Re: [osg-users] problem with recycled context id's and OPTIMIZE_TEXTURE_SETTINGS

2008-08-21 Thread brettwiesner
Hi Robert, I finally got around to getting the 2.6.0 build and tested it out again. Unfortunatly, the OPTIMIZE_TEXTURE_SETTINGS flag still causes problems. As stated below, the problem is if you optimize your scene graph using the OPTIMIZE_TEXTURE_SETTINGS setting, then recycle the context

Re: [osg-users] problem with recycled context id's and OPTIMIZE_TEXTURE_SETTINGS

2008-08-21 Thread Robert Osfield
Hi Brett, I've just grokked what is going on - the optimize texture settings is setting the UnrefImageDataApply to true on scene graph, which is great for keeping memory usage down, but... it does mean that if you later what to recompile the texture such as when you create a new viewer, then

[osg-users] problem with recycled context id's and OPTIMIZE_TEXTURE_SETTINGS

2008-07-17 Thread Brett Wiesner
Hi, Problem: Using OSG 2.4.0 I have built an app that dynamically creates composite viewers that have one of more views. The scene graph is kept around as a ref pointer during the course of multiple viewers. When I delete a composite viewer and create another one and then use the original

Re: [osg-users] problem with recycled context id's and OPTIMIZE_TEXTURE_SETTINGS

2008-07-17 Thread Robert Osfield
Hi Brett, We've done work since 2.4.0 to address this issue, could you please try 2.5.5 or the svn/trunk. Cheers, Robert. On Thu, Jul 17, 2008 at 9:31 PM, Brett Wiesner [EMAIL PROTECTED] wrote: Hi, Problem: Using OSG 2.4.0 I have built an app that dynamically creates composite viewers that