Hi,
Checked out revision 9758.
ccmake: Release, CDash on
make Experimental
0 Compiler errors
0 Compiler warnings
gcc version 4.3.3 (Debian 4.3.3-3)
Debian Sid 32-bit
jp
Robert Osfield wrote:
Hi All,
Another day, another batch of build, warning and bug fixes. And...
another day another
Roland Smeenk wrote:
is the server migration complete?
Two notes:
- I am missing a link to Recent Changes in the top right corner of the Wiki.
You need to log on, which will then give you the Timeline button, which
will shows wiki edits. The Recent Changes function is probably disabled.
-
Hi Cory,
I'm not personally familiar with the osgviewerMFC example as I'm don't
have windows here. I general I'd point the figure at the way the
window and associated cameras are initialized, clearly it must being
setup without the correct aspect ratio. Have a look at the other
examples that use
Using Visual Studio 2008.
OSG 2.8 RC 5
Collada Dom 1.5
Crosspost from here:
https://sourceforge.net/forum/message.php?msg_id=6398399
Compiling Collada 1.5 dom worked without a problem for both static and
dynamic. Now when I build OpenSceneGraph 2.8 RC5 in VS 2008 I get these
error messages:
Martin Beckett wrote:
SVN doesn't update any files when I switch from rc4 to rc5?
Complete revision 9758 is rc5 but no changes.
They are different:
9:46|p...@tabu:~/c svn co -q
http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.8.0-rc4/
rc4
9:48|p...@tabu:~/c svn co
Hi Roland,
On Wed, Feb 11, 2009 at 9:52 AM, Jose Luis Hidalgo
joseluis.hida...@gmail.com wrote:
- I am missing a link to Recent Changes in the top right corner of the Wiki.
The link still works... but I don't remember if there was a direct
link to it in the previous Trac, I haven't changed
Hi Roland,
On Tue, Feb 10, 2009 at 11:43 PM, Roland Smeenk roland.sme...@tno.nl wrote:
is the server migration complete?
Yes, it is.
Two notes:
- I am missing a link to Recent Changes in the top right corner of the Wiki.
I'm not sure if you mean the Timeline, Currently the timeline is not
Hi Alex,
Good to hear that the settings worked in getting your build working
with atomic ref counts.
W.r.t performance, even atmoic ref counting is faster than using no
thread safety on ref counts, and no ref counting is faster than thread
unsafe ref counting. Once difference between OSG 1.x
Hi Paul,
On Wed, Feb 11, 2009 at 9:49 AM, Paul Melis p...@science.uva.nl wrote:
BTW, I get 403 errors when trying to check out from the rc5 tag, each time
with slightly different error messages:
9:45|p...@tabu:~/c svn co
Jose Luis Hidalgo wrote:
Hi Paul,
On Wed, Feb 11, 2009 at 9:49 AM, Paul Melis p...@science.uva.nl wrote:
BTW, I get 403 errors when trying to check out from the rc5 tag, each time
with slightly different error messages:
9:45|p...@tabu:~/c svn co
Paul Melis wrote:
Jose Luis Hidalgo wrote:
Hi Paul,
On Wed, Feb 11, 2009 at 9:49 AM, Paul Melis p...@science.uva.nl wrote:
BTW, I get 403 errors when trying to check out from the rc5 tag,
each time
with slightly different error messages:
9:45|p...@tabu:~/c svn co
Hi Martin,
Collada is a bit of mess w.r.t consitency, and keeping the OSG
building against this moving target has proven to be a challange. The
very latest Collada DOM is now 2.2, so this is our target, I'm also
compiling against Collada dom 2.1 without problems. The latest
Collada DOM also fix
HI Paul + Jose L.
n Wed, Feb 11, 2009 at 9:08 AM, Paul Melis p...@science.uva.nl wrote:
Oh, and I've never had these kinds of errors before with OSG and SVN...
As a point of reference, on Sunday I was getting quite a few 403's,
and on Monday a few too I think, but it was intermitant. Jose L.
2009/2/11 Robert Osfield robert.osfi...@gmail.com
Hi Martin,
Collada is a bit of mess w.r.t consitency, and keeping the OSG
building against this moving target has proven to be a challange. The
very latest Collada DOM is now 2.2, so this is our target, I'm also
compiling against Collada
Jose Luis Hidalgo wrote:
I'm not sure if you mean the Timeline, Currently the timeline is not
available for anonymous users, you must be an authenticated user to
view it. The reason is the Timeline is a very, very costly view to
generate, and I don't want hackers to have such an easy way to
Just to be clear or confuse you more...
Collada DOM 2.1 creates a library with support for Collada version 1.4.
Collada DOM 2.2 creates libraries for both Collada version 1.4 and version 1.5.
These are different libraries!
We have only been using the dae plugin with a library for version 1.4.
Hi Cory,
I have similar problem in osgviewerWX. Initial aspect ratio should be
computed from client rectangle of viewer window, but currently it is
computed from window rectangle of main frame. Client rectangle is not known
until first resize event. The solution would be to postpone viewer
Hi Jose L.
I just got a 403, on my check out of the OSG-2.8 branch, this time on
attempting to check in:
svn commit include/ -F svn-commit.tmp
Sendinginclude/osg/BoundingBox
svn: Commit failed (details follow):
svn: Server sent unexpected return value (403 Forbidden) in response
to
Just checking the www.openscenegraph.org shows that it's responsive,
albeit a bit slow relative to normal.
For me, the site is awfully slow and sometimes says unable to connect database
within 20 sec...
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Hi Robert (and also Paul et al. )
The svn issue was the other admin (the admin of the HOST of our
virtualized server) testing the backup functionality over the
subversion. It caused some blocks while you try to access, I'm going
to run a check right now, so the server will be out of line for a
Hi All,
@Robert: I'm having a look at the svn issue.
About the server responsiveness, right now it is working properly I
mean, no significant traffic from zombies (the attacker's hosts), but
lot of normal traffic, ... Right now I'm not limiting the bandwith per
client, maybe I should look into
Hi,
i need to have more ClipNodes in scenegraph. From what i've learnt,
there can be only one for each renderstage. So how can i break
scenegraph to create more renderstages?
thanks
Pavel
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Hi All,
The server is back online, there shouldn't be any more problems with
subversion.
Jose-Luis.
On Wed, Feb 11, 2009 at 11:19 AM, Jose Luis Hidalgo
joseluis.hida...@gmail.com wrote:
Hi Robert (and also Paul et al. )
The svn issue was the other admin (the admin of the HOST of our
Hi Jose L.
On Wed, Feb 11, 2009 at 10:38 AM, Jose Luis Hidalgo
joseluis.hida...@gmail.com wrote:
The server is back online, there shouldn't be any more problems with
subversion.
I've just tried to do an svn commit on my OSG-2.8 checkout and it fails:
svn commit include/ -F svn-commit.tmp
Robert Osfield robert.osfi...@gmail.com wrote:
Things have settled down on the issues reporting and fixes, I'm a
happy bunny, so have tagged rc2.
I know I'm a little bit late in the game neverteless I'll try to
build on Solaris10/SunStudio11 and IRIX 6.5.24 (I guess) with MIPSpro
7.41 (I
Hi Martin,
On Wed, Feb 11, 2009 at 10:44 AM, Martin Spott martin.sp...@mgras.net wrote:
I know I'm a little bit late in the game neverteless I'll try to
build on Solaris10/SunStudio11 and IRIX 6.5.24 (I guess) with MIPSpro
7.41 (I suspect) and report back. I've noticed a build error with
Ok, I'm going to do a deeper check of the osg repository to see if
there is any corruption. So the server goes down again.
Jose-L.
On Wed, Feb 11, 2009 at 11:45 AM, Robert Osfield
robert.osfi...@gmail.com wrote:
Hi Jose L.
On Wed, Feb 11, 2009 at 10:38 AM, Jose Luis Hidalgo
Hi All,
I've ran a recovery over the repository, and it looked fine to me.
Can you please check it again? I'm running out of theories and options
XD
Jose-L.
On Wed, Feb 11, 2009 at 11:49 AM, Jose Luis Hidalgo
joseluis.hida...@gmail.com wrote:
Ok, I'm going to do a deeper check of the osg
Robert Osfield robert.osfi...@gmail.com wrote:
Stable Release 2.8.0, release candidate 5, released 10th February 2009.
Please test this release candidate, and report success/failure to the
osg-users mailing list.
I've put a little log here and I'll leave it to you to decide
wether it's
Martin Spott martin.sp...@mgras.net wrote:
I've put a little log here and I'll leave it to you to decide
wether it's worth fixing ;-)
BTW, should I be safe to run a parallel build with 'gmake -j 3' ? Both
the Sun (Ultra2) and the SGI (Octane2) are pretty old machines and
therefore it
Hi All,
I'm making a copy of the current OSG machine, so the server will be
down for a few moments. I'll write back when done.
Jose-L.
--
Jose L. Hidalgo Valiño (PpluX)
http://www.pplux.com
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osg-users mailing list
Hi Martin,
On Wed, Feb 11, 2009 at 11:02 AM, Martin Spott martin.sp...@mgras.net wrote:
Martin Spott martin.sp...@mgras.net wrote:
I've put a little log here and I'll leave it to you to decide
wether it's worth fixing ;-)
BTW, should I be safe to run a parallel build with 'gmake -j
Hi osg-users!
I want to use a ComputeBoundsVisitor for finding the bounds of an object. The
object belongs to the class GroundObject, which is derived from osg::Node.
Please have a look at this short function. The visitor is probably not
executed, and the resulting bounding box is not valid.
Hi All,
The server is back online, we've successfully made the backup and
everything went OK. While the backup is transfered is possible that
the server answers a bit slower than usual, it is still ok.
Cheers,
Jose-L.
On Wed, Feb 11, 2009 at 12:04 PM, Jose Luis Hidalgo
Hi Robert, hi all,
Sorry to push this topic up, but I think this may be important for the 2.8.0. I
re-write in a shorter manner what was important in my post:
1. How Cygwin/MinGW/nmake packages are named (= the name of the compiler)?
2. Do Cygwin and MinGW have the same compiler and generate
ComputeBoundsVisitor only computes bounds for drawables. ie geometry.
2009/2/11 Engvall Åsa asa.engv...@saabgroup.com:
Hi osg-users!
I want to use a ComputeBoundsVisitor for finding the bounds of an object.
The object belongs to the class GroundObject, which is derived from
osg::Node.
Sukender wrote:
Hi Robert, hi all,
Sorry to push this topic up, but I think this may be important for the 2.8.0. I
re-write in a shorter manner what was important in my post:
1. How Cygwin/MinGW/nmake packages are named (= the name of the compiler)?
2. Do Cygwin and MinGW have the same
Yes, but I was expecting that the visitor should traverse the graph an find the
geometry that is below the GroundObject. If I do the same thing on an
osg::Node, it works. Both the Node and the GroundObject are created using
readNodeFile.
Åsa
-Ursprungligt meddelande-
Från:
Hi,
3. Does nmake use MSVC compiler?
If you say yes to either (2) or (3), then the corresponding sections of
the 'PackageMaintainers' page should be removed to avoid confusion.
I posted about this day weeks ago, suggesting the same thing as you.
nmake is just another way to use the vc
Hi,
i need a data format that provides me tagged attribute values of a terrain
like if it is grass, sand, gravel or asphalt.
i have to do a vehicle simulator that will driven on the terrain. Here i do
not know how should i store the terrain. If i store the terrain as a model,
then which formats do
El Miércoles 11 Febrero 2009ES 12:43:27 Sukender escribió:
1. How Cygwin/MinGW/nmake packages are named (= the name of the compiler)?
For Cygwin the package is named OpenSceneGraph-2.9.0.tar.gz
2. Do Cygwin and MinGW have the same compiler and generate same binaries?
No.
3. Does nmake use
Hi Martin,
It looks like the warning fixes done 4 months ago have broken the
OpenThreads build. Just shows often the OSG is compiled on IRIX...
I've put brackets around the (unsigned int) entries that seem to be
causing the problem. This change is now checked into the OSG-2.8
branch, and is
Hi Jose L.
On Wed, Feb 11, 2009 at 12:26 PM, Jose Luis Hidalgo
joseluis.hida...@gmail.com wrote:
Thanks to a lab mate we've found who was behind this random
errors, it was apache module called mod_evasive to avoid DoS attacks,
it was blacklisting people randomly with this.
I just did a
HiI had the same problem, and I found a solution (but can't remember where I found it). It's like this: // Realize the Viewer _viewer-realize(); // correct aspect ratio double fovy,aspectRatio,z1,z2; camera-getProjectionMatrixAsPerspective(fovy,aspectRatio,z1,z2);
On Wed, Feb 11, 2009 at 12:32 PM, Robert Osfield
robert.osfi...@gmail.com wrote:
Hi Jose L.
On Wed, Feb 11, 2009 at 12:26 PM, Jose Luis Hidalgo
joseluis.hida...@gmail.com wrote:
Thanks to a lab mate we've found who was behind this random
errors, it was apache module called mod_evasive to
Hi Robert,
Robert Osfield robert.osfi...@gmail.com wrote:
I've put brackets around the (unsigned int) entries that seem to be
causing the problem. This change is now checked into the OSG-2.8
branch, and is also attached.
The file you've been attaching doesn't look too different from the one
Hi All,
Thanks to a lab mate we've found who was behind this random
errors, it was apache module called mod_evasive to avoid DoS attacks,
it was blacklisting people randomly with this.
Solved now.
Cheers,
Jose-Luis.
On Wed, Feb 11, 2009 at 11:45 AM, Robert Osfield
On Wed, Feb 11, 2009 at 12:42 PM, Martin Spott martin.sp...@mgras.net wrote:
Hi Robert,
Robert Osfield robert.osfi...@gmail.com wrote:
I've put brackets around the (unsigned int) entries that seem to be
causing the problem. This change is now checked into the OSG-2.8
branch, and is also
Robert Osfield robert.osfi...@gmail.com wrote:
On Wed, Feb 11, 2009 at 12:42 PM, Martin Spott martin.sp...@mgras.net wrote:
The file you've been attaching doesn't look too different from the one
in -rc5 ;-)
It turns out my attempt to check-in failed on the 2.8 branch, it's
checked into
Hi Sukender,
1. Both debug and release packages contain generated documentation (So you have a
Overwrite file? prompt from the unarchiver une unziping both). Do you think
we should disable the inclusion (or building) of the doc when in debug, or is it safer to
keep as it is?
I would vote
Hi Martin,
On Wed, Feb 11, 2009 at 1:17 PM, Martin Spott martin.sp...@mgras.net wrote:
My response had been a bit ambiguous, I guess. To say it in other
words: The file I unpacked from your attachement is identical to the
respective file in -rc5, you probably picked the wrong copy of this
Hi Robert,
Excellent ! the problem is fixed on my side.
Thank you very much.
Best regards,
David.
Robert Osfield wrote:
Hi David,
On Tue, Feb 10, 2009 at 2:47 PM, Robert Osfield
wrote:
I have to head out right now, but by on my return I'll fix
osgVolume::VolumeTile so that it
Hi All,
As a simple user of OSG in a Microsoft VS environment, I would like to say that
this one issue is the most frustrating concern I have about continuing to use
OSG. I recognise that for those who don't use Microsoft VS the problem doesn't
occur, but, for a large proportion of OSG users,
It sounds questions about memory leak reports on Windows come up often.
I'd like to address this in the FAQ. Any objections?
Cory
Robert Osfield wrote:
Hi Adrian,
In the early days of the OSG I wrote a few custom new/delete operators
and the associated infrastructure for tracking memory,
Hi Neil,
It's sad to see the perception of the quality of the OSG falsely
brought down by these tools, it's also sad to people wasting their
times chasing up false positives. The OSG's use of smart pointers and
singletons is standard C++ practice, there isn't any clever hiding of
resources going
Hi All,
Due to problems with trying to check changes into the OSG-2.8 branch
I'm unable to finish up the OSG-2.8.0 release right now, I'm stalled
till we can sort out the svn branch. I don't know how long this will
take to resolve as the cause of the problem is still unknown.
Rather just stall
Hi Robert,
the only exception has been the addition of VS library versioning
information that has made it into the svn/trunk which I deemed it too
experimental to make it into the OSG-2.8 branch.
Just curious, what was the motivation of this change? Wasn't the
osgXX- prefix enough? Or does
Robert,
My nightly CDash builds for FreeBSD have been based on svn/trunk and
they've consistently been building fine (as expected because the
versioning stuff doesn't affect FreeBSD build).
-john
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
Hello Neil,
I note that recently the OSG pages were updated to welcome over 2000
subscribers/users to the mailing list. I think that's wonderful, but I can't
help thinking that as that number grows, more and more will be developers on a
Micrsoft platform, and whose first attempts at using
Hi JS,
On Wed, Feb 11, 2009 at 3:22 PM, Jean-Sébastien Guay
jean-sebastien.g...@cm-labs.com wrote:
Just curious, what was the motivation of this change? Wasn't the osgXX-
prefix enough? Or does this relate to .lib files rather than .dll files?
When will the version of library files change?
Paul Melis wrote on Wednesday, February 11, 2009 5:55 AM:
Sorry to push this topic up, but I think this may be important for
the
2.8.0. I re-write in a shorter manner what was important in my post:
1. How Cygwin/MinGW/nmake packages are named (= the name of the
compiler)?
2. Do Cygwin and
Hi all
My name is Aitor Arrieta and I am currently working for VICOMTech Research
Center in Donosti (Spain). We have differente projects in which we use some
animated avatars in an OSG environment so we are interested in the new
osg::Animation plugin.
I have downloaded the new osg version
Thanks all,
I wanted to remove only 'nmake' section, but JS already did it. I simply added
a note.
Mattias: Sorry I didn't see your previous post.
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Wed, 11 Feb 2009 12:55:29 +0100, Paul Melis
Hi Robert,
I think the svn/trunk is working under Windows again, although it
won't have been tested by as many users of late as OSG-2.8 should have
been.
Well for your favorite early adopter (me :-) ) this has certainly been
the case. Building trunk now, should show up in the dashboard in a
Hi JS,
Well, the 'all' package was just for me. As package maintainers, I think we
should provide separate packages as you say, or averything ('all' + separated).
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Wed, 11 Feb 2009 14:39:52 +0100,
Jean-Sébastien Guay wrote:
Why would perfectly good programming practices be avoided just because
they cause false positives in one tool, on one platform? This is
pretty much the same discussion as the one concerning warnings I had
with Robert last week.
The code should be a by-product of
I have to agree with JS on most of this.
This is not an OSG issue it's a tool issue, so no OSG should not have to be
changed for this
I personally like Visual Studio and the capabilities it provides, it is a great
overall, great debugging tool and also great with multiple processes and
I take it GroundObject is your own class that acts as a container.
Have you implemented the traverse method?
2009/2/11 Engvall Åsa asa.engv...@saabgroup.com:
Yes, but I was expecting that the visitor should traverse the graph an find
the geometry that is below the GroundObject. If I do the
On Wed, Feb 11, 2009 at 3:57 PM, Jean-Sébastien Guay
jean-sebastien.g...@cm-labs.com wrote:
Hi Robert,
I think the svn/trunk is working under Windows again, although it
won't have been tested by as many users of late as OSG-2.8 should have
been.
Well for your favorite early adopter (me :-)
Hi Cory,
I don't think anybody has questioned the design of OSG.
Yes, Neil has said that perhaps we should consider restructuring to
avoid the false positives. This comes down to changing the design.
I also agree with you that making code concessions to accommodate tools
is unfortunate,
Martin Scheffler wrote:
Using Visual Studio 2008.
OSG 2.8 RC 5
Collada Dom 1.5
Crosspost from here: https://sourceforge.net/forum/message.php?msg_id=6398399
Compiling Collada 1.5 dom worked
without a problem for both static and dynamic. Now when I build
OpenSceneGraph 2.8 RC5 in VS 2008
Hi Aitor,
You may start by setting the OSGNOTIFYLEVEL environment variable to NOTICE or
lower (see
http://www.openscenegraph.org/projects/osg/wiki/Support/UserGuides/EnvironmentVariables
) to check if anything is okay about DLL loading.
Sukender
PVLE - Lightweight cross-platform game engine -
Jean-Sébastien Guay wrote:
Hi Cory,
I don't think anybody has questioned the design of OSG.
Yes, Neil has said that perhaps we should consider restructuring to
avoid the false positives. This comes down to changing the design.
I also agree with you that making code concessions to
Hi Aitor,
due to changes in osgAnimation, animation viewer is not currently
synchronized with the library. That would explain why everything works but
osganimationviewer. See the post from its main developer, Cedric Pinson:
http://markmail.org/message/us3erck7a6xykj7f
Regards,
Alberto
El
Hi Aitor Arrieta,
I just tested with the trunk svn and trunk osg-data. and
osganimationviewer example.osg works for me, i dont have windows to test
with the trunk, is someone can test and report its result. It should be
great.
Cheers,
Cedric
Aitor Arrieta wrote:
Hi all
My name is Aitor
Hi all,
Could you try with the osg trunk to be sure it's ok ? I guess there was
a problem with the 2.8 Robert are fixing stuff, i dont know if it's related.
Cheers,
Cedric
Cedric Pinson wrote:
Hi Aitor Arrieta,
I just tested with the trunk svn and trunk osg-data. and
osganimationviewer
Hi Robert,
Well for your favorite early adopter (me :-) ) this has certainly been the
case. Building trunk now, should show up in the dashboard in a few minutes.
Thanks.
Done, 0 errors 0 warnings. osgversion reports 2.9.0 though...
J-S
--
Hi Robert,
tested the trunk with osganimationviewer and osg-data trunk. Just you
duplicated the data from osgAnimation/* in the root of
osg-data. I would prefer to keep animation data in osgAnimation
directory but tell what do you prefer.
I will sync on your choice.
Cheers,
Cedric
Robert
On Wed, Feb 11, 2009 at 4:37 PM, Jean-Sébastien Guay
jean-sebastien.g...@cm-labs.com wrote:
Hi Robert,
Well for your favorite early adopter (me :-) ) this has certainly been
the
case. Building trunk now, should show up in the dashboard in a few
minutes.
Thanks.
Done, 0 errors 0 warnings.
Hi,
Can you send me you example.osg file in order i check it ? i will be
able to tell you if your data is bad or if the code is not up to date.
Cheers,
Cedric
Aitor Arrieta wrote:
Hi all
My name is Aitor Arrieta and I am currently working for VICOMTech
Research Center in Donosti (Spain).
HI Cedric,
On Wed, Feb 11, 2009 at 4:43 PM, Cedric Pinson morni...@plopbyte.net wrote:
tested the trunk with osganimationviewer and osg-data trunk. Just you
duplicated the data from osgAnimation/* in the root of
osg-data. I would prefer to keep animation data in osgAnimation directory
but
Hi All,
Jose Luis has spotted and fixed the problem with the OSG-2.8 branch.
I'm now able to check things in once again. I have a few more items
to merge then I can start thinking about making 2.8.0 once again from
the proper OSG-2.8 branch ;-)
Robert.
Robert Osfield robert.osfi...@gmail.com wrote:
OK, try this one out for size.
You're pretty good at guesstimating these things :-)
The patch is fine for MIPSpro - the build's still running, I'll report
back if it finishes properly (parallel build with 'gmake -j 3' had been
unsuccessful),
Robert Osfield robert.osfi...@gmail.com wrote:
Stable Release 2.8.0, release candidate 5, released 10th February 2009.
Please test this release candidate, and report success/failure to the
osg-users mailing list.
On thing that strikes me is the following message on the Sun
Hi Martin,
On Wed, Feb 11, 2009 at 6:07 PM, Martin Spott martin.sp...@mgras.net wrote:
On thing that strikes me is the following message on the Sun
Solaris10/SunStudio11:
-- Performing Test _OPENTHREADS_ATOMIC_USE_SUN
-- Performing Test _OPENTHREADS_ATOMIC_USE_SUN - Failed
Is this test
Hi Martin,
On Wed, Feb 11, 2009 at 6:02 PM, Martin Spott martin.sp...@mgras.net wrote:
Robert Osfield robert.osfi...@gmail.com wrote:
OK, try this one out for size.
You're pretty good at guesstimating these things :-)
The patch is fine for MIPSpro - the build's still running, I'll report
Robert Osfield robert.osfi...@gmail.com wrote:
Good to hear things are progressing. How much is built so far?
Approx. 90%, just finished linking the OpenFlight loader I had
been out of home this afternoon for a while.
Just as a side note I'd like to mention my little 'trick' when
I'm afraid I still don't understand exactly what you're describing.
There is nothing wrong with the code below, other than the fact you're
creating a Viewer object on the heap (requiring you to manually delete
it before main() returns). I'm still not even entirely sure if the
problem is related to
Hi Cedric,
As a point of reference, I've just tested all the osgAnimation models
in OpenSceneGraph-Data/trunk and they all load and run except from
example.osg, which loads but when I press play nothing happens.
I did find an error in the image paths of avatar.osg as they were
still the paths
Hi Martin,
Thanks for the update. W.r.t your hack fix to workaround issues with
finding N64 libs, this is something that really should be fixed in
Cmake or in our CMake build system. However, since you have a
workaround and IRIX is not a commonly used platform I'd not place this
as a release
Robert Osfield robert.osfi...@gmail.com wrote:
Thanks for the update. W.r.t your hack fix to workaround issues with
finding N64 libs, this is something that really should be fixed in
Cmake or in our CMake build system. However, since you have a
workaround and IRIX is not a commonly used
The code works fine. I'm trying to figure out how to close the window
once box3 is clicked. The callback on the box is fine, it calls other
functions without issue, I just don't know how to force the window to
close via code. The ESC works, just need to do it via something like
Thanks Jose-Luis. Nice initiative.
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
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Just a question regarding the contents of the binary packages... I assume
they contain:
* All of core OSG (osg, osgUtil, osgDB, osgViewer)
* All the NodeKits (osgShadow, osgSim, osgGA, etc.)
* All the applications (osgviewer, osgconv, etc.)
Questions:
* Do the binaries also contain all the
Hello,
does anyone use OpenSceneGraph with Codebocks and can tell me, what i
have to set up in CMake and Codeblocks to get it run. I've tried to find
an example, but unfortunately i've found nothing.
Thanks for help!
Didi
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I see there is a lot of OSG testing going on right now,
so whenever someone has a minute to muse over this...
I'm using OSG -2.6.0 on Linux (centos-5), nvidia 177.xx.xx drivers.
The mosaic mode on the quadroplex allows one X-screen to
span all four monitors (4 DVI outs).
Speed seems
Hi All,
Another long day of fixes and frustrations, but... I do believe bit by
bit we are getting there. The only platforms that I haven't heard
about are AIX and HP-Ux, the rest under Windows (VS, Mingw, Cygin),
Linux (various flavours), FreeBSD, OSX, Solaris, IRIX all look good to
go... Unless
Jean-Claude-
Thank you for reposting those links. I followed the instructions from
Orhun Birsoy and can now run my app without any false memory leak
reports. After all the false positives disappeared, a real memory leak
(in my app) was left.
Cory
Jean-Claude Monnin wrote:
Hi Cory,
Moji the Great-
I added the code you suggest to my code (and to osgviewerMFC) and it
doesn't do anything.
Is there something you have to do after setting the new aspect ratio to
have it take effect? I was playing around and it didn't seem to matter
what number I plugged in for the aspect
Nevermind, I found the problem. I was setting the projection matrix on
the camera I added as a slave. Instead, I did this:
// Realize the Viewer
_viewer-realize();
// correct aspect ratio
double fovy,aspectRatio,z1,z2;
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