On 9/1/07, Cedric Pinson [EMAIL PROTECTED] wrote:
It works fine now. But what is the performance penalty i mean of which
order do you think it is
See my other email about DeleteHandler for a full explanation - I
measured 6% hit on fps on a model that was cull limited.
Robert.
A backtrace with more informations
#0 0xb77956b8 in osg::ref_ptrosgText::Font::FontImplementation::valid (
this=0x68)
at /home/mornifle/dev/tmp/OpenSceneGraph-2.1.8/include/osg/ref_ptr:74
#1 0xb7792a50 in osgText::Font::setImplementation (this=0x0,
implementation=0x0)
at
It works fine now. But what is the performance penalty i mean of which
order do you think it is
Cedric
Robert Osfield wrote:
Hi Cedric,
I have just made some changes to osgUtil so that it uses ref_ptr
rather than C pointers for the rendering backend, this removes the
need for using
I switch from stable version 2.0 to 2.1.8 and my program crash when i
exit. I will try tomorow with a debug version
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread -1230386960 (LWP 23961)]
0xb7baa88b in osgText::Font::setImplementation () from
/usr/lib/libosgText.so.19
4 matches
Mail list logo