection testing. I have roughly 800 Image points that I need to check for intersection with my model. My model isn't really complicated, it's basically just a huge box with a few rectangular elements that stand out a bit. It was created using