Hi,
I would like to build a GUI around my osg application, so I tried to build
osgQT. I'm using MacOSX 10.9, Xcode 5, Qt 5.2, latest osg from trunk.
I get following error:
jean-claude$ make VERBOSE=1
...
[ 85%] Generating __/__/include/osgQt/moc_QGraphicsViewAdapter.cpp
Hi,
I use Visual Express C++ 2010.
The following code works very well:
osg::FloatArray *array = ...
(*array)[i] = 10.0;
I decided to add integer support:
osg::IntArray *array = ...
(*array)[i] = 10;
And the linker says:
osgd.lib(osg80-osgd.dll) : error LNK2005: public: int __cdecl
It seems that osg80-osgd.dll contains the symbols of scalar integer
(char, uchar, short, ushort, int, uint) specializations of the
MixinVector.
The vector and floating point specializations are not defined.
On 12/12/2013 18:19, Lionel Lagarde wrote:
Hi,
I use Visual Express C++ 2010.
The
Hi all
The forum seems to be out of service.
Is there anybody working on this issue? The mailing list is gread but in order
to look up and search, I still prefer the forum...
Regards
Daniel
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Hi there
I noticed a limitation in TexGen. It looks like osg::TexGen can only be used up
to a texture unit between 0 and 3, starting from texture unit 4 to 7,
osg::TexGen have no more effect.
You can easily test this with the osgspotlight.cpp example by changing the
following lines:
Line 249:
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