On Wed, 11 Jul 2018 at 14:34, Igor Spiridonov wrote:
> Unfortunately I can only use osg 3.2. Your advice to implement a texture with
> all texts included sounds very promising.
We are now on 3.6.2, so 3.2 is pretty out of date, there many feature
improvements and bug fixes in 3.6.2 that aren't
Hi Robert.
Unfortunately I can only use osg 3.2. Your advice to implement a texture with
all texts included sounds very promising.
Thank you a lot.
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=74306#74306
Hi Igor,
You can implement your own texture using osg::Geometry and reuse the
osg::Font's ability to generate the texture atlas. It's a bit
involved to get all the alignment etc. issues right but it's perfectly
doable and does perform very well.
However, before you dive off in a complicated but
Hello.
Is it possible to render a lot of text in one batch? For polygons we have vbo
which is huge performance improvement for massive geometry. Do we have anything
similar for text? I have about 4000-5000 text messages(same font but different
color) and it's very slow to have 4000-5000 dips.
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