Hi,
Ok, I need a small program to go through an openflight database and produce
tile images of the database at a specified size of 2250x2250. Each pixel will
correspond to 1ft in my database. I have an example program that I made that
will run with a small FLT file that is less than a tile
Hi,
In looking into this a little bit more, it appears that it is not picking up a
lot of the externally referenced textures and flt files. When i load the main
FLT file, it will load in OSGViewer and show properly, but when I load it with
my program, it seems to only load the the last
Hi,
Unfortunately, I cannot as the only one I have is our proprietary one, and it
is rather large. I am also not really a modeler, and don't have the tools
easily accessable to create one.
I did try an IVE file, which shows up properly in the viewer, but when I use my
test program, it is
Hi,
I am currently working on creating a poster image from several images and the
file size is pretty large. Currently the one I am trying to create is 65250
wide x 22500 pixels in height (Image needs to be large)
Currently I am doing the following:
Code:
posterImage = new osg::Image;
Hi,
Thanks for the response. For some reason I never thought about running out of
memory, and I am only catching a general exception. I've been playing around
with Photoshop, and just assumed that since it could open the image of that
size, that it should be fine. Guess it uses a lot of the
Hi,
I know this is old, but I was wondering what your solution was? I need to do a
similar task.
...
Thank you!
Cheers,
Geoff
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