Re: [osg-users] OSG-3.4 crashes under Android

2016-10-18 Thread michael kapelko
If anyone has a working OSG Android example, that would also help. Anyone? 2016-10-18 23:09 GMT+07:00 michael kapelko : > Hi. > I have problem running minimal OSG application under Android. > Here's the full source code for Android Studio 2.2 with prebuilt x86 and >

Re: [osg-users] Fwd: OSG performance measurement

2016-10-18 Thread Hannes Naude
Hi Robert Thanks for the reply. I toggled on the high levels of stats info and it was immediately apparent that the delays were occurring in the event traversal, which made no sense, since the only eventhandler that I explicitly added is the StatsHandler and the problem predates that. At this

Re: [osg-users] ot20-Openthreads.dll access violation

2016-10-18 Thread Sebastian Messerschmidt
Hi Uma, Hi Sebastain, Sorry I am unable to load the model, because it is too big for attachment(only 10 MB are allowed). ... Can't you upload it somewhere else? Also compressing with 7Zip Ultra can shrink most files a lot. What about a stats-screenshot? Some info on the

Re: [osg-users] Qt version for OSG3.4.0

2016-10-18 Thread Uma Devi Selvaraj
Hi all, Thanks for the reply :) ... Thank you! Cheers, Uma -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69057#69057 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] ot20-Openthreads.dll access violation

2016-10-18 Thread Robert Osfield
On 18 October 2016 at 09:36, Uma Devi Selvaraj wrote: > Hi Robert, > > The size of the model I used is 49675 K. And it is taking more than one > hour to render in debug mode and in release mode it is taking 5 mins. I second Sebastian's suggestions. I can't help

Re: [osg-users] ot20-Openthreads.dll access violation

2016-10-18 Thread Uma Devi Selvaraj
Hi Sebastain, Sorry I am unable to load the model, because it is too big for attachment(only 10 MB are allowed). ... Thank you! Cheers, Uma -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69055#69055

Re: [osg-users] ot20-Openthreads.dll access violation

2016-10-18 Thread Uma Devi Selvaraj
Hi all, Regarding openthreads access violation issue,today I tried to build osg without(BUILD_OPENTHREADS_WITH_QT) cmake options. And I tired to use those exe and dll files to run my example code. I am able to render 3D model Successfully in both debug and release mode, the problem is

Re: [osg-users] ot20-Openthreads.dll access violation

2016-10-18 Thread Robert Osfield
Hi Uma, Changing the OpenThreads backend will not change the performance you see, it's just changing who sets up the threading. With performance testing it only makes sense to do it with a release build as debug build increases the CPU overhead massively and totally distorts the framerates and

Re: [osg-users] ot20-Openthreads.dll access violation

2016-10-18 Thread Sebastian Messerschmidt
Am 10/18/2016 um 10:36 AM schrieb Uma Devi Selvaraj: Hi Robert, The size of the model I used is 49675 K. And it is taking more than one hour to render in debug mode and in release mode it is taking 5 mins. Do you mean loading? Can you provide the model for testing? Or at least give

Re: [osg-users] Qt version for OSG3.4.0

2016-10-18 Thread Lyubov Akimova
Hi, 4.8.6 working fine too. Thank you! Cheers, Lyubov -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69056#69056 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] ot20-Openthreads.dll access violation

2016-10-18 Thread Uma Devi Selvaraj
Hi Robert, The size of the model I used is 49675 K. And it is taking more than one hour to render in debug mode and in release mode it is taking 5 mins. ... Thank you! Cheers, Uma -- Read this topic online here:

Re: [osg-users] ot20-Openthreads.dll access violation

2016-10-18 Thread Uma Devi Selvaraj
Hi Sebastain, Thank you so much for the reply. Yeah I have tried in osgviewer and it took 10-15 seconds. I have a doubt , does converting .obj or any other models to .osg will result in any loss of information.? ... Thank you! Cheers, Uma -- Read this topic online

[osg-users] OSG-3.4 crashes under Android

2016-10-18 Thread michael kapelko
Hi. I have problem running minimal OSG application under Android. Here's the full source code for Android Studio 2.2 with prebuilt x86 and armeabi-v7a OSG libraries: https://bitbucket.org/kornerr/android-openscenegraph/src The OSGApp with initialization and rendering:

[osg-users] Plugins errors for unsupported files

2016-10-18 Thread Riccardo Corsi
Hi Robert and all, I'm currently using the ffmpeg plugin to load some movies - it works just fine but my application started generating a lot of errors on console like this: > FFmpegImageStream::open : av_open_input_file() failed : AVERROR_NOENT every time an image has to be loaded. You can

Re: [osg-users] Plugins errors for unsupported files

2016-10-18 Thread Robert Osfield
Hi Ricky, The OSG uses the Chain Of Responsibility Design Pattern for the plugins - so it's the plugins themselves to decide what formats they can load. This enables them to handle multiple formats if they can support it. From the description it sounds like the ffmpeg isn't doing a good enough