you can also check out Avango (http://www.avango.org/). It uses OSG and
provides ways to replicate scene graph structures. i don't know if the network
stuff is optimized enough for internet use though
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Hi Pertur,
On Fri, Apr 16, 2010 at 12:39 PM, Aitor Ardanza aitoralt...@terra.es wrote:
Anyone know if you can somehow use OSG on Windows Mobile systems? There is
any ongoing project?
I'm trying to implement visual studio 2008 + windows mobile 6 + opengl es
1.1, but can not get my
Hi Mike,
Another method above Mourad's tip is to append a .ffmpeg to the end
of the filename, the ffmpeg plugin will automatically strip this and
then load the video.
It's my plan to make the ffmpeg plugin the default video plugin for
the OSG, but we'll need to sort out a good default audio
Hi Niyanth,
please don't crosspost you question to multiple forums.
This will result in three messages on the mailing list and in a fragmented
discussion across those threads.
Two other posts deleted.
kind regards,
Roland Smeenk
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Hi Chris,
When I implemented the rendering on demand feature in osgViewer I
added a convenience method ViewerBase::checkNeedToDoFrame() to find
out whether anything had changed in the scene graph.
Have a look at the implementation in src/osgViewer/Viewer.cpp,
Viewer::checkNeedToDoFrame(), among
Hi,
I'm trying to use OSG to draw to a SDL window. I've found lots of information
everywhere on this, but it all seems to use SceneView, which is said to be
deprecated, and doesn't work when I try it. It's a shame because it's exactly
what I needed to integrate nicely with my code.
I heard
On 4/17/2010 3:12 AM, Robert Osfield wrote:
Hi Chris,
When I implemented the rendering on demand feature in osgViewer I
added a convenience method ViewerBase::checkNeedToDoFrame() to find
out whether anything had changed in the scene graph.
Thanks. That's perfect. Just wasn't looking in the
I get a wierd error as well:
3 -- Up-to-date: E:/OpenSceneGraph/include/OpenThreads/Config
3 -- Up-to-date: E:/OpenSceneGraph/lib/osg.lib
3 CMake Error at src/osg/cmake_install.cmake:50 (FILE):
3file INSTALL cannot find
3E:/OpenSceneGraph-dev/bin/Release/../../bin/osg66-osg.dll.
Nick Schultz wrote:
Not sure why the path is being set as :
E:/OpenSceneGraph-dev/bin/Release/../../bin/osg66-osg.dll
when it is actually located at :
E:/OpenSceneGraph-dev/bin/Release/osg66-osg.dll
why is this happening in the first place?
Are you sure you're installing 2.8.3? The so
yeah, I misread the version number, but I'm pretty sure its a problem with
VS2010. When VS2010 builds the solution, the binaries are placed in
bin/release directory... however when I use VS2008, the binaries are placed
directly in the bin directory, thus the install script not having any
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