Hi all,
Same problem here...
Any clue on how to solve this problem? Or maybe another way to load different
scenarios?
...
Thank you!
Cheers,
Fabian
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=13377#13377
Hello Fabian,
Same problem here...
Any clue on how to solve this problem? Or maybe another way to load different
scenarios?
I have not been able to reproduce the problem in a self-contained
context (for example, by modifying an OSG example). It's still visible
in our simulators sometimes
Hi JS,
I think I have exactly the same problem you are having.
I have an application that opens/closes a osg viewer. When I close the osg
viewer, everything gets deleted, even the viewer. However, when I open the
viewer the second time, some of the textures do not appear. This seems to be
Hi Robert,
This does sound like an OpenGL object clear/reuse issue relating to text.
Any chance you could create a simple example that demonstrates this
issue?
I'm doing that right now (both to check if it's reproducible in a simple
form and as a possible test case to send).
Well, I
Hi all,
I've got a weird thing occuring in our app. In this app, we can load
multiple scenarios without quitting the app. We have some osgText::Text
objects displaying text on screen. When we close the scenario to load a
new one, all OSG objects are (theoretically) destroyed, including the
Hi JS,
This does sound like an OpenGL object clear/reuse issue relating to text.
Any chance you could create a simple example that demonstrates this issue?
Robert.
On Tue, Apr 28, 2009 at 9:28 PM, Jean-Sébastien Guay
jean-sebastien.g...@cm-labs.com wrote:
Hi all,
I've got a weird thing
Hi Robert,
This does sound like an OpenGL object clear/reuse issue relating to text.
Any chance you could create a simple example that demonstrates this issue?
I'm doing that right now (both to check if it's reproducible in a simple
form and as a possible test case to send).
I'll send it
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