Re: [osg-users] fast texture readback from FBO?

2016-06-07 Thread Robert Osfield
Hi Christian, On 7 June 2016 at 09:31, Christian Buchner wrote: > would anyone have an example for a render to texture with FBO with a fast > read-back into CPU memory? This should be an example that does not block > OpenSceneGraph's frame loop. > > The current code

[osg-users] fast texture readback from FBO?

2016-06-07 Thread Christian Buchner
Hi, would anyone have an example for a render to texture with FBO with a fast read-back into CPU memory? This should be an example that does not block OpenSceneGraph's frame loop. The current code I have uses the terribly slow glReadPixels data path. Christian