Re: [osg-users] .ttm 3d data file parser

2008-03-27 Thread Brett
Thanks for your reply. Its mostly the case of finding the .ttm spec. Mike Weiblen wrote: Hi, Never heard of it. Is there a spec somewhere (or is that what you're looking for)? Writing a reader plugin is pretty easy. cheers -- mew On Tue, Mar 25, 2008 at 8:41 PM, Brett [EMAIL

[osg-users] Moving to Unix: WAS Re: VirtualPlanetBuilder and pagedLOD chalengesmyTargeting pod camera

2008-05-16 Thread Brett
? Thanks. Brett ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] VertexArray from a loaded .osg file

2009-04-26 Thread Brett
Hi I solved the first question myself.Can any help me find intersection of a line on surface of the object. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=10884#10884 ___ osg-users mailing list

[osg-users] how to specify GLSL attribute??

2009-04-29 Thread Brett
Hi, Im new to osg.I want to use an attribute float vertextemp; in my vertex shader.How to give that array to vertex shader. Thank you. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11071#11071

[osg-users] Site localization equations for RTK GPS

2011-04-02 Thread Brett
software to perform this calculation. Any help or advice is greatly appreciated. Thanks in advance. Brett ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] need help with osgViewerQt

2013-10-26 Thread Brett
a QPaintDevice Thanks all for any suggestions. Brett Weichers ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] Volumetric rendering team

2014-03-06 Thread Brett
with on this type of stuff in a team effort? My coding is typically pretty clean and I am also more versed at 3d math than counting and manipulating bits. Brett Robert Osfield wrote: Hi Verdavine, The svn/trunk version of the OSG has a new osgVolume::MultiPassTechnique that supports mixing

[osg-users] [ANN] Autostereoscopic Displays Available - Glasses Free 3D

2014-09-02 Thread Brett
information. Thank you. Brett Weichers bre...@markresources.com Mark Resources, LLC San Francisco, CA www.markresources.com Tel: 319,404.1015 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users

[osg-users] Texture3d - transparency of slices

2014-09-09 Thread Brett
. Best regards, Brett Weichers ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] Texture3d - transparency of slices

2014-09-09 Thread Brett
Hi Robert. I had missed the MODKEY_SHIFT to activate the manipulator when I tried it. Works great now. Thanks again. -Brett Robert Osfield wrote: Hi Brett, On 9 September 2014 09:59, Brett b...@pobox.com mailto:b...@pobox.com wrote: :)...Sorry, it was a lost attempt at less

[osg-users] glPushAttrib(GL_ALL_ATTRIB_BITS) vs. pushStateSet(), apply(), popStateSet()

2008-02-20 Thread Brett Wiesner
attributes the 3rd party code sets, would I be better off setting the stateSet of the drawable in the CTOR? Thanks, Brett ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] Custom stats?

2008-03-06 Thread Brett Wiesner
Hi, I'd like to display some custom stats every frame. For example, I have a custom drawable which I'd like to display some information about. What's the best way to go about doing this? Thanks, Brett ___ osg-users mailing list osg-users

Re: [osg-users] Custom stats?

2008-03-07 Thread Brett Wiesner
it work? Am I just way off here? Thanks, Brett Robert Osfield wrote: HI Brett, Just have a look how the present stats are done via the StatsHandler, it should tell you the various things that can be done to get things renderered and updated - there should be no need for custom drawables

[osg-users] Sample TerraPage terrain?

2008-05-12 Thread Brett Wiesner
, Brett ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] pagedLOD question

2008-05-12 Thread Brett Wiesner
do I construct the scenegraph? Should I just put each tile under a osg::PagedLOD node and put all the pagedLOD nodes under a group node? Or should preserve the hierarchy so that the lowest level PagedLOD node has the the pagedLOD nodes of its children under it, and so on. Thanks, Brett

Re: [osg-users] pagedLOD question

2008-05-14 Thread Brett Wiesner
Thanks Robert. By external file reference you mean a proxyNode correct? Robert Osfield wrote: HI Brett, What I have done VirtualPlanetBuilder is to have a quad tree scene graph structure like: Group PagedLOD child 0 - local tile geometry at low resolution child 1

Re: [osg-users] pagedLOD question

2008-05-14 Thread Brett Wiesner
Brett, PagedLod is similar to ProxyNode in that you can set the filenames for the child nodes and they will be loaded as needed, but it has added support for unloading them, too. So how should someone construct this scenegraph: Group PagedLOD child 0 - local tile geometry

Re: [osg-users] pagedLOD question

2008-05-15 Thread Brett Wiesner
Yes, that should do work. If you already have the LowRes LODs loaded, you could also do: osg::pagedLOD* pagedLod0 = new osg::pagedLOD; pagedLod0-addChild(pagedLod0LowResChild); pagedLod0-setFilename(1, pagedLod3Child0Filename); group-addChild(pagedLod0); Thanks Bryan. That method

[osg-users] problem with recycled context id's and OPTIMIZE_TEXTURE_SETTINGS

2008-07-17 Thread Brett Wiesner
OPTIMIZE_TEXTURE_SETTINGS does but I can reproduce the bug. I've included sample code below to reproduce the bug. Thanks, Brett // This method reads in a flt file and writes it out optimized using the troublesome flag. writeOutModelAsIveOptimized() { std::string modelPath = testDataDir

Re: [osg-users] PagedLOD DatabasePager crash

2010-01-20 Thread Brett Wiesner
Robert, Here is a sample program that crashes when loading earth.ive the second time. I'm using OSG 2.8.2. Thanks, Brett main() { std::string modelPath = earth.ive; // create a scene graph (and keep it around). osg::ref_ptrosg::Node modelNode = osgDB::readNodeFile

[osg-users] Fast Intersections?

2010-02-12 Thread Brett Wiesner
, pageable terrain and procedurally generated terrain? Thanks, Brett ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

[osg-users] Survey: Is there interest for an OSG Users Group at ITEC or I/ITSEC?

2010-02-16 Thread Brett Wiesner
to a OSG Users Group Meeting? Thanks, Brett Wiesner -- Product Manager, VR-Vantage OSG Based Battlefield Information Station, Desktop IG and SDK http://www.VR-Vantage.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] Survey: Is there interest for an OSG Users Group at ITEC or I/ITSEC?

2010-02-16 Thread Brett Wiesner
J-S, That's great! I've been meaning to talk to you guys about a possible VR-Vantage/ Vortex integration. I'll be sure to talk to Arnold at ITEC. Thanks, Brett Jean-Sébastien Guay wrote: Hi Brett, I know a lot of OSG users are building things in the ModSim space and I know that two

Re: [osg-users] Survey: Is there interest for an OSG Users Group at ITEC or I/ITSEC?

2010-02-17 Thread Brett Wiesner
, Brett Brett Wiesner wrote: Hey everyone, I know a lot of OSG users are building things in the ModSim space and I know that two of the bigger industry conferences are ITEC (Europe) and I/ITSEC (USA). I was wondering how many people from this list go to either of those and if there is any

Re: [osg-users] 2.8.3 release: Last call for changes

2010-03-16 Thread Brett Wiesner
Paul, Were there any database pager fixes that could be backported to 2.8.3? I believe there were some serious bugs concerning the release of paged tiles. Thanks, Brett Paul Martz wrote: Hi all -- I'm running slightly ahead of schedule on getting the 2.8 branch ready for the 2.8.3 release

Re: [osg-users] 2.8.3 release: Last call for changes

2010-03-16 Thread Brett Wiesner
Paul, One more... There are a feature added to PagedLOD that lets users specify options similar to the osgDB options. This lets users say something like use dds_flip for node under this PagedLOD which is useful if you have a paged terrain that has backwards dds textures. Thanks, Brett Paul

[osg-users] Thoughts on when the next stable even release will be?

2010-06-14 Thread Brett Wiesner
Robert, Do you have any thoughts on when a next stable even number release will be? Thanks Brett -- Brett Wiesner Product Manager, Visualize Products VT MAK www.mak.com ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] Thoughts on when the next stable even release will be?

2010-06-14 Thread Brett Wiesner
Thanks Robert. Looking forward to 3.0! Robert Osfield wrote: Hi Brett, On Mon, Jun 14, 2010 at 3:48 PM, Brett Wiesner br...@mak.com wrote: Do you have any thoughts on when a next stable even number release will be? I still plan to push to get shader composition into svn/trunk before

[osg-users] OSG Programming Contest!

2010-08-05 Thread Brett Wiesner
and entry submission instructions. For official rules, see http://www.mak.com/vrvcontest/contest-rules.php Good luck! Brett Wiesner Product Manager, Visualize Products VT MAK www.mak.com == The VR-Vantage product line includes: - VR-Vantage Stealth - an OSG-based battlefield

[osg-users] Microsoft Flight Simulator X terrain in OSG?

2010-08-16 Thread Brett Wiesner
Hi, Has anyone tried gotten a microsoft flight simulator X terrain database into OSG? What was the conversion path? Thanks, Brett -- Brett Wiesner Product Manager, Visualize Products VT MAK www.mak.com ___ osg-users mailing list osg-users

[osg-users] OSG Demo Contest!

2010-09-01 Thread Brett Wiesner
right to distribute. If you want to participate, please visit http://www.mak.com/vrvcontest/ for download links and entry submission instructions. For official rules, see http://www.mak.com/vrvcontest/contest-rules.php Good luck! Brett Wiesner Product Manager, Visualize Products VT MAK

[osg-users] VT MÄKannounces the release of VR-Vantage FreeView!

2011-07-14 Thread Brett Wiesner
products like Sundog's Silverlining and IDV's SpeedTree. Also check out the VR-Vantage Toolkithttp://mak.com/products/vr-vantage-toolkit_l_OSG.html to see how we've integrated even more 3rd party products like Boston Dynamics's DI-Guy and DiSTI's GL Studio. Thanks, Brett -- Brett Wiesner Director

[osg-users] [build] Building OSG for Android -- Windowing system issue

2017-04-23 Thread Brett Haines
astebins of the Bash script I used, and the results of that build. My host system is Ubuntu 16.04, and I'm using Crystax for my Android NDK. pastebin dot com Z8CAs1v3 pastebin dot com QRvhSvpn Any tips about what I'm doing wrong would be greatly appreciated. Thank you! Brett -- Re

Re: [osg-users] [build] Building OSG for Android -- Windowing system issue

2017-04-26 Thread Brett Haines
/PlatformSpecifics/Android/android.toolchain.cmake I also had to remove the lines that specified my C and C++ compilers. For whatever reason, setting those manually caused CMake to not find them. Cheers, Brett -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p

[osg-users] Trying to understand GraphicsWindow system

2017-12-19 Thread Brett Haines
I am missing? Thank you, Brett -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=72610#72610 ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/li

Re: [osg-users] Trying to understand GraphicsWindow system

2017-12-20 Thread Brett Haines
Thanks for the tip. I had been building it all in the command line, but I'll try doing everything in Android Studio next. Cheers! Brett kornerr wrote: > Hi. > Depends on how you build for Android. > > -- > Post generated by Mail2Forum --

[osg-users] OpenGL Error 'invalid value' when using osg::LineWidth

2019-06-26 Thread Brett Sackstein
Hello, I'm using osg and osgEarth to create a program. I try to draw a path that follows another node in the scene such that when I set its position, I add an additional GL_POINT vertex and a pair of LINE_STRIP vertices for a new anchor point for two geodes. However, I'm constantly being