Re: [osg-users] reconstructing a decomposed matrix

2008-10-10 Thread David _
-0400 Subject: Re: [osg-users] reconstructing a decomposed matrix Actually, looks like I can ignore scale orientation and multiply scale, rotation, and translation, and get the original. I don't really understand scale orientation. andy From: [EMAIL PROTECTED

[osg-users] reconstructing a decomposed matrix

2008-10-09 Thread Andy Skinner
I'd like to make sure I understand something I'm doing. I'm calling decompose() on a modelview matrix. I get a translation vector, rotation quaternion, scale vector, and scale orientation quaternion. How do I put them back together to get the original matrix? As I said, I'm trying to check

Re: [osg-users] reconstructing a decomposed matrix

2008-10-09 Thread Andy Skinner
: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andy Skinner Sent: Thursday, October 09, 2008 2:27 PM To: OpenSceneGraph Users Subject: [osg-users] reconstructing a decomposed matrix I'd like to make sure I understand something I'm doing. I'm calling decompose() on a modelview matrix. I get

Re: [osg-users] reconstructing a decomposed matrix

2008-10-09 Thread Andy Skinner
, October 09, 2008 2:33 PM To: OpenSceneGraph Users Subject: Re: [osg-users] reconstructing a decomposed matrix Hmmm. Although I'd appreciate some help, I see that this has been asked recently, with lots of jokes and no answers. :) I'll fiddle with it some more. But if the David that asked