Hello,
while loading osgShadow with osgLua (which uses osgIntrospection and
osgWrappers):
script-enable(osgShadow);
I get a segfault. This happens in 2.8.2 as in trunk. While I didn't properly
investigate this, I should still mention for those interested that the crash
can be avoided by
Hi Haltmut,
On Thu, Dec 18, 2008 at 1:23 AM, Hartmut Seichter
li...@technotecture.com wrote:
Are you still working on osgLua? I can flick you a few patches that might
fix a couple of problems.
Yes please :) send them to me :) I've switched to mac (again) and I'm
trying to make osgLua work,
Hi Jose-Luis,
be assured I seen these messages before and also did the whole
patches/linker flags etc. pp. that were suggested there. Still, the RTTI
is stripped - so *nix is not going to work. Admittetly, I updated the
osgLua sources in an intree version and added my own copy of Lua 5.1.4
Hi Hartmut,
The problem is how lua loads libraries, is an issue that comes from
time to time, and never is important enough to be solved:
http://lua-users.org/lists/lua-l/2007-10/msg00098.html
the answer from Luiz was:
http://lua-users.org/lists/lua-l/2007-10/msg00120.html
Basically that
Hi Hartmut,
How do you try to load osgLua? from lua itself?
Cheers,
Jose-Lus.
On Sun, Dec 14, 2008 at 10:25 PM, Hartmut Seichter
li...@technotecture.com wrote:
Hi there,
I am trying to combine the power of osgLua and osgSWIG in a new project (no
I am not mad :)) ... However, I
No, not from Lua (or I guess a lua interpreter) itself - I have a
wxWidgets application which loads various plugins and one of them is a
based around osgLua - thus, lua_open etc pp should happen in that
context. On Windows and Mac this whole mechanism works fine - on Linux
the RTTI seems to
Hi there,
I am trying to combine the power of osgLua and osgSWIG in a new project
(no I am not mad :)) ... However, I couldn't get osgLua play nicely on
Linux - I did all the patching mentioned but no avail. I am on 64bit
Ubuntu ... any idea where things go haywire ... seems that RTTI get
Hello,
I've a problem with osgLua.
Is it always maintained ?
For the moment, I just want to test the osgLua examples :
osg::Group* group = new osg::Group;
osg::Group* root = new osg::Group;
try {
group-addChild(root);
osg::ref_ptrosgLua::Script script = new osgLua::Script();
Hi all,
I want to use my own C++ classes in addition to those of OSG in my Lua
scripts and I read in the README of OsgLua :
osgLua can also be used to access your own reflected classes (with
osgWrapper)
but I am wondering how to do that, there is no example. Must I parse my
classes with
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