Re: [osg-users] osgPPU osgShadow

2010-05-12 Thread Serge Lages
Hi Art and all, I am coming back on this subject because I am currently trying to use osgPPU with osgShadow. I've followed this thread instructions and it works, but only with the ShadowMap technique, and the one I prefer is MinimalShadowMap. With this one, combined with HDR, it renders all my

Re: [osg-users] osgPPU osgShadow

2010-05-12 Thread Martin Naylor
...@lists.openscenegraph.org] On Behalf Of Art Tevs Sent: 02 October 2008 15:14 To: OpenSceneGraph Users Subject: Re: [osg-users] osgPPU osgShadow Hi Michael, I have never tried osgShadow at all, hence I can not say what happens if you use osgPPU with it. Could you prepare some simple example showing

Re: [osg-users] osgPPU osgShadow

2010-05-12 Thread Martin Naylor
Users Subject: Re: [osg-users] osgPPU osgShadow Hi, Awesome, thanks for the correction. I see that my initial example forgot to actually add the model to the shadowed scene :P But that wasn't the real problem. The real problem was giving osgPPU the same node that i was using for shadows

Re: [osg-users] osgPPU osgShadow

2010-05-12 Thread Serge Lages
- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Art Tevs Sent: 07 October 2008 23:22 To: OpenSceneGraph Users Subject: Re: [osg-users] osgPPU osgShadow Hi, Awesome, thanks for the correction. I see that my initial example

Re: [osg-users] osgPPU osgShadow

2010-05-12 Thread Martin Naylor
:17 To: OpenSceneGraph Users Subject: Re: [osg-users] osgPPU osgShadow Hi Martin, thanks for your reply but I am talking about another problem. The problem with osgShadow + Seven/Vista + fullscreen = black screen is pretty familiar to me, but I always disable aero on final setups so it's

Re: [osg-users] osgPPU osgShadow

2008-10-07 Thread Michael Guerrero
Hi Art, thanks for your attention. I've constructed an example for you by minimally modifying Example viewer. Below is the modified view.cpp. It has an additional createScene function that sets up a shadowed scene. Also note the #define ENABLE_SHADOWS. Commenting that out will use the default

Re: [osg-users] osgPPU osgShadow

2008-10-07 Thread Art Tevs
it solve your problem? Cheers, art --- Michael Guerrero [EMAIL PROTECTED] schrieb am Di, 7.10.2008: Von: Michael Guerrero [EMAIL PROTECTED] Betreff: Re: [osg-users] osgPPU osgShadow An: osg-users@lists.openscenegraph.org Datum: Dienstag, 7. Oktober 2008, 21:16 Hi Art, thanks for your attention

Re: [osg-users] osgPPU osgShadow

2008-10-07 Thread Michael Guerrero
Awesome, thanks for the correction. I see that my initial example forgot to actually add the model to the shadowed scene :P But that wasn't the real problem. The real problem was giving osgPPU the same node that i was using for shadows. After seeing what you did in your correction I rearranged

Re: [osg-users] osgPPU osgShadow

2008-10-07 Thread Art Tevs
Hi, Awesome, thanks for the correction. I see that my initial example forgot to actually add the model to the shadowed scene :P But that wasn't the real problem. The real problem was giving osgPPU the same node that i was using for shadows. I do not realy understand what you mean here

Re: [osg-users] osgPPU osgShadow

2008-10-02 Thread Art Tevs
Hi Michael, I have never tried osgShadow at all, hence I can not say what happens if you use osgPPU with it. Could you prepare some simple example showing the issue? Maybe try the newest version from the svn, since there are some changes to the previous one. Best regards, art Hi guys, I've

Re: [osg-users] osgPPU osgShadow

2008-10-02 Thread Michael Guerrero
I just get a black screen. Maybe the initial screen render is not passed to the PPU's correctly. Michael ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] osgPPU osgShadow

2008-10-02 Thread Art Tevs
Hmm, this could be an issue, yes. Could you try to setup the OSG_NOTIFY_LEVEL=info to see the logs. Maybe there are just some misconfiguration of the osgPPU pipeline. Have you connected the processor to the right camera? Do the camera render the scene into a RTT texture? Could you try to

[osg-users] osgPPU osgShadow

2008-10-01 Thread Michael Guerrero
Hi guys, I've recently delved into osgPPU and am loving it. I have a scene beautifully rendering with HDR. However, when I tried adding osgShadow ShadowMap to the scene I had conflicts. I don't yet know exactly what is going just yet but I was wondering if anyone has had success combining these