Hi,

The FileWrite Systems puts an entry of UniqueIds into osg files only if the 
_refCount of a referenced object is equal or greater then 2. Those Ids are 
required in osgAnimation Skinning System, so that the linkVisitor can link 
bones, skeletton and rigGeomtry.

Usually all the bones in a skeletton have a _refCount of 1, if their 
ref_pointer have been destroyed, so no IDs in file.

Is there any clean sollution to this issue, or do I have to traverse the scene 
graphe and increase the _refCounter manually before writting out ?

Thank you!

Cheers,
PP !!!

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=26514#26514





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