Hi Robert,
thanks for your reply. :)
The stats of my scene are as follows:
Stateset: 17
Group: 7
Transform: 5
LOD: 0
Switch: 0
Geode: 57
Drawable: 175
Geometry: 175
Vertices: 10508
Primitives: 3993
I guess the model isn't as simple as described it. ;)
However, I really thinks it still isn't a
Hi Dakota,
Without knowing more about your model we can't say too much about what
is actually causing the performance to be so poor. KdTree normally
help with intersection performance in a massive way, and will
typically be hundreds or even thousands of times faster depending on
the nature of
...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert
Osfield
Sent: Thursday, January 05, 2012 1:14 PM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] computeIntersections performance
Hi Dakota,
Without knowing more about your model we can't say too much
Hi,
I'm curious about the time it takes to do intersection testing.
I have roughly 800 Image points that I need to check for intersection with my
model.
My model isn't really complicated, it's basically just a huge box with a few
rectangular elements that stand out a bit.
It was created using
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