Hi Julien.
On 10 March 2018 at 05:10, Julien Valentin wrote:
> I haven't followed recent developpement this last 15 days but after merging
> my fork with master todya, all my rtt stuff saved as osgb doesn't work
> anymore(freeze).
> You said using using osgviewer
Hi Hartwig,
By default the OSG automatically adjust the near and far planes on
each new frame, so I'm surprised you are trying to do this yourself.
The controls for this can be found in include/osg/CullSettings:
enum ComputeNearFarMode
{
DO_NOT_COMPUTE_NEAR_FAR = 0,
Sorry, false alarm (shouldn't post when tired)
It was my fault forgot to rebuild my nodekits...
mp3butcher wrote:
> I haven't followed recent developpement this last 15 days but after merging
> my fork with master todya, all my rtt stuff saved as osgb doesn't work
> anymore(freeze).
> You
HI Adrian,
On 10 March 2018 at 04:11, Adrian Jelffs wrote:
> Hello,
>
> I am loading a 3DS file in to my scene and I need to find out the height of
> the object. I want to place some text above the object which moves with a
> fixed offset but I don't always know the
Hi Hartwig,
On 10 March 2018 at 17:02, Hartwig Wiesmann wrote:
> When the camera is placed perpendicular to the scene (a large plane with some
> objects on it) everything can be seen. If the camera is looking at the scene
> under an angle of 70 degrees (between
Hi All,
I have just checked in a refactor of the way that texturing is handled
in the FBX plugin:
https://github.com/openscenegraph/OpenSceneGraph/commit/125263f21602fc7e4508aeedd38e803c4edd45a7
The behaviour shouldn't be any different from before, it should do the
same thing, but with less
Hi,
sorry not to be precise. I actually meant clipping.
When the camera is placed perpendicular to the scene (a large plane with some
objects on it) everything can be seen. If the camera is looking at the scene
under an angle of 70 degrees (between look-vector and plane's normal) the lower
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