I think it could be useful in many other scenarios, regarding the
current one, at last, requirements changed so I had not to use
wireframe anymore.
If you don't mind it would be great to have the chance to try it.
By the way, is your implementation intended for GLES?
Thanks.
Alessandro
On Fri,
On Fri, 2011-09-02 at 18:11 +0200, Alessandro Terenzi wrote:
> Ok and thanks for your help.
I think I might finish my own personal solid+wireframe GLSL example here
in a few minutes. Would this be of use to you? (It is derived from this
example:
http://www2.imm.dtu.dk/~jab/Wireframe/
> Cheers.
Ok and thanks for your help.
Cheers.
Alessandro
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On 09/02/2011 08:56 AM, Paul Martz wrote:
I suspect glPolygonMode is not supported in any flavor of OpenGL ES.
http://www.khronos.org/opengles/
...but you should check the spec.
Paul's right. I checked the spec. glPolygonMode is not supported by
OpenGL ES. That was a surprise to me as well.
On 9/2/2011 2:11 AM, Alessandro Terenzi wrote:
Hi,
I'd like to set the visualization mode to wireframe on iOS, I use these
instructions:
Code:
osg::ref_ptr ss = myModelNode->getOrCreateStateSet();
osg::ref_ptr pm;
pm = new osg::PolygonMode(osg::PolygonMode::FRONT_AND_BACK,
osg::PolygonMode:
Hi,
I'd like to set the visualization mode to wireframe on iOS, I use these
instructions:
Code:
osg::ref_ptr ss = myModelNode->getOrCreateStateSet();
osg::ref_ptr pm;
pm = new osg::PolygonMode(osg::PolygonMode::FRONT_AND_BACK,
osg::PolygonMode::LINE);
ss->setAttributeAndModes(pm.get(), osg::Sta
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