lyceel wrote:
>
> Hi, Michael,
>
> The structure of the scene itself can sometimes prevent the transform
> from being flattened away. What happens if you try
> FLATTEN_STATIC_TRANSFORMS_DUPLICATING_SHARED_SUBGRAPHS (sometimes, you
> just need a bigger hammer :-) ).
>
That worked, thanks
On 10/19/2012 09:28 AM, Michael Schanne wrote:
Hi,
I have a model that I converted from an .stl file to .osg. I wanted to apply a
scaling to the model, so I added a MatrixTransform with a scaling matrix above
the model's root node. For maximum efficiency I wanted to apply the transform
dire
Hi,
I have a model that I converted from an .stl file to .osg. I wanted to apply a
scaling to the model, so I added a MatrixTransform with a scaling matrix above
the model's root node. For maximum efficiency I wanted to apply the transform
directly to the vertices, so I tried to run the .osg
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