The easiest solution I can think off, is to write a simple fragment
shader that outputs the luminance of each pixel.
I don't know about anything that does this out of the box.
cheers
Sebastian
Hi,
I'm new to OSG but need a switch by using flightgear.
Is it somewhere simple to switch colored output to grayscale only?
It would save me a lot of time.
Thank you!
Cheers,
Wolfgang R
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=43925#43925
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