Hi Shawl,
On 23/10/12 14:15, wh_xiexing wrote:
i have hundreds of millions of points to render.i think the Geometry
's
setVertexArray (Vec3Array) is time consuming .
for every point , it must construct a Vec3 class, and put it into the array.
Not quite sure which setVertexArray
On 10/22/2012 11:15 PM, wh_xiexing wrote:
i have hundreds of millions of points to render. i think the Geometry
's setVertexArray (Vec3Array) is time consuming .
for every point , it must construct a Vec3 class, and put it into the
array.
Not true, you can create a Vec3Array out of an array
i have hundreds of millions of points to render.i think the Geometry 's
setVertexArray (Vec3Array) is time consuming .
for every point , it must construct a Vec3 class, and put it into the array.
so i want to modified it to setVertexArray (float*) , so that i can read a
block of
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