Hi,
After I loaded an flt file, I invoke a visitor which traverses the whole scene
graph and finds all the nodes that have textures attached to them. For each
node that have a texture attached, it loads a new texture and tries to insert 2
extra nodes above the current node. This will crash the
Thanks, I thought so.
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Hi,
I created 2 cameras each one with their own viewport and GraphicContext. I have
one scene. Inside the scene I have a group node that contains 2 children. Each
child has a different node mask.
I was trying to make one camera showing one child and the other camera showing
the other child
on a certain mask I would like to show
different thingsTo be more precise, some cameras will show objects with day
texture and some will show objects with thermo texture.
Regards,
Cristina
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Thanks Robert.
I was able to figure it out.
My culling mask was wrong.
Regards,
Cristina
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Hi,
Is there any intersection callback that we can assign to a node, to be able to
perform intersection with custom render drawables ?
Regards,
Cristina
Thank you.
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.
From your answers it seems that I need to create my own visitor and do my own
intersection for that specific node.
Thank you,
Regards,
Cristina
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Hi,
I need to implement precipitation on a system that doesn't support shaders. Is
there anybody that has an example of precipitation in OSG without using
shaders?
Thank you!
Cheers,
Cristina
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Hi,
I am using a LineSegmentIntersector to determine all the intersections in my
scene. In the osgUtil::LineSegmentIntersector::Intersections multiset, is the
first intersection in the set the closest to the startPoint?
Thank you!
Cheers,
Cristina
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for that drawable the pointer is
NULL.
Can anybody tell me why is NULL? Is it normal that is NULL? Is there any way I
can retrieve that image pointer?
I even tried when loading the model to cach the image, but it did not work.
Thank you!
Cheers,
Cristina
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Hi,
You were right. The optimize enables UnrefRefImageOnApply feature, so my image
pointer is NULL. I disable the texture optimization, so now it works.
Thank you!
Cheers,
Cristina
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there is no effect,
but if I set the fog to the root of the scene's StateSet everything is fine.
Is it possible to set the fog in the camera ?
Thank you!
Cheers,
Cristina
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Hi,
Shayne
My code is more or less like yours, but I'm not using the Composite viewer. I'm
not sure why it doesn't work.
Hi Wojtek Lewandowski
Your solution worked for me too.
Thank you both for your time!
Cheers,
Cristina
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,
Cristina
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Hi,
I guess I figure it out. The osgconv runs the optimizer, so I set the
OSG_OPTIMIZER environment variable to OFF and now it works.
Thank you!
Cheers,
Cristina
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!
Cheers,
Cristina
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