2009/5/24 Paul Martz pma...@skew-matrix.com:
http://www.sstk.co.uk/portalRendering/portal.php
Unless I'm missing something, couldn't you do this in OSG using an Occluder
(for host-side culling) and the stencil buffer (to control screen
rendering)?
You don't even need that.
Just set up the
Just to let people know, portals is not quite what im looking for, its more of
an extended type portal, i believe a portal is a plane with a texture of a
scene applied to give to look of a scene within a scene, im looking for scenes
within scenes but with models coming out from the portal front
Hi all,
Not much time STOP
Wanted to make Win32 MSVC8 binaries for 2.8.1 STOP
Had error CPack Error: Cannot find a suitable ZIP program when building
Packages targets STOP
Solution ? Thanks STOP
--
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
2009/5/24 Paul Griffiths gaffe...@gmail.com:
Just to let people know, portals is not quite what im looking for, its more
of an extended type portal, i believe a portal is a plane with a texture of a
scene applied to give to look of a scene within a scene, im looking for
scenes within scenes
Hi Sukender,
On Sun, May 24, 2009 at 12:16 PM, Sukender suky0...@free.fr wrote:
Hi all,
Not much time STOP
Wanted to make Win32 MSVC8 binaries for 2.8.1 STOP
Had error CPack Error: Cannot find a suitable ZIP program when building
Packages targets STOP
Solution ? Thanks STOP
Last time I
Hi Mattias,
I have installed 7Zip in a non standard path. I modified CPackZIP.cmake. Thanks
for the tip.
I'll upload binaries ASAP.
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Sun, 24 May 2009 15:34:44 +0200, Mattias Helsing helsin...@gmail.com a
Hi Mattias,
I have installed 7Zip in a non standard path. I modified CPackZIP.cmake. Thanks
for the tip.
I'll upload binaries ASAP.
Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
Le Sun, 24 May 2009 15:34:44 +0200, Mattias Helsing helsin...@gmail.com a
Hi all,
have there been any recent changes in the .zip loader? I just noticed that I can no
longer load a bunch of zipped .x files. OSG_NOTIFY_LEVEL=DEBUG shows that all plugins are
found (.zip, .x, .bmp) but I still get 'No data loaded' from osgviewer.
If I unpack the .zip file and load
Ive worked out whats required to get my effect working , though im only
guessing right now at the math required.
Just need 4 clipPlanes facing into the into the scene surrounding the panel.
Simple, in theory lol
Cheers,
PaulG
[Image: http://img411.imageshack.us/img411/713/clipplanes.png ]
Hi Ulrich,
If you've taken the recent trunk checkins, then the answer is yes, there have
been some recent changes to the .zip loader. However, I had hoped that there
would be no downsides to the amendments made. Essentially, where as previously
the expansion of the .zip file was performed to
Paul Griffiths wrote:
Ive worked out whats required to get my effect working , though im only
guessing right now at the math required.
Just need 4 clipPlanes facing into the into the scene surrounding the panel.
Simple, in theory lol
Cheers,
PaulG
Given 3 points on a plane, the plane
Hi Robert, hi all
I uploaded binaries packages for 2.8.1: Win32 VC8 and Linux (Ubuntu 9.04) GCC
32 bits.
I'm *not* a linux maintainer, but as I compiled it and as it seems the binaries
are not ready yet... :)
Please tell if everything is okay.
Sukender
PVLE - Lightweight cross-platform game
Hi,
I know I said I wouldnt need this feature for a while yet, but i do. I need to
impliment this before my toolkit gets too large.
So in the hope that someones up to the challenge I present here a simple
example of a shadowed scene containing a cube which has been split in half by a
It appears that others are also experiencing RenderBinPrototypeList destruction
problems when building osg as a static lib:
http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2009-April/026550.html
--
Read this topic online here:
Simon wrote:
Paul Griffiths wrote:
Ive worked out whats required to get my effect working , though im only
guessing right now at the math required.
Just need 4 clipPlanes facing into the into the scene surrounding the
panel. Simple, in theory lol
Cheers,
PaulG
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