[osg-users] How to Control a 3D Point's Position with Mouse in a certain Plane.

2009-04-25 Thread Mrs. Mister
hello, i worked with OSG 1.2 in the past. and the osgProducer had function for obtaining the current position and rotation (of the camera?). i used: osgProducer::Viewer::getPosition() osgProducer::Viewer::getOrientation() and the relative mouse coordinates, obtained from:

[osg-users] shader implementation - newbie

2009-04-25 Thread ami guru
Hello forum, I am trying to implement some of the shaders in a single OSG application. At the same time i was going through the osgshaders example and if i have understood that correctly, i saw that the example has separate osg::program for different shaders I was wondering if it is possible

Re: [osg-users] How to Control a 3D Point's Position with Mouse in a certain Plane.

2009-04-25 Thread Alberto Luaces
Hi Henry, El Jueves 23 Abril 2009ES 15:35:30 Mrs. Mister escribió: now i updraded to osg 2.6 and i read trough the header files of osgViewer::Viewer and View and osg::Camera. sadly i had no idea where to start or how the procedure for obtaining the position and orientation of the actual

Re: [osg-users] Stereo with my own model

2009-04-25 Thread Alberto Luaces
Hi Dat, El Jueves 23 Abril 2009ES 16:39:36 tien dat escribió: Dear all, I have a little problem with stereo display. When I run osgviewer with --stereo HORIZONTAL_SPLIT and the cow.osg, it looks great. But when I try to run osgviewer with my own model, it looks weird. It seems that the eye

Re: [osg-users] On demand and frame rate capping schemes fromViewer::run()

2009-04-25 Thread Robert Osfield
HI Paul, On Fri, Apr 24, 2009 at 11:53 PM, Paul Martz pma...@skew-matrix.com wrote: Hi Robert -- You said the code isn't final yet, but I wondered if the osgviewer options and environment variables are final? Or do you intend to remove them after development? Subject to feedback on typos and

Re: [osg-users] shader implementation - newbie

2009-04-25 Thread Robert Osfield
HI Sajjad, osg::Program has have a list of shaders, think of shaders like .cpp's that go together to make a C++ program. You can have just the main or a whole series of separate files. The osg::Program is what tells the OSG/OpenGL what shaders should linked together to make the final program

[osg-users] Keyboard or mouse handler from Qt

2009-04-25 Thread ami guru
Hello forum, I am using the Qt's GUI framework to interact with the osg scene. i am using AdapterWidget and i would like to capture the GUI events from the Qt and pass that to the OSG's key-board handler. in the AdapterWidget.cpp there is a function : *' void

Re: [osg-users] On demand and frame rate capping schemes fromViewer::run()

2009-04-25 Thread Judd Tracy
It would be nice if the stats handler could display on the screen when the frame rate is limited and to what value. That might help some of the people realize that there is an artificial limitation. And maybe it should also report when vsync is enabled too. On Sat, Apr 25, 2009 at 4:39 AM,

Re: [osg-users] On demand and frame rate capping schemes fromViewer::run()

2009-04-25 Thread Robert Osfield
On Sat, Apr 25, 2009 at 2:22 PM, Judd Tracy j...@thetracys.net wrote: It would be nice if the stats handler could display on the screen when the frame rate is limited and to what value.  That might help some of the people realize that there is an artificial limitation.  And maybe it should also

Re: [osg-users] Geometryconsidered in near+far plane auto computation

2009-04-25 Thread Doug McCorkle
Hello J-S, Is the solution you posted below the final solution you settled on? I had trouble determining what you finally ended up deciding was the best path forward. Thanks for posting this information on the list. Doug On Apr 22, 2009, at 12:40 AM, Jean-Sébastien Guay wrote: Hi again

[osg-users] Orphographic Camera View?

2009-04-25 Thread Paul
Hi, how do I enable orphographic 3d camera mode? Thank you. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=10863#10863 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Orthographic Camera View?

2009-04-25 Thread Gordon Tomlinson
HI One place would be to look at the source code such as camera header files it might contain that information and even function You could have tried searching the examples with a key word such as 'ortho' you will see osghud.cpp has this info You could have tried searching the OSG archive and

Re: [osg-users] Orphographic Camera View?

2009-04-25 Thread Paul
Thanks, i did do a search through the source, but i spelled it wrong. Thanks again. lol -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=10865#10865 ___ osg-users mailing list

[osg-users] java osgSwig = binding / wrapping not available easyly ?

2009-04-25 Thread Soaring
hi everyone, i recently move my scenegraph beginner's work from ogre engine to openscenegraph wich i feel is more powerful. i read the quick start guide (about 100 page, very quick lol ) to learn basic concepts of osg i would like to use java langugae and swing (for MIH), so osgintrospection

Re: [osg-users] OSG and GDAL

2009-04-25 Thread Sullivan, Joseph (CDR)
Hello All, I might be missing something obvious here... Is there any easy way to use gdal's ability to import CADRG map data to create a basic moving map window in an osg application? Thanks much - best regards to the osg user community! -Joe ___

Re: [osg-users] Orphographic Camera View?

2009-04-25 Thread Paul
Im using the following code for orthographic projection: Code: // set the projection matrix camera-setProjectionMatrix(osg::Matrix::ortho(-2.0, 2.0, -2.0, 2.0, 0.0, 1.0)); // set the view matrix camera-setReferenceFrame(osg::Transform::ABSOLUTE_RF);

Re: [osg-users] Geometryconsidered in near+far plane auto computation

2009-04-25 Thread Chris 'Xenon' Hanson
Followup: After some brain-twisting, I did realize that even with z comparison off, OGL is probably rejecting the skydome because it's beyond the far clip plane. I've been trying to think of a way to fool this, but it seems like it is unavoidable. I wonder if there were somehow a

[osg-users] Fwd: shader implementation - newbie

2009-04-25 Thread ami guru
Hello Robert, Thanks for the feedback. I am trying to design the interface as follows: if(userEvent == Toon Shader) { //adding the corresponding shader to the program for the StateSet of the model } else if(userEvent == Gooch Shader) { //adding the corresponding shader to the program