[osg-users] osgQT build errors with QT 5.2 on MacOSX 10.9

2013-12-12 Thread Jean-Claude Monnin
Hi, I would like to build a GUI around my osg application, so I tried to build osgQT. I'm using MacOSX 10.9, Xcode 5, Qt 5.2, latest osg from trunk. I get following error: jean-claude$ make VERBOSE=1 ... [ 85%] Generating __/__/include/osgQt/moc_QGraphicsViewAdapter.cpp

[osg-users] Curious compiler behavior

2013-12-12 Thread Lionel Lagarde
Hi, I use Visual Express C++ 2010. The following code works very well: osg::FloatArray *array = ... (*array)[i] = 10.0; I decided to add integer support: osg::IntArray *array = ... (*array)[i] = 10; And the linker says: osgd.lib(osg80-osgd.dll) : error LNK2005: public: int __cdecl

Re: [osg-users] Curious compiler behavior

2013-12-12 Thread Lionel Lagarde
It seems that osg80-osgd.dll contains the symbols of scalar integer (char, uchar, short, ushort, int, uint) specializations of the MixinVector. The vector and floating point specializations are not defined. On 12/12/2013 18:19, Lionel Lagarde wrote: Hi, I use Visual Express C++ 2010. The

[osg-users] Forum error

2013-12-12 Thread Daniel Schmid
Hi all The forum seems to be out of service. Is there anybody working on this issue? The mailing list is gread but in order to look up and search, I still prefer the forum... Regards Daniel ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] TexGen limitations

2013-12-12 Thread Daniel Schmid
Hi there I noticed a limitation in TexGen. It looks like osg::TexGen can only be used up to a texture unit between 0 and 3, starting from texture unit 4 to 7, osg::TexGen have no more effect. You can easily test this with the osgspotlight.cpp example by changing the following lines: Line 249: