Re: [osg-users] dynamic QuadTree on spherical terrain

2010-01-27 Thread Torben Dannhauer
Hi,
Thank you for that hint!

Best regards,
Torben

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=23275#23275





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] dynamic QuadTree on spherical terrain

2009-12-17 Thread Robert Osfield
Hi Torben,

On Thu, Dec 17, 2009 at 7:41 AM, Torben Dannhauer
z...@saguaro-fight-club.de wrote:
 How is it possible to manage forest in osgEarth, i haven't found any clue at 
 it's project page.

osgEarth role is handling geo-specific imagery + dem sources at
runtime.  VirtualPlanetBuilder does the equivalent as an offline
build. Neither projects handles add 3D models, and certainly not
forests.

At present I don't know of any 3rd party open source forest NodeKits.
This may happen in the future but there is no near term prospect I'm
aware of.  There are commercial solutions for rendering of forests
though which you could look into.

Robert.
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] dynamic QuadTree on spherical terrain

2009-12-17 Thread Glenn Waldron
Torben,

The next version of osgEarth will have a new Features framework that
supports the creation of 3D geometry from vector/GIS data. This includes
draping vector data (already in svn head); extruding vector footprints,
placing external models, flat road integration, and point-model substitution
(placing a model at the location of each point in a vector file). Forests
would fall into the last category.


Glenn Waldron : Pelican Mapping : http://pelicanmapping.com :
+1.703.652.4791


On Thu, Dec 17, 2009 at 2:41 AM, Torben Dannhauer 
z...@saguaro-fight-club.de wrote:

 Hi,

 How is it possible to manage forest in osgEarth, i haven't found any clue
 at it's project page.

 Can you give me a hint?

 Thank you!

 Cheers,
 Torben

 --
 Read this topic online here:
 http://forum.openscenegraph.org/viewtopic.php?p=21597#21597





 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] dynamic QuadTree on spherical terrain

2009-12-16 Thread Torben Dannhauer
Hi,

How is it possible to manage forest in osgEarth, i haven't found any clue at 
it's project page.

Can you give me a hint?

Thank you!

Cheers,
Torben

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=21597#21597





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] dynamic QuadTree on spherical terrain

2009-08-26 Thread Eric Pouliquen
Hi Art and Jason,

Thanks for your answers, very interesting paper, and Jason you're absolutly 
right, osgEarth is the answer :)

Eric

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=16735#16735





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


[osg-users] dynamic QuadTree on spherical terrain

2009-08-25 Thread Eric Pouliquen
Hi all,

I used a lot databases made with osgdem on spherical terrain.

I'm wondering if there is something existing in osgTerrain to manage dynamic 
quadtree on such databases (I'm talking about geometry only) ? It could be a 
very good starting point to implement GPU CLOD texture algorithms to improve 
terrain rendering, avoiding huge geometry data on disk when working with 
elevations...

Does anybody heard about such a project ?

Cheers,
Eric

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=16710#16710





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] dynamic QuadTree on spherical terrain

2009-08-25 Thread Art Tevs
Hi Eric,

there is a fresh paper about that, what you want to do:

http://wwwcg.in.tum.de/Research/Publications/TerrainRayCasting
Oh at least, I think this is what you want to do? 

Cheers,
Art[/url]

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=16711#16711





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] dynamic QuadTree on spherical terrain

2009-08-25 Thread Jason Beverage
Hi Eric,

Are you talking about being able to generate the quadtree on the fly rather
than preprocessing it?  If so, then check out osgEarth (
http://www.osgearth.org), that's what it was made for :)

Thanks,

Jason

On Tue, Aug 25, 2009 at 12:55 PM, Art Tevs arti_t...@yahoo.de wrote:

 Hi Eric,

 there is a fresh paper about that, what you want to do:

 http://wwwcg.in.tum.de/Research/Publications/TerrainRayCasting
 Oh at least, I think this is what you want to do?

 Cheers,
 Art[/url]

 --
 Read this topic online here:
 http://forum.openscenegraph.org/viewtopic.php?p=16711#16711





 ___
 osg-users mailing list
 osg-users@lists.openscenegraph.org
 http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org


Re: [osg-users] dynamic QuadTree on spherical terrain

2009-08-25 Thread Tomlinson, Gordon
Interesting paper 


Gordon
Product Manager 3d
__
Gordon Tomlinson
Email  : gtomlinson @ overwatch.textron.com
__


-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Art
Tevs
Sent: Tuesday, August 25, 2009 12:56 PM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] dynamic QuadTree on spherical terrain

Hi Eric,

there is a fresh paper about that, what you want to do:

http://wwwcg.in.tum.de/Research/Publications/TerrainRayCasting
Oh at least, I think this is what you want to do? 

Cheers,
Art[/url]

--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=16711#16711





___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or
g
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org