Hi,
On Thu, Jan 3, 2019 at 10:21 AM Eran Cohen wrote:
>
>
> Rodrigo wrote:
> > Hi,
> >
> > I'm following the example from here
> > (http://docs.osgearth.org/en/latest/developer/maps.html#programmatic-map-creation).
> > This line, however:
> >
> >
> > Code:
> > map->addImageLayer( layer );
> >
ceranco wrote:
>
> nebsar wrote:
> > Hi,
> >
> > I know how to select a point on a model. Is there anyway to select a
> > particular mesh on the 3d model?
> >
> > Thank you!
> >
> > Cheers,
> > Nebi
>
>
> Hi Nebi,
> If I'm not mistaken the layer API changed in 2.9 to be more generic, and
nebsar wrote:
> Hi,
>
> I know how to select a point on a model. Is there anyway to select a
> particular mesh on the 3d model?
>
> Thank you!
>
> Cheers,
> Nebi
Hi Nebi,
If I'm not mistaken the layer API changed in 2.9 to be more generic, and you
should simply use:
Code:
Rodrigo wrote:
> Hi,
>
> I'm following the example from here
> (http://docs.osgearth.org/en/latest/developer/maps.html#programmatic-map-creation).
> This line, however:
>
>
> Code:
> map->addImageLayer( layer );
>
>
>
> won't compile. g++ says:
>
>
> > error: ‘class osgEarth::Map’ has
Hi Nebi,
The OSG provide low level features that allow you to determine the
vertices and mesh associated with an ray or polytopes intersection,
but doesn't provide high level features of how you want to represent
these. Have a look at the osgpick example.
Cheers,
Robert.
On Wed, 2 Jan 2019 at
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