Hi all,
I want to learn how to use OSG. I'm new, I know the basics of OpenGL and I've
studied Computer Graphics at the university.
I found the book [b]OpenSceneGraph 3.0 for beginners[\b] but I noticed that it
has been published in 2010, so it's very old... Is it still a good starting
point?
Answers to all of your questions below.
On Fri, Oct 12, 2018 at 8:49 PM A Z wrote:
> To whom it may concern,
>
> I have a group of basic startup questions about use of the OSG
> C++ 3D graphics library.
>
> *-Is it compatible with Windows, Android, Max, Linux?*
>
Yes.
To whom it may concern,
I have a group of basic startup questions about use of the OSG
C++ 3D graphics library.
-Is it compatible with Windows, Android, Max, Linux?
-Are prebuilt 64 bit Windows .dlls available for download?
-It it easily compatible with WXWidgets?
-Can I use it to load and
In case this helps someone else, here are the variables that Robert
referred to:
OSG_CONFIG_FILE - set to a filename where a configuration is read. I'm
still trying to determine the format of this.
OSG_SCREEN - Set to a screen number. Under Linux it appears to refer to an
X11 screen number (seems
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