Hello forum,
I would like to load and apply different shaders(written in GLSL) to the
same model with the differet GUI events(may be keypress event).
I shall have also have the option of different light source type as
well(directional,point ,area) and their numbers.
The Geometry node will be
Hiya Sajjad,
Perhaps an easy way is to have a (multi)switch node whose value is triggered
by the GUI event. The switch would have several children, each of which
would be a separate group node. Each group node would have your target model
as it's only child.
Then you would load up a variety of
Hi, Folks,
Could any of you test to see if the latest version of the
Nvidia GeForce driver fixed the bug with the multi-monitor,
multi-threaded configuration? I'm one of those that use an
older version of OSG with Producer that doesn't have Wojtek's
workaround built in, and could see
Hi, I have the following code:
osg::Group *parent = dynamic_castosg::Group *(node-getChild(0));
Here, if I want to use osg::ref_ptrosg::Group instead of osg::Group *,
how can I implement it?
Thanks!
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Did you try anything ?, did you look at the examples , this is shown in
nearly every example and tutorial that use a group
osg::ref_ptrosg::Group parent = dynamic_castosg::Group
*(node-getChild(0));
But you might want to ensure that dynamic_castosg::Group
*(node-getChild(0)); actually
Hi ,how are you all?
Does anyone know where is the OSG Distributed Module in OSG Code Source?
How many ueser all over the NET can roam the same scene?
How to realize this Usage?
Donlin
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