OK, thanks.
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El Lunes 03 Noviembre 2008ES 21:20:57 Renan Mendes escribió:
> Stupid but fast question. Just want to make sure I'm getting it right, as
> notations can vary and there is no explanation at the reference docs.
> Let's say I have an osg::Plane that can be represented as ax + by + cz + d
> = 0. The me
Stupid but fast question. Just want to make sure I'm getting it right, as
notations can vary and there is no explanation at the reference docs.
Let's say I have an osg::Plane that can be represented as ax + by + cz + d =
0. The method asVec4() from that class gives me an osg::Vec4 object with x =
a
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