Re: [osg-users] crash in osgText with version 2.1.8

2007-09-01 Thread Robert Osfield
On 9/1/07, Cedric Pinson [EMAIL PROTECTED] wrote: It works fine now. But what is the performance penalty i mean of which order do you think it is See my other email about DeleteHandler for a full explanation - I measured 6% hit on fps on a model that was cull limited. Robert.

Re: [osg-users] crash in osgText with version 2.1.8

2007-08-31 Thread Cedric Pinson
A backtrace with more informations #0 0xb77956b8 in osg::ref_ptrosgText::Font::FontImplementation::valid ( this=0x68) at /home/mornifle/dev/tmp/OpenSceneGraph-2.1.8/include/osg/ref_ptr:74 #1 0xb7792a50 in osgText::Font::setImplementation (this=0x0, implementation=0x0) at

Re: [osg-users] crash in osgText with version 2.1.8

2007-08-31 Thread Cedric Pinson
It works fine now. But what is the performance penalty i mean of which order do you think it is Cedric Robert Osfield wrote: Hi Cedric, I have just made some changes to osgUtil so that it uses ref_ptr rather than C pointers for the rendering backend, this removes the need for using

[osg-users] crash in osgText with version 2.1.8

2007-08-30 Thread Cedric Pinson
I switch from stable version 2.0 to 2.1.8 and my program crash when i exit. I will try tomorow with a debug version Program received signal SIGSEGV, Segmentation fault. [Switching to Thread -1230386960 (LWP 23961)] 0xb7baa88b in osgText::Font::setImplementation () from /usr/lib/libosgText.so.19