If anyone has a working OSG Android example, that would also help.
Anyone?
2016-10-18 23:09 GMT+07:00 michael kapelko :
> Hi.
> I have problem running minimal OSG application under Android.
> Here's the full source code for Android Studio 2.2 with prebuilt x86 and
>
Hi Robert
Thanks for the reply. I toggled on the high levels of stats info and it was
immediately apparent that the delays were occurring in the event traversal,
which made no sense, since the only eventhandler that I explicitly added is
the StatsHandler and the problem predates that.
At this
Hi Uma,
Hi Sebastain,
Sorry I am unable to load the model, because it is too big for
attachment(only 10 MB are allowed).
...
Can't you upload it somewhere else? Also compressing with 7Zip Ultra can
shrink most files a lot.
What about a stats-screenshot? Some info on the
Hi all,
Thanks for the reply :)
...
Thank you!
Cheers,
Uma
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On 18 October 2016 at 09:36, Uma Devi Selvaraj wrote:
> Hi Robert,
>
> The size of the model I used is 49675 K. And it is taking more than one
> hour to render in debug mode and in release mode it is taking 5 mins.
I second Sebastian's suggestions. I can't help
Hi Sebastain,
Sorry I am unable to load the model, because it is too big for
attachment(only 10 MB are allowed).
...
Thank you!
Cheers,
Uma
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Hi all,
Regarding openthreads access violation issue,today I tried to build osg
without(BUILD_OPENTHREADS_WITH_QT) cmake options. And I tired to use those exe
and dll files to run my example code. I am able to render 3D model Successfully
in both debug and release mode, the problem is
Hi Uma,
Changing the OpenThreads backend will not change the performance you
see, it's just changing who sets up the threading.
With performance testing it only makes sense to do it with a release
build as debug build increases the CPU overhead massively and totally
distorts the framerates and
Am 10/18/2016 um 10:36 AM schrieb Uma Devi Selvaraj:
Hi Robert,
The size of the model I used is 49675 K. And it is taking more than one
hour to render in debug mode and in release mode it is taking 5 mins.
Do you mean loading? Can you provide the model for testing? Or at least
give
Hi,
4.8.6 working fine too.
Thank you!
Cheers,
Lyubov
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Hi Robert,
The size of the model I used is 49675 K. And it is taking more than one
hour to render in debug mode and in release mode it is taking 5 mins.
...
Thank you!
Cheers,
Uma
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Hi Sebastain,
Thank you so much for the reply. Yeah I have tried in osgviewer and it
took 10-15 seconds. I have a doubt , does converting .obj or any other models
to .osg will result in any loss of information.?
...
Thank you!
Cheers,
Uma
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Read this topic online
Hi.
I have problem running minimal OSG application under Android.
Here's the full source code for Android Studio 2.2 with prebuilt x86 and
armeabi-v7a OSG libraries:
https://bitbucket.org/kornerr/android-openscenegraph/src
The OSGApp with initialization and rendering:
Hi Robert and all,
I'm currently using the ffmpeg plugin to load some movies - it works just
fine but my application started generating a lot of errors on console like
this:
> FFmpegImageStream::open : av_open_input_file() failed : AVERROR_NOENT
every time an image has to be loaded.
You can
Hi Ricky,
The OSG uses the Chain Of Responsibility Design Pattern for the
plugins - so it's the plugins themselves to decide what formats they
can load. This enables them to handle multiple formats if they can
support it. From the description it sounds like the ffmpeg isn't
doing a good enough
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