[osg-users] osgQt::GLWidget Scroll Bug

2020-02-12 Thread 'Scott Shaw' via OpenSceneGraph Users
I think I'm running into a bug in OSG. I've implemented my own versions of mouse events in a sub-classed osgQt::GLWidget so I can redraw the 3D view only when necessary: void Osg3dViewCM::mousePressEvent(QMouseEvent* event) { m_mouseDown = true; if (_cameraManipulator.valid()) {

[osg-users] Re: osgQt::GLWidget Scroll Bug

2020-02-18 Thread 'Scott Shaw' via OpenSceneGraph Users
Thanks for your reply Robert. I did end up stepping through and turns out it is an issue with the EarthManipulator setting a duration for the viewpoint change. I'll post on the osgEarth forum. Thanks again, Scott On Monday, February 17, 2020 at 1:07:59 PM UTC-5, Robert Osfield wrote: > > Hi

[osg-users] OBJ Files Rotated When Saved

2020-06-03 Thread 'Scott Shaw' via OpenSceneGraph Users
I ran into an issue today that seems to be a bug within the OSG OBJ writer. I called osgDB::writeNodeFile(*geometry, fileName) with .obj as the extension and my geometry ended up rotated 90 degrees about the X-axis. When I called the same function with the same geometry but with .ive as the