Re: [osg-users] wireframe mode and degenerate triangles

2017-01-05 Thread Robert Osfield
Hi Christian, glPolygonMode/osg::PolygonMode controls how primitives are rasterized, if the hardware doesn't have any explicit support for rejecting degenerate triangles prior to triangle setup/rasterization stage then they will make it though along with all other primitives and be rasterized if p

[osg-users] wireframe mode and degenerate triangles

2016-12-30 Thread Christian Buchner
Hi all, I have just optimized a human model that had around 150 individual GL_LINE_STRIP drawables by adjoining these. This requires doubling the last vertex of a strip and the first vertex of the next strip which is to be appended, generating a couple of degenerate triangles. The model still ren