-0400
Subject: Re: [osg-users] reconstructing a decomposed matrix
Actually, looks like I can ignore scale
orientation and multiply scale, rotation, and translation, and get the
original.
I don't really understand scale
orientation.
andy
From:
[EMAIL PROTECTED
I'd like to make sure I understand something I'm doing. I'm calling
decompose() on a modelview matrix. I get a translation vector, rotation
quaternion, scale vector, and scale orientation quaternion.
How do I put them back together to get the original matrix? As I said, I'm
trying to check
: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andy Skinner
Sent: Thursday, October 09, 2008 2:27 PM
To: OpenSceneGraph Users
Subject: [osg-users] reconstructing a decomposed matrix
I'd like to make sure I understand something I'm doing. I'm calling
decompose() on a modelview matrix. I get
, October 09, 2008 2:33 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] reconstructing a decomposed matrix
Hmmm. Although I'd appreciate some help, I see that this has been asked
recently, with lots of jokes and no answers. :)
I'll fiddle with it some more. But if the David that asked
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