Hi Art and all,
I am coming back on this subject because I am currently trying to use osgPPU
with osgShadow.
I've followed this thread instructions and it works, but only with the
ShadowMap
technique, and the one I prefer is MinimalShadowMap. With this one, combined
with HDR, it renders all my
...@lists.openscenegraph.org] On Behalf Of Art Tevs
Sent: 02 October 2008 15:14
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgPPU osgShadow
Hi Michael,
I have never tried osgShadow at all, hence I can not say what happens if you
use osgPPU with it. Could you prepare some simple example showing
Users
Subject: Re: [osg-users] osgPPU osgShadow
Hi,
Awesome, thanks for the correction. I see that my initial
example forgot to
actually add the model to the shadowed scene :P But that
wasn't the real
problem. The real problem was giving osgPPU the same node
that i was using for
shadows
-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Art Tevs
Sent: 07 October 2008 23:22
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgPPU osgShadow
Hi,
Awesome, thanks for the correction. I see that my initial
example
:17
To: OpenSceneGraph Users
Subject: Re: [osg-users] osgPPU osgShadow
Hi Martin, thanks for your reply but I am talking about another problem.
The problem with osgShadow + Seven/Vista + fullscreen = black screen is
pretty familiar to me, but I always disable aero on final setups so it's
Hi Art, thanks for your attention. I've constructed an example for you by
minimally modifying Example viewer. Below is the modified view.cpp. It has an
additional createScene function that sets up a shadowed scene. Also note the
#define ENABLE_SHADOWS. Commenting that out will use the default
it solve your problem?
Cheers,
art
--- Michael Guerrero [EMAIL PROTECTED] schrieb am Di, 7.10.2008:
Von: Michael Guerrero [EMAIL PROTECTED]
Betreff: Re: [osg-users] osgPPU osgShadow
An: osg-users@lists.openscenegraph.org
Datum: Dienstag, 7. Oktober 2008, 21:16
Hi Art, thanks for your attention
Awesome, thanks for the correction. I see that my initial example forgot to
actually add the model to the shadowed scene :P But that wasn't the real
problem. The real problem was giving osgPPU the same node that i was using for
shadows. After seeing what you did in your correction I rearranged
Hi,
Awesome, thanks for the correction. I see that my initial
example forgot to
actually add the model to the shadowed scene :P But that
wasn't the real
problem. The real problem was giving osgPPU the same node
that i was using for
shadows.
I do not realy understand what you mean here
Hi Michael,
I have never tried osgShadow at all, hence I can not say what happens if you
use osgPPU with it. Could you prepare some simple example showing the issue?
Maybe try the newest version from the svn, since there are some changes to the
previous one.
Best regards,
art
Hi guys, I've
I just get a black screen. Maybe the initial screen render is not passed to the
PPU's correctly.
Michael
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Hmm, this could be an issue, yes. Could you try to setup the
OSG_NOTIFY_LEVEL=info to see the logs. Maybe there are just some
misconfiguration of the osgPPU pipeline.
Have you connected the processor to the right camera? Do the camera render the
scene into a RTT texture?
Could you try to
Hi guys, I've recently delved into osgPPU and am loving it. I have a scene
beautifully rendering with HDR. However, when I tried adding osgShadow
ShadowMap to the scene I had conflicts. I don't yet know exactly what is going
just yet but I was wondering if anyone has had success combining these
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