Re: [osg-users] About OSG and Distributed Issue?

2010-04-17 Thread Martin Scheffler
you can also check out Avango (http://www.avango.org/). It uses OSG and provides ways to replicate scene graph structures. i don't know if the network stuff is optimized enough for internet use though -- Read this topic online here:

Re: [osg-users] Osg on Windows Mobile

2010-04-17 Thread Robert Osfield
Hi Pertur, On Fri, Apr 16, 2010 at 12:39 PM, Aitor Ardanza aitoralt...@terra.es wrote: Anyone know if you can somehow use OSG on Windows Mobile systems? There is any ongoing project? I'm trying to implement visual studio 2008 + windows mobile 6 + opengl es 1.1, but can not get my

Re: [osg-users] How to force FFMPEG plugin

2010-04-17 Thread Robert Osfield
Hi Mike, Another method above Mourad's tip is to append a .ffmpeg to the end of the filename, the ffmpeg plugin will automatically strip this and then load the video. It's my plan to make the ffmpeg plugin the default video plugin for the OSG, but we'll need to sort out a good default audio

Re: [osg-users] Collision System

2010-04-17 Thread Roland Smeenk
Hi Niyanth, please don't crosspost you question to multiple forums. This will result in three messages on the mailing list and in a fragmented discussion across those threads. Two other posts deleted. kind regards, Roland Smeenk -- Read this topic online here:

Re: [osg-users] Detecting new data merged into the scenegraph by the DatabasePager

2010-04-17 Thread Robert Osfield
Hi Chris, When I implemented the rendering on demand feature in osgViewer I added a convenience method ViewerBase::checkNeedToDoFrame() to find out whether anything had changed in the scene graph. Have a look at the implementation in src/osgViewer/Viewer.cpp, Viewer::checkNeedToDoFrame(), among

[osg-users] OSG + SDL

2010-04-17 Thread Jean-Francois Severe
Hi, I'm trying to use OSG to draw to a SDL window. I've found lots of information everywhere on this, but it all seems to use SceneView, which is said to be deprecated, and doesn't work when I try it. It's a shame because it's exactly what I needed to integrate nicely with my code. I heard

Re: [osg-users] Detecting new data merged into the scenegraph by the DatabasePager

2010-04-17 Thread Chris 'Xenon' Hanson
On 4/17/2010 3:12 AM, Robert Osfield wrote: Hi Chris, When I implemented the rendering on demand feature in osgViewer I added a convenience method ViewerBase::checkNeedToDoFrame() to find out whether anything had changed in the scene graph. Thanks. That's perfect. Just wasn't looking in the

Re: [osg-users] [build] Install problem with OSG 2.8.3

2010-04-17 Thread Nick Schultz
I get a wierd error as well: 3 -- Up-to-date: E:/OpenSceneGraph/include/OpenThreads/Config 3 -- Up-to-date: E:/OpenSceneGraph/lib/osg.lib 3 CMake Error at src/osg/cmake_install.cmake:50 (FILE): 3file INSTALL cannot find 3E:/OpenSceneGraph-dev/bin/Release/../../bin/osg66-osg.dll.

Re: [osg-users] [build] Install problem with OSG 2.8.3

2010-04-17 Thread Paul Martz
Nick Schultz wrote: Not sure why the path is being set as : E:/OpenSceneGraph-dev/bin/Release/../../bin/osg66-osg.dll when it is actually located at : E:/OpenSceneGraph-dev/bin/Release/osg66-osg.dll why is this happening in the first place? Are you sure you're installing 2.8.3? The so

Re: [osg-users] [build] Install problem with OSG 2.8.3

2010-04-17 Thread Nick Schultz
yeah, I misread the version number, but I'm pretty sure its a problem with VS2010. When VS2010 builds the solution, the binaries are placed in bin/release directory... however when I use VS2008, the binaries are placed directly in the bin directory, thus the install script not having any