Hi,
I have create a sphereintersector which works fine, but goes through all
triangles on the geometry.
I would like to use the kdTree to help me to do a sphere - triangle
intersection tests on as few triangles as possible.
Is this possible? When I look at the kdTree object it looks like it
Hi Stephan,
You created a nested renderbin, and because of its non negative bin
number it will draw after the contents of the first bin.
Both are DepthSortedBin with binNumber 10.
Regards, Laurens.
On 11/14/2011 5:56 PM, Stephan Maximilian Huber wrote:
Hi
I am having problems with
Hi All
I've been using osgText on GLES1 with some good results, I'm now moving to
gles2 and am having some issues. I've attached a basic shader to get things
started which looks like the following
uniform sampler2D diffuseTexture;\n
varying mediump vec2 texCoord0;\n
void main(void) {\n
Robert,
it seems to work ok now. The view on each of the cave walls is good and I'm
even getting stereo now. I'm still getting an OpenGL error but I can't see
what problems it is causing; lighting, textures, perspective, placement, and
all the rest look good.
The older code I am using as an
We're just moving from 2.8.something to 3.0.1. Looks like I should update from
using .osg to .osgx.
While I was looking at that, I was wondering about this line from
DogOSGWrapper.cpp:
if
(osgDB::Registry::instance()-loadLibrary(*itr)==osgDB::Registry::LOADED)
return
What about stellarium which base on OpenGL and qt?
Please visit: http://www.stellarium.org
I wish some day I can develop some application like it base on osg and qt.
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Hi folks,
This is a general question for those who have tried out the Intel compiler.
For those who have, I'm wondering what your experience has been with
performance. Did you see an increase in the performance of OSG on your system
when compiled with the Intel compiler? If so, can you
On 11/16/2011 9:09 AM, Brad Colbert wrote:
This is a general question for those who have tried out the Intel compiler.
For those who have, I'm wondering what your experience has been with
performance. Did you see an increase in the performance of OSG on your
system when compiled with the
Hi,
I change my application to do not use shapeDrawables anymore and it worked
perfectly! Now I'm using osg::geometry and it is fine.
Thank you, Robert.
Cheers,
Klaus
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Hi,
I change my application to do not use shapeDrawables anymore and it worked
perfectly! Now I'm using osg::geometry and it is fine.
Thank you, Robert.
Cheers,
Klaus
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