Re: [osg-users] The importance of using Camera::setDrawBuffer()+setReadBuffer() in application setup

2018-03-10 Thread Robert Osfield
Hi Julien. On 10 March 2018 at 05:10, Julien Valentin wrote: > I haven't followed recent developpement this last 15 days but after merging > my fork with master todya, all my rtt stuff saved as osgb doesn't work > anymore(freeze). > You said using using osgviewer

Re: [osg-users] Prevention of near plane culling while moving camera

2018-03-10 Thread Robert Osfield
Hi Hartwig, By default the OSG automatically adjust the near and far planes on each new frame, so I'm surprised you are trying to do this yourself. The controls for this can be found in include/osg/CullSettings: enum ComputeNearFarMode { DO_NOT_COMPUTE_NEAR_FAR = 0,

Re: [osg-users] The importance of using Camera::setDrawBuffer()+setReadBuffer() in application setup

2018-03-10 Thread Julien Valentin
Sorry, false alarm (shouldn't post when tired) It was my fault forgot to rebuild my nodekits... mp3butcher wrote: > I haven't followed recent developpement this last 15 days but after merging > my fork with master todya, all my rtt stuff saved as osgb doesn't work > anymore(freeze). > You

Re: [osg-users] Getting the height of a 3DS node

2018-03-10 Thread Robert Osfield
HI Adrian, On 10 March 2018 at 04:11, Adrian Jelffs wrote: > Hello, > > I am loading a 3DS file in to my scene and I need to find out the height of > the object. I want to place some text above the object which moves with a > fixed offset but I don't always know the

Re: [osg-users] Prevention of near plane culling while moving camera

2018-03-10 Thread Robert Osfield
Hi Hartwig, On 10 March 2018 at 17:02, Hartwig Wiesmann wrote: > When the camera is placed perpendicular to the scene (a large plane with some > objects on it) everything can be seen. If the camera is looking at the scene > under an angle of 70 degrees (between

Re: [osg-users] Looking for FBX models to test out our FBX plugin

2018-03-10 Thread Robert Osfield
Hi All, I have just checked in a refactor of the way that texturing is handled in the FBX plugin: https://github.com/openscenegraph/OpenSceneGraph/commit/125263f21602fc7e4508aeedd38e803c4edd45a7 The behaviour shouldn't be any different from before, it should do the same thing, but with less

Re: [osg-users] Prevention of near plane culling while moving camera

2018-03-10 Thread Hartwig Wiesmann
Hi, sorry not to be precise. I actually meant clipping. When the camera is placed perpendicular to the scene (a large plane with some objects on it) everything can be seen. If the camera is looking at the scene under an angle of 70 degrees (between look-vector and plane's normal) the lower