Hello Tom!

Looks like there was an issue in uploading the screenshot? 

Could you post a minimal/complete/reproducible example of the code that you 
use? Maybe someone will be able to spot the issue just by looking at the 
code.

-- Vaillancourt


On Tuesday, 27 October 2020 18:58:06 UTC-4, Tom Pollok wrote:
>
> Hello,
>
> im trying to render a texture to an quadrilateral. The  quadrilateral is 
> the calculated by the intersection view frustum with aplane. So the image 
> basically a perspective projection of the original image. 
>
>
> Unfortunately the texture coordinates are not interpolated correctly such 
> that the triangles look wrong.
>
> I know that is is a very basic computer graphics problem. But i have some 
> trouble solving it. 
> Does anyone have solved this problem already for arbitrary quadrilaterals? 
> My guess would be using fragment shaders, but im not experienced in with 
> GLSL. Another option is transforming the texture using a homography and 
> then rendering a quad, but it feels like this the brute force solution.
>
> Id be very thankful if somebody could help me. Ideally of somebody knows 
> where this problem has been solved already with openscenegraph.
>

-- 
You received this message because you are subscribed to the Google Groups 
"OpenSceneGraph Users" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to osg-users+unsubscr...@googlegroups.com.
To view this discussion on the web visit 
https://groups.google.com/d/msgid/osg-users/7f2f6ce0-b2ef-481a-8ecd-213332c18608o%40googlegroups.com.
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to