Hi,
I've got some abnormal usage-pattern of viewers and scenes in one
application.
There is some Qt-based application using OSG to render different scenes
into individual widgets(which use an osgViewer::Viewer), which kind of
works.
The problem is mainly due to osgDB::Registry being a
HI Sebastian,
osgDB::Registry is written to handle multi-threading, not all plugins are
thread safe but the mains one will be with the latest rev of the OSG.
As a general approach, if you want multiple View's which have their own or
share Scene's then the appropriate class to use is
Thank you so much for the quick answer.
I didn't knew about the setClearMask(0) method, It works fine now.
...
Thank you again !
Cheers,
Clement
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Hi,
the scene of osg can not be shown in the first tab ,but it works in the
second tab.
Thank you for your help
Cheers,
Aaron
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Hi, I have read some articals, but did not know how to sove the problem.
someone wirte "I solved the problem by preventing osgQt::GLWidget::resizeEvent
being called by my GLWidget subclass if either dimension was zero. "
but I have no ideas about the coding.
Thank you for your help.
Cheers,
Hi Peter
Hi,
i´m wondering why OpenSceneGraph-Viewer can view 16384x4096-Textures but not
8192x8192-Textures.
This totally depends on your GPU/Driver. Usually 8192x8192 can be
displayed by any modern GPU.
When OSG encounters an image with a size over the limit reported by the
driver it will
Hi,
i´m wondering why OpenSceneGraph-Viewer can view 16384x4096-Textures but not
8192x8192-Textures.
Would be great if somebody could tell me a way how to view 8192x8192-Textures
as well.
Thank you!
Cheers,
Peter
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