Hi RHX,
You just using an osg::Texture2D class. Have a search throw the
example directories for instances of Texture2D. Also have a browse
through the include/osg/Texture and include/osg/Texture2D headers as
this will provide lots of OpenGL familiar methods and enums so you
should feel at home.
Robert.
On Sun, Nov 9, 2008 at 7:49 AM, dmu_rhx [EMAIL PROTECTED] wrote:
Hi!
I wrote a program with opengl, now I want to rewrite the program with
OSG. But I don't know how to rewrite the following code:
glGenTextures(1, texture[l]);
glBindTexture(GL_TEXTURE_2D, texture[l]);
glTexParameteri(GL_TEXTURE_2D,GL_GENERATE_MIPMAP_SGIS, GL_TRUE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB_FLOAT16_ATI, WaterTexSize,
WaterTexSize, 0, GL_RGBA, GL_FLOAT, pBuf);
This code generates a texture using the data saved in pBuf. How
to rewrite this code with OSG?
Thank you!
RHX
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