Hi Sergey,
I've had same issues using osgPPU, for me problem was happening only
when i had turned on near\far computation on viewer's camera, i've
used this mode only to test some stuff so i didnt investigated this
issue further. May be this will give you some hints on problem roots.
Hmmm, I
Hi J-S,
You are right, from the osgPPU point of view the scene graph responsible for
it, shouldn't be culled at all, so this couldn't be a problem.
It sounds strange. I would assume that maybe the camera does not provide frame
updates anymore, when you move your view to this certain direction.
Hi Art,
You are right, from the osgPPU point of view the scene graph responsible for
it, shouldn't be culled at all, so this couldn't be a problem.
It sounds strange. I would assume that maybe the camera does not provide frame
updates anymore, when you move your view to this certain
Hi all.
I've had same issues using osgPPU, for me problem was happening only when i had
turned on near\far computation on viewer's camera, i've used this mode only to
test some stuff so i didnt investigated this issue further. May be this will
give you some hints on problem roots.
Sergey.
Hi Sergey,
I've had same issues using osgPPU, for me problem was happening only when i had
turned on near\far computation on viewer's camera, i've used this mode only to
test some stuff so i didnt investigated this issue further. May be this will
give you some hints on problem roots.
Hmmm,
, February 08, 2011 11:38 AM
To: OpenSceneGraph Users
Subject: [osg-users] osgPPU HDR culled from certain angles?
Hello all, hello Art :-)
I have one weird problem though. When looking around in my
scene, at some camera angles the image stops updating and
seems to just alternate between
Hello all, hello Art :-)
I have been experimenting with osgPPU's HDR example, and it looks and
works great for my purposes, and was even easy to integrate into my own
app as a test. It's interesting how easy the code is to understand,
given what it would have been without osgPPU (i.e. using
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