Hi Tom,
On 12 April 2012 01:16, Thomas Hogarth thomas.hoga...@gmail.com wrote:
So I've been playing a bit more with mediawiki, seems pretty good.
http://wiki.openscenegraph.com/index.php?title=File:Stereomagic-screenshot01.png
Not much but adding the links and image was very easy.
I've
Hi Tom et. al,
On 12 April 2012 00:17, Thomas Hogarth thomas.hoga...@gmail.com wrote:
My Account had been activated
It got classed as spam by gmail. Found this about it
http://forum.joomla.org/viewtopic.php?p=2602821
Says this could be a solution
Hi Martin and Vaclav,
On 11 April 2012 21:11, Martin Naylor martinnay...@virginmedia.com wrote:
Came straight through for me..
Although I put my username as my surname and cannot change it :)
I have logged in as administrator and changed your names and user
names they are now
name
Hi All,
Those who haven't received their activation email I have used the
joomla admin pages for the registered users to activate and enable the
accounts for you. We still need to sort out the issue with the mails
being eaten as spam, but at least this hurdle shouldn't stop you from
joining in
Hi Robert,
That works great now, thanks...
Martin
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert
Osfield
Sent: 12 April 2012 11:29
To: OpenSceneGraph Users
Subject: Re: [osg-users] Building new
Look for previous Java exceptions, maybe you'll get more info. From the
trace signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0004 I
think that could be some linking that hasn't been satisfied and somewhere
the pc goes to that address (I used to have those on the firsts days with
gles2
Oh! sorry for the double post! The other Day Google publisher NDKr7C with
this comment:
Important bug fixes:
- Fixed GNU STL armeabi-v7a binaries to not crash on non-NEON devices.
The files provided with NDK r7b were not configured properly, resulting in
crashes on Tegra2-based devices
Hi,
update: working! ... almost correctly
I have recently realized, that the problem may be caused by me not treating the
fourth vector component (w) well - but if i use .project() method of either
osg::Vec4d or osg::Vec4dH, it produces infinity for directional lights, which
is expected, but
Hi,
I find it difficult to learn the osgOcean by reading the source code only. In
addition, the document of this code is not very specific.
So, I need some other guidebook or some similar documents, which can help me
to understand the osgOcean quickly(No special detailed).
Thank you!
Hi,
Does anyone know if the OSG wiki page is down? I get the following message back:
TimeoutError: Unable to get database connection within 20 seconds
Tried loading on several machines to no avail.
Cheers,
Braden
--
Read this topic online here:
We are trying to build and test OSG. We're not using Xcode, we're using
typical command line dev tools. We've been able to solve most of the build
errors with ./configure trying to grab 32bit libraries, but this one seems to
be missing the library all together. At the 97% mark we get the
Make sure you're using the right libs for your build config. If in debug mode
all the libs included in your linker should have *d.lib.
Cheers,
Braden
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=46917#46917
Hi,
When building v3.0.1 or v3.1.0 or v3.1.1, I get the following error.
no rule to make target 'src/osgQt/-f' needed by '/src/osgQt/moc_-f.cxx' stop
I am running under OpenSuse 12.1 x64, Qt 4.7.4, cmake 2.8.7. I have tried
tracking this down myself, but am not an avid cmake user. It seems
Hello again,
I know that is has been long time since the last message about this topic,
but I am still facing the same issue. The audio is still delayed in the
videos.
But now I have found that if I change
ulBufferSize = (ulFrequency * bytesPerSample) 2;
by this
ulBufferSize = (ulFrequency *
Hi Han,
I'm the author of the code, if you can be more specific about what you want
to know maybe I can help you.
There isn't any documentation, only the example program to guide your way
I'm afraid.
Regards,
Kim.
On 6 April 2012 08:02, Han Wang wyh891...@yahoo.com.cn wrote:
Hi,
I find it
Hi there,
you can run make VERBOSE=1 and see if the correct library is used for
linking. The linker error suggest that you do not link against the library or
are using a library with a wrong architecture lipo -info library.here will
tell you the architectures in the library.
Best regards
Hi Braden,
It's working for me. Openscenegraph old server was rebooted yesterday, so
you should not have problems now.
Cheers.
2012/4/6 Braden Edmunds edmu...@reaction-eng.com
Hi,
Does anyone know if the OSG wiki page is down? I get the following message
back:
TimeoutError: Unable to get
Hi,
When I use the FlightManipulator, I have a lot of warning messages:
"Manipulator warning: eventTimeDelta = -0.004".
The messages are displayed only using ON_DEMAND rendering.
The GraphicsWindow has an event queue. The window related event
(mouse move,
Hello,
FYI: Openscengraph 3.0 and Openscengraph 3.0 Cookbook are available to
people with Safari Books Online subscriptions.
Some phrases from the SBO abstracts of the books [captured with the -verbose
command]
high-performance virtual reality applications {OH MY, HIGH
PERFORMANCE
Hello,
Just 2 more tidbits from Safari Books Online.
Rui's and Xuelei's book is cited in 2 books in SBO.
Pro OpenGL ES for IOS and Pro OpenGL ES for Android mantion the IOS OSG
efforts, so whoever did that work, you seem to have been acknowledged.
OSG also mentioned in 9 other
Hi Robert
So I installed joomla on my server and have had a little play with it, seems
easy enough to edit stuff
Thanks for doing the experimentation. Could you try and put together
a test tutorial on any subject that you feel able, iOS for instance.
Your experience with this will give us an
Thank you Robert.
I can login with my username. It looks that it works.
Vaclav
On 04/12/2012 12:29 PM, Robert Osfield wrote:
Hi Martin and Vaclav,
On 11 April 2012 21:11, Martin Naylor martinnay...@virginmedia.com wrote:
Came straight through for me..
Although I put my username as my
Hi David,
thank you very much again for the confirmation of the hardware problem. When I
am back from vacation at work I will test to update my graphics driver. In
addition thanks for the tipp with gDEBugger. It looks really promising.
Cheers,
Nicolas
--
Read this topic
Hi,
For me, a recent snapshot version from cmake did the job. No additional command
line parameters necessary.
I updated the command line tools: Xcode/Preferences.../Downloads/Components to
get recent llvm and utilities in /usr/bin
Olaf
Am 12.04.2012 um 01:49 schrieb Ulrich Hertlein:
On
Hi, Robert,
On 04/12/2012 06:39 AM, Robert Osfield wrote:
Hi All,
Those who haven't received their activation email I have used the
joomla admin pages for the registered users to activate and enable the
accounts for you. We still need to sort out the issue with the mails
being eaten as
On 04/12/2012 01:04 PM, Jorge Izquierdo Ciges wrote:
Oh! sorry for the double post! The other Day Google publisher NDKr7C
with this comment:
Important bug fixes:
* Fixed GNU STL armeabi-v7a binaries to not crash on non-NEON
devices. The files provided with NDK r7b were not
I'm in too, thanks Robert.
-Paul
___
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
Hello Jorge,
On 04/12/2012 01:01 PM, Jorge Izquierdo Ciges wrote:
Look for previous Java exceptions, maybe you'll get more info. From the
trace signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0004 I
think that could be some linking that hasn't been satisfied and
somewhere the pc goes
Hi,
I’m using OSG with Qt. I want to change the mouse cursor when I press and
release a mouse button over my QGLWidget. I’ve created a custom camera
manipulator by subclassing TrackballManipulator, and overriding
handleMousePush() and handleMouseRelease(), in which I call
I need to render a bunch of different objects using layer data and I'm
doing it by disabling depth test and specifying a render bin to
control render order... something like
myObject-getOrCreateStateSet()-setMode(GL_DEPTH_TEST,osg::StateAttribute::OFF);
Hi John,
And , just to check that you are reading to the end of the email.
Hah, made me look, again!
A copy of Rui’s and Xuelei’s book was given away at last year’s SIGGRAPH
OSG BOF [WOW – lots of acronyms]
Actually four copies! Thanks to Wang Rui for donating them.
It was a (not very
Pretty much the same, there are some command line tools in the ndk
addr2line and the like to delve and know why the hell it's happening. There
is a book about ndk with a chapter about the topic and there are some
tutorials here and there. Now i'm hitting my head with a wall of bricks
with QCAR and
On 04/12/2012 07:34 PM, Preet wrote:
I need to render a bunch of different objects using layer data and I'm
doing it by disabling depth test and specifying a render bin to
control render order... something like
myObject-getOrCreateStateSet()-setMode(GL_DEPTH_TEST,osg::StateAttribute::OFF);
Hi,
I believe osg_NormalMatrix may be being calculated incorrectly in the trunk
version of OSG. At present, it is calculated as the inverse 3x3 of the
modelview matrix, but should be the transpose inverse. The patch below appears
to correct this.
To test, try running osgsimplegl3 cow.osg. You
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