Hi Chris,
I would be happy to use FBO, but I have no idea how to!
Please give me an example.
Thank you!
Cheers,
Catalin
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osg-users
Ohmagawd,
I have no idea what you guys are talking about, but...
You're from the OpenMW team? I'm in love with Morrowind and played the TES3MP
fork recently. I'm currently building a Skyrim clone in OSG.
https://www.youtube.com/watch?v=DN_G0YQd7qE
Hi Alberto,
Thank you for your reply, I tried it to get the latest verion from github,
OpenSceneGraph-master it is called when I download it.
But sadly, there is the same error, in the same file.
osgDB::makeDirectory(const string&)::stat64. Can it be that the MinGW in
Windows is outdated and
You probably need to remove the exlusion of mingw32 on line 39 of
D:\Projects\C++\Libraries\OpenScenegraph\OpenSceneGraph-OpenSceneGraph-3.6.3\src\osgDB\FileUtils.cpp
to get stat64 defined as _stati64 on windows.
Try to remove the #if and the #endif line (38 & 40) and see if that
compiles.
I think there was some code in this post:
http://forum.openscenegraph.org/viewtopic.php?t=17504
It was failing to resize dynamically, but it doesn't sound like that would
be an issue for you.
On Wed, May 22, 2019 at 10:15 AM Catalin Flower wrote:
> Hi Chris,
>
> I would be happy to use FBO,
Hi Chris,
I work almost exclusively with nvidia hardware, but I remember having a
similar problem, that turned out to be related to using triangle strips.
Maybe you can work around by pushing the geometry trough the optimizer to
break triangle strips into triangles?
Laurens.
On Mon, May 20, 2019
Hi,
Most of my testing was with a ShapeDrawable with a sphere, and that uses quad
strips. However, I've also tried it with some of OSG's test models, such as
spaceship.osgt, and that specific example only uses triangles and is broken,
too.
Cheers,
Chris
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