Re: [osg-users] osgPPU vs RTT

2008-11-16 Thread Art Tevs
regards, art --- Patrick Castonguay [EMAIL PROTECTED] schrieb am Do, 13.11.2008: Von: Patrick Castonguay [EMAIL PROTECTED] Betreff: Re: [osg-users] osgPPU vs RTT An: osg-users@lists.openscenegraph.org Datum: Donnerstag, 13. November 2008, 17:29 Art, Here are the link to the MPV project: CIGI

Re: [osg-users] osgPPU vs RTT

2008-11-13 Thread Patrick Castonguay
Art, Here are the link to the MPV project: CIGI website: http://cigi.sourceforge.net/ MPV website: http://cigi.sourceforge.net/product_mpv.php From what I can see (and I am not an expert) there is no direct use of osg::Texture, UnitTexture or osg::Camera. It seems to me that osg::Geode,

[osg-users] osgPPU vs RTT

2008-11-10 Thread Patrick Castonguay
Art, From what I can understand, it uses cameras, views and viewports. I believe mostly from the osgSDLView, but it also uses xlsignal? to pass the pointers around (this should be transparent and I am hoping that a simple casting will do the trick). The way MPV works at the hi level is that a

[osg-users] osgPPU vs RTT-more

2008-11-10 Thread Patrick Castonguay
Art, As well looking into how the camera is handled, I could not find anywhere that uses osg::Camera, all of the camera references are using osg::Matrix which I am not sure how this behaves... Cheers ___ osg-users mailing list

[osg-users] osgPPU vs RTT

2008-11-10 Thread Patrick Castonguay
Art, From what I can understand, it uses cameras, views and viewports. I believe mostly from the osgSDLView, but it also uses xlsignal? to pass the pointers around. The way MPV works at the hi level is that a single window is defined (per process). This window makes use a a viewer which

Re: [osg-users] osgPPU vs RTT

2008-11-10 Thread Art Tevs
[EMAIL PROTECTED] Betreff: [osg-users] osgPPU vs RTT An: osg-users@lists.openscenegraph.org Datum: Montag, 10. November 2008, 20:46 Art, From what I can understand, it uses cameras, views and viewports. I believe mostly from the osgSDLView, but it also uses xlsignal? to pass the pointers around

Re: [osg-users] osgPPU vs RTT

2008-11-07 Thread Art Tevs
can use UnitTexture as a root unit of your pipeline to provide your rendering texture into the pipeline. Best regards, Art --- Patrick Castonguay [EMAIL PROTECTED] schrieb am Do, 6.11.2008: Von: Patrick Castonguay [EMAIL PROTECTED] Betreff: [osg-users] osgPPU vs RTT An: osg-users

[osg-users] osgPPU vs RTT

2008-11-06 Thread Patrick Castonguay
Hi, I am trying to get osgPPU to work with the MPV project (a CIGI compliant IG)... I am having a little bit of a hard time figuring out how to get the two to talk to each other. As MPV is very modular and based on a plugin stucture, what I have to work with (so far) is the root node of the