I have figured out a solution. The steps are as the following, the core file
for the solution lies in OutputStream::writeImage function.
1. To write a image (e.g., *.jpg) inside a file, we need the WRITE_INLINE_FILE
mode, which is set by
Code:
osgDB::Options options;
options.setOptionString("
Hi,
I am trying to find out what is the screen cordinates corresponding to the
world cordinates of a moving node.
I read the post: http://forum.openscenegraph.org/viewtopic.php?t=2292
and referred to OSG beginners guide also.
So, I did the following:-
//set viewport of viewer for screensize
On 17 September 2016 at 18:39, Sebastian Messerschmidt
wrote:
> Hi Ravi,
>
> Thanks Robert!
>
> So do you know why using osg_Vertex works *without* using
> setUseVertexAttributeAliasing() on so many machines? I am compiling OSG with
> GL2 (no GL3 flags) on all machines. Is it just "undocumented be
HI Mathieu,
On 18 September 2016 at 01:49, Mathieu MARACHE
wrote:
> I cloned tom's attempt to reduce history :
> https://github.com/blobfish/osgQtCleaned01
>
> I'm now in the process of simplifying a bit some things, finding OT, OSG,
> etc.
I've just had a quick look at your osgQt repository, it
Hi,
Finally succeed to work
once I used find_package, error of "invalid use of incomplete type"
‘std::ifstream is gone
...
Thank you!
Cheers,
kyungsoo
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=68651#68651
__
Hello,
I have a 3D model viewer using a TrackballManipulator for manipulating my
view with the mouse.
I created a custom HUD that has a simple sphere representing a trackball,
but this is extremely painful, and I'm almost sure something like this
already exists anywhere.
The idea is to have a tr
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