Hi Christian,
On 7 June 2016 at 09:31, Christian Buchner wrote:
> would anyone have an example for a render to texture with FBO with a fast
> read-back into CPU memory? This should be an example that does not block
> OpenSceneGraph's frame loop.
>
> The current code
Hi,
would anyone have an example for a render to texture with FBO with a fast
read-back into CPU memory? This should be an example that does not block
OpenSceneGraph's frame loop.
The current code I have uses the terribly slow glReadPixels data path.
Christian
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