Hi Christian,
glPolygonMode/osg::PolygonMode controls how primitives are rasterized,
if the hardware doesn't have any explicit support for rejecting
degenerate triangles prior to triangle setup/rasterization stage then
they will make it though along with all other primitives and be
rasterized if p
Hi all,
I have just optimized a human model that had around 150 individual
GL_LINE_STRIP drawables by adjoining these. This requires doubling the last
vertex of a strip and the first vertex of the next strip which is to be
appended, generating a couple of degenerate triangles.
The model still ren
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