Re: [osg-users] VR2008 attendees?

2008-02-27 Thread Jason Daly
Bob Huebert wrote: Greetings, Are there any osg folks going to be attending the vr2008 conference next month? If so, would it be possible to get together and put some faces to names? We've got a small crew going from my lab. I wouldn't mind meeting up, but I probably should

Re: [osg-users] Vector class Hacks?

2008-02-27 Thread Jason Daly
Mike Weiblen wrote: std::vector is guaranteed to have contiguous memory. So vector.front() or (vector[0]) are legal references to the first element of a c-style array. That is why it is important to preallocate vectors to the expected length when possible, to avoid the reallocation hit

Re: [osg-users] osg-conv collada

2008-03-18 Thread Jason Daly
skunkwerk wrote: could someone please tell me how to create the collada db so osgconv can load collada files? i can't find any documentation on this. If you installed the COLLADA DOM, you should just need to make sure CMake can find it (run ccmake . again and specify the path, if necessary)

Re: [osg-users] osg-conv collada

2008-03-24 Thread Jason Daly
skunkwerk wrote: thanks Jason, here's the output - it seems that it eventually finds the plugin, but dlopen complains about an undefined symbol in the osgdb_dae.so file - how can I fix this? I don't know. This might require the assistance of the CMake folks. --J

Re: [osg-users] ANN: FLT export

2008-03-28 Thread Jason Daly
Paul Martz wrote: Hi All -- I recently posted a change to osg-submissions that adds FLT export capability to OSG. Assuming it doesn't break the build, I expect Robert will have this available on current SVN soon. Hi, Paul, Great work! I tested with a fairly complex .ive. Originally this

Re: [osg-users] Highly detailed closed scene navigations...

2008-04-14 Thread Jason Daly
Robert Osfield wrote: Hi Neil, PagedLOD is what you need to use to balance the load for really large databases. You databases are likely to huge though, gigabytes rather than terrabytes, and the OSG' paging system allows you to scale to terrabyte database pretty comfortably so you'll do

Re: [osg-users] Highly detailed closed scene navigations...

2008-04-15 Thread Jason Daly
Robert Osfield wrote: Hi Neil, When you start to deal with really large datasets that paging and culling are tools that you'll need to use effectively, you'll need to understand load balancing of the system. Primarily what you'll be doing is building an appropriate database rather than

Re: [osg-users] Cyclic graphs?!

2008-04-17 Thread Jason Daly
Art Tevs wrote: Hi folks, as far as I can see for now osg doesn't check if the given scene graph contains cycles. If one do this, then there is a seg fault, if my test were correct ;-) However imagine I have a situation, where I need to have a cycle in the graph. For example: ... Any

Re: [osg-users] Cyclic graphs?!

2008-04-17 Thread Jason Daly
Art Tevs wrote: However let us think on something like extended scene graphs where cycles are also more or less possible ;-) Does anybody already made some thoughts on that? Hi, Art, I'm sure it's been pondered in the past, I'm just not sure it's relevant to OSG's purposes. Maybe

Re: [osg-users] setResizeNonPowerOfTwoHint supresses messages only?

2008-04-18 Thread Jason Daly
Hi, Mike, Mike Greene wrote: While this did stop the messages from coming to the screen about the texture being resized, it did NOT seem to speed things up. I have two sets of texture sequences - one that is 800 x 600 and one that is 1024 x 512. The latter probably runs 10 times faster,

Re: [osg-users] Collada Animation

2008-05-01 Thread Jason Daly
Kim C Bale wrote: I’ve been using the Feeling Software ColladaMax exporter for 3DSMax to export models so that I may use them in OSG. Now plain models work a treat. However, I have been given a file that contains an animation, and the animations don’t appear to show when I load them into

Re: [osg-users] Load all 6 images from cubemap dds.

2008-05-07 Thread Jason Daly
Robert Osfield wrote: Hi Joakim and Roland, On Mon, May 5, 2008 at 6:46 PM, Smeenk, R.J.M. (Roland) [EMAIL PROTECTED] wrote: Joakim, I sent in a submission last year for loading complete cubemaps from DDS files. That submission affects important parts of the osg core and therefore

Re: [osg-users] Building the SVG plugin

2008-05-15 Thread Jason Daly
Philip Lowman wrote: Can GTK and rsvg/cairo be built under Visual Studio? They can (I've done it), but it takes a bit of work. The Visual Studio modes of compiling aren't well-maintained by some of the libraries. The trickiest one was fontconfig (a dependency of rsvg). --J

[osg-users] CMake issue on RHEL 5

2008-05-29 Thread Jason Daly
Hi, all, On Red Hat Enterprise 5 (update 2), I'm getting the following from CMake with the latest svn: CMake Error: PkgConfig_DIR is not set. It must be set to the directory containing PkgConfigConfig.cmake in order to use PkgConfig. This is with CMake 2.4.5 (the version that ships with RHEL

Re: [osg-users] How can I archieve antialiasing in osg 2.4?

2008-05-29 Thread Jason Daly
Leeten wrote: Hi, all I'm using OSG 2.4 and I can't find GL_LINE_SMOOTH or GL_POLYGON_SMOOTH something in it. The lines and edges of polygons in my scene are jagged(shownin the attachment), so I'm trying to find some antialiasing way. I've tried the fllowed way which seemed helped nothing.

Re: [osg-users] CMake issue on RHEL 5

2008-05-30 Thread Jason Daly
Robert Osfield wrote: The new code is in OpenSceneGraph/CMakeLists.txt is: #use pkg-config to find various modues FIND_PACKAGE(PkgConfig) IF(PKG_CONFIG_FOUND) ... Yes, as I said, that code is in the version I have. This should prevent problems. Could you please post problems you get

Re: [osg-users] CMake issue on RHEL 5

2008-05-30 Thread Jason Daly
Robert Osfield wrote: Hi Jason, I have introduced the follow: IF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION}.${CMAKE_PATCH_VERSION} STRGREATER 2.4.5) FIND_PACKAGE(PkgConfig) ENDIF(${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION}.${CMAKE_PATCH_VERSION} STRGREATER 2.4.5) Hopefully this

Re: [osg-users] CMake issue on RHEL 5

2008-05-30 Thread Jason Daly
Robert Osfield wrote: I could easily do that on one workstation, yes. It's more of an issue when you're dealing with a lab of several dozen workstations. This is why we pay to run Red Hat Enterprise. Pay for out of date tools... do you get upgrades included? Of course, in fact, we

Re: [osg-users] CMake issue on RHEL 5

2008-05-30 Thread Jason Daly
Robert Osfield wrote: Hi Jason, I have introduced the follow: IF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION}.${CMAKE_PATCH_VERSION} STRGREATER 2.4.5) FIND_PACKAGE(PkgConfig) ENDIF(${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION}.${CMAKE_PATCH_VERSION} STRGREATER 2.4.5) Hopefully this

Re: [osg-users] CMake issue on RHEL 5

2008-06-02 Thread Jason Daly
Robert Osfield wrote: On Sat, May 31, 2008 at 7:20 AM, Philip Lowman [EMAIL PROTECTED] wrote: The posted workaround of checking the version number will work fine, alternatively one could replace FIND_PACKAGE(PkgConfig) with INCLUDE(FindPkgConfig OPTIONAL) Which eliminates the error message

Re: [osg-users] Unable to find plugin

2008-06-05 Thread Jason Daly
Peter Wraae Marino wrote: Hi, I just got into this thread now.. I too am having problems with the .ttf format. As I can understand.. the fix is too make sure to have service pack 1 installed for developer studio. This is only true if you're running Visual Studio 2005 I'm using express

Re: [osg-users] osg::Camera::FRAME_BUFFER_OBJECT, on-screen windows not reflecting rendered image

2008-06-17 Thread Jason Daly
Goldman, Jon wrote: (note: for some reason my email reader did not receive your latest message from this thread, and therfore to quote I had to paste from http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2008-June/012825.html) Robert, to answer your questions-- -- Yes,

Re: [osg-users] Please test SVN of OpenSceneGraph in pre for 2.5.3dev release

2008-06-20 Thread Jason Daly
Robert Osfield wrote: Hi All, I have just made some changes to the includes of the new OpenThreads/Config and osg/Config headers that address a cmake build error that was occurring on out of source builds. Fingers crossed this will be now fixed, and no other platforms will be broken, but as

Re: [osg-users] OT: Collada with Embedded Textures

2008-06-23 Thread Jason Daly
Steven Thomas wrote: To add salt to the wound the Collada DOM (which OSG uses for Collada parsing) doesn't support the data element. Tellingly, no one's ever complained about that. That's rather amusing :-) --J ___ osg-users mailing list

Re: [osg-users] Linux Dev. Env. Poll

2008-11-26 Thread Jason Daly
Can T. Oguz wrote: Dear OSG Users, May I Ask which linux distribution and development environment you chose to work on ? Red Hat Enterprise 5 Linux at work Fedora 9 at home. I use Windows when I'm forced to, but I still do the development on Linux. Vi for editing (including on Windows),

Re: [osg-users] osgAudio / openAL

2008-11-30 Thread Jason Daly
Sukender wrote: Many thanks! I always wonder what OpenAL-Soft was, but I never took a look at it... I'm going to recompile all my dependencies using it (if possible). So I think the OSG audio would depend on it rather than on the original OpenAL, don't you think? Yes. The OpenAL-Sample

Re: [osg-users] Build problems with undefined _gl references inCygwin

2008-12-05 Thread Jason Daly
Brian Keener wrote: Typing esc only destroys the window without stopping the program, which continue with a dangling viewer pointer; no wonder that you have to kill it manually. Instead of calling glutDestroyWindow(glutGetWindow()); it should call exit(0); , maybe after calling delete

Re: [osg-users] The Collada plugin and transparency

2008-12-10 Thread Jason Daly
Roger James wrote: So Collada is giving us emission, ambient, diffuse, and specular elements which can be either a fixed colour or a variable colour acquired from a texture map. In the OpenGL pipeline the lighting calculations are done prior to the fragment shading. The only exception is

Re: [osg-users] The Collada plugin and transparency

2008-12-10 Thread Jason Daly
Roger James wrote: I was assuming that because the lighting equation (blinn) has already been applied in the pipeline before textures are applied, that if we wanted to use a texture map to supply the ambient terms to that equation, then the lighting equation would have to be somehow

Re: [osg-users] The Collada plugin and transparency

2008-12-10 Thread Jason Daly
Jason Daly wrote: If it's RGB_ZERO, and transparency is specified as a color, I average the transparency color's RGB values and set the material's alpha to 1 minus the average (this is probably a best-effort kind of hack). If transparency is a texture (an alpha map), I ignore it, since it's

Re: [osg-users] The Collada plugin and transparency

2008-12-11 Thread Jason Daly
Roger James wrote: if (transparent or transparency element present in the technique) { // Turn on the OpenGL blender Calculate a blending factor using transparent and transparency according to the opaque mode in force. // Decide whether to use GL_SRC_XXX or GL_CONSTANT _XXX in the

Re: [osg-users] The Collada plugin and transparency

2008-12-11 Thread Jason Daly
Smeenk, R.J.M. (Roland) wrote: Hello Roger, I did not make a study of the Collada transparency intricacies like you did. The assumption I made was that a texture for diffuse specifies the diffuse components to use in the texture. The fact that texture coincidently was packed with an alpha

Re: [osg-users] Removing the tgz, osgtgz and zip plugins

2008-12-16 Thread Jason Daly
Ulrich Hertlein wrote: I agree that the implementation is hacky but the functionality is definitively useful (speaking for zip files only): - they are a common way to distribute a complete model (non-OSG objects, textures, etc.) - they can be easily created by the artists, no need to have OSG

Re: [osg-users] Removing the tgz, osgtgz and zip plugins

2008-12-17 Thread Jason Daly
Gordon Tomlinson wrote: As to re-implementation , who's going to pay my company for the time and expenses to re-rite these go through all r Testing ands sign off procedures ? I don't understand this point. If you get the same functionality, just with a real library implementation and not

Re: [osg-users] CMake error with 2.7.8

2008-12-20 Thread Jason Daly
2.4.5 is also the only binary package (that I know of, at least) that is available for Red Hat Enterprise 5. If you're taking votes, I'd prefer keeping support for 2.4.5. --J Sent from my iPhone On Dec 20, 2008, at 5:38 PM, Mattias Helsing helsin...@gmail.com wrote: Hi Robert, my

Re: [osg-users] CMake error with 2.7.8

2008-12-23 Thread Jason Daly
Robert Osfield wrote: H Fred et al, I've merged Mattias's changes to support Cmake 2.4.5 2.5.6 with out current build system, this are now checked into svn/trunk. The main CMakeLists.txt is also attached. Could yo'all stuck with CMake 2.4.5 try out these changes. Builds fine on RHEL

Re: [osg-users] Compile errors and warnings in mdl plugin

2008-12-23 Thread Jason Daly
Hi, J-S, Thanks for doing the Windows testing I promised to do before I got sick for two days :-) I'd submit fixes for these, but looks like Robert beat me to it. --J Jean-Sébastien Guay wrote: Hi all, Current SVN has errors when compiling the mdl plugin. All the errors are related to

Re: [osg-users] finding switch and dof nodes in a 3D model withoutname

2009-01-09 Thread Jason Daly
Robert Osfield wrote: Hi Francesco, You just need to write a NodeVisitor that traverses through the scene and detects the osg::Switch and osgSim::DOFTransform. The NodeVisitor has an apply(osg::Switch) method, but not a DOFTransform one so you'll need to implement and apply(osg::Transform) and

Re: [osg-users] is there an automatic method to enable dof?

2009-01-14 Thread Jason Daly
Francesco Argese wrote: Hi guys, i begin thanking you: I have resolved the problem regarding the research of dof and switch nodes in my flt models: now I have a vector containing all the pointers to switches and dof and i need to activate them. Following the OSG FAQ [1], I have found that a

Re: [osg-users] Choice of body-specific coordinate system origin by dae(COLLADA) reader

2009-01-15 Thread Jason Daly
Fabian Aichele wrote: Hello, osg-users! I have a question regarding the choice of the body-specific coordinate system made by the COLLADA reader (daeReader/Writer in osgDB). When I import a geometry from a COLLADA document, the osgDB plugin returns a osg::Group that contains the nodes

Re: [osg-users] Long-standing Particle System File loading IOperformance trouble

2009-01-15 Thread Jason Daly
David Guthrie wrote: We never create particle systems in code. Artists create them in the delta3d particle system editor. You can see all of your changes and tweaks in realtime and then save an osg file. I don't see creating a particle system as a programming task at all. It's an art

Re: [osg-users] how to do a cutting plane?

2009-01-22 Thread Jason Daly
Cory Riddell wrote: I've been evaluating a bunch of software and one product has cutting planes. For these, you define a plane and you can intersect it with your model and it clips the model. Follow this link for a better description:

Re: [osg-users] What is the ideal default value for LIB_POSTFIXunder Linux?

2009-01-26 Thread Jason Daly
Robert Osfield wrote: It's curious one would create a /usr/local/lib64 and then not provide a library path to it... Can any RedHat/CentOS/Fedora users tell use what /etc/ld.so.conf and /etc/ld.so.conf.d contain w.r.t pulling in /usr/local/lib? No reference to /usr/local/lib on Fedora 6 or

Re: [osg-users] First cut at NEWS item for OpenSceneGraph-2.8

2009-01-29 Thread Jason Daly
Robert Osfield wrote: On Thu, Jan 29, 2009 at 4:10 PM, Paul Martz pma...@skew-matrix.com wrote: Thanks for posting this. You might add support for OpenGL draw instanced functionality. How about, New plugins for loading Half-Life 2 maps and models. I could add a nice screen shot, but

Re: [osg-users] osgdb_freetype.dll not getting built

2009-01-30 Thread Jason Daly
Sinisa Kolaric wrote: Hi I am trying to compile OpenSceneGraph 2.6.1 on Windows XP, but it looks like CMake can't find FreeType in this source snapshot; the resulting VC++ 2008 project thus does not contain a reference to this plugin. So when I run a sample application (for example

Re: [osg-users] OpenSceneGraph-2.8.0-rc1 tagged, please test

2009-02-04 Thread Jason Daly
Robert Osfield wrote: But still we can't rest if we want to make 2.8.0 the best we can... so please download/check out the OpenSceneGraph-2.8 branch or the 2.8.0-rc1 and do compile and runtime checks on as wide range of platforms as you have to hand. I would also greatly value feedback on how

Re: [osg-users] exporting from OSG to OpenFlight

2009-02-05 Thread Jason Daly
Paul Martz wrote: When you said node in your original post, I thought you were referring to OSG Nodes, not OpenFlight records. :-) The flt plugin options are documented here: http://www.openscenegraph.org/projects/osg/wiki/Support/KnowledgeBase/OpenFlight (the wiki seems to be down at the

Re: [osg-users] Cull time doubled?

2009-02-10 Thread Jason Daly
Pecoraro, Alexander N wrote: What version of Linux/GCC/processor that supports the built-in atomic functions? Alex, On RHEL 5, you have to *explicitly* set CXXFLAGS to -march=i486 or higher *before* running CMake. For some reason, the default configuration will evaluate to using

Re: [osg-users] floor looks dark

2009-02-18 Thread Jason Daly
Daniel Drubin wrote: thanks for response, but it doesn't help :-( Another thing that I notice, the floor not only gets darkened, it also receives coloring from clear color, if that makes sense. Does anybody have an idea? If that's true, it sounds like you're not seeing the floor at all.

Re: [osg-users] Lightning problem with camera point of view

2009-02-24 Thread Jason Daly
Jean-Sébastien Guay wrote: I imagine that any modeling software should have a tool to generate/smooth normals. 3DS Max, Blender, Maya, ... It's pretty basic functionality. In Creator it's called Calculate Shading, but it may be called something else in other modeling software. I think 3ds

Re: [osg-users] New ffmpeg plugin checked into svn/trunk

2009-02-26 Thread Jason Daly
Robert Osfield wrote: This doesn't solve the problem of providing the audio sink though... only possibility would be to have osgmovie use something like SDL to provide the audio, or we could even provide an option in the plugin to use SDL. SDL on macs plays silly games with Cocoa though so you

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-26 Thread Jason Daly
Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC wrote: One technical feature I can think of is that OGL is cross platform, running on everything from supercomputers to hand-held devices. D3D is a NO-OP in this regard. That alone should rule out D3D as far as OSG is concerned. That's not

Re: [osg-users] openscenegraph.org stats

2009-02-27 Thread Jason Daly
Robert Osfield wrote: I would just love to get open source OpenGL drivers to a point that they match the proprietary ones on all platforms, once you get to this point there is no turning back, the open source development model will just outpace the proprietary solutions in terms of features and

Re: [osg-users] New ffmpeg plugin checked into svn/trunk

2009-02-27 Thread Jason Daly
Robert Osfield wrote: Hi Jason, On Thu, Feb 26, 2009 at 9:10 PM, Jason Daly jd...@ist.ucf.edu wrote: OpenAL is an obvious possibility for this. The OpenAL-Soft implementation at http://kcat.strangesoft.net/openal.html supports almost all of the platforms that OSG supports

Re: [osg-users] New ffmpeg plugin checked into svn/trunk

2009-02-27 Thread Jason Daly
Robert Osfield wrote: Do you have any links to a tutorial that illustrates what these few lines of code might be? Also if anyone's interested, you can find the OpenAL spec here: http://connect.creativelabs.com/openal/Documentation/OpenAL 1.1 Specification.htm --J

Re: [osg-users] New ffmpeg plugin checked into svn/trunk

2009-02-27 Thread Jason Daly
Robert Osfield wrote: Hi Jason, Thanks for quick tutorial :-) I've just checked in what will be the interface for getting audio data from a ImageStream, bascially we have two new pure virtual base classes osg::AudioStream (that handles the reading of the audio data) and

Re: [osg-users] openscenegraph.org stats

2009-02-27 Thread Jason Daly
Jean-Sébastien Guay wrote: Yes, I guess that's where my confusion stems from too. I always thought an actual standard had to be ratified by an independent standards body (ANSI, ISO, CSA here in Canada, ...). In this view, a company or consortium of companies could not unilaterally say that

Re: [osg-users] OFT: Interesting commentary of the future of OpenGL

2009-02-27 Thread Jason Daly
Robert Osfield wrote: On Fri, Feb 27, 2009 at 7:29 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC shayne.tuel...@hill.af.mil wrote: It works on Windows *and* XBox 360! Hmmm...is that really cross-platform since the embedded OS on Xbox 360 really has its roots in Windows 2000?

Re: [osg-users] openscenegraph.org stats

2009-02-27 Thread Jason Daly
Jean-Sébastien Guay wrote: Hi Jason, What standards body ratified TCP/IP? ;-) Hmmm, getting even more off track here, but as far as I know TCP/IP is not a standard (other than a de facto standard, which it certainly is). It's defined by RFCs and not a standard. So it's ratified by

Re: [osg-users] openscenegraph.org stats

2009-02-27 Thread Jason Daly
Jean-Sébastien Guay wrote: And what's more, I actually have two nostalgia machines which I plug in once in a while. The first has a Cirrus Logic CL-GD5428 card (1MB, yessir), and the other has a Voodoo2 12MB. I'll probably keep those till I die, just because that was the time when it all

Re: [osg-users] openscenegraph.org stats

2009-03-02 Thread Jason Daly
Jean-Sébastien Guay wrote: Hi Jason, Ever try DosBox ( http://dosbox.com/information.php?page=0 ) ? Yes, of course, but running it on the real hardware is its own reward. :-) Of course, like I said, it depends on *why* you keep them around. Mind you, I haven't thrown my

Re: [osg-users] New ffmpeg plugin checked into svn/trunk

2009-03-02 Thread Jason Daly
Robert Osfield wrote: Hi Sukender, The needs for the providing audio for movies read by the ffmpeg is that we have a AudioSink implementation that can pull the data from osg::AudioStream and play it. We don't need a scene graph node, or reading support for the ffmpeg plugin as it stands. I'm

Re: [osg-users] FFmpeg has a stable release!! 0.5 is now out the door

2009-03-10 Thread Jason Daly
Robert Osfield wrote: Hi All, After getting used to the idea that FFmpeg was a wacky project publicly committed to not providing stable releases that have done the unthinkable - they've gone and made a stable release! Check the front page of http://ffmpeg.org/ out. Inconceivable! The

Re: [osg-users] glActiveTextureARB in OSG

2009-03-11 Thread Jason Daly
Robert Osfield wrote: Hi Martin, The OSG queries OpenGL extensions at runtime, so even if the header doesn't contain the function then it'll be able to pick it up from the driver. As a general note, I'd recommend avoiding calling OpenGL yourself, and port your code across to using the OSG

Re: [osg-users] Can 3DS model in Parent-Child Mode be read inParent-Child mode?

2009-03-13 Thread Jason Daly
Ümit Uzun wrote: Hi All, I have an model and this model has kind of parts. I am not a modeler so this question might be so stupid :) Before I have read the model and find all parts by nodeVisitor and recreate the scenegraph in parent-child mode and then I have manipulate all transformation

Re: [osg-users] DoomLike manipulator

2009-03-19 Thread Jason Daly
Simon Loic wrote: Glad to see that this manipulator generates interest. Concerning the name, the manipulator is designed as explained in the header : The camera control is done via keyboard arrows concerning the position and via mouse draging concerning the orientation. There are two modes

Re: [osg-users] DoomLike manipulator

2009-03-19 Thread Jason Daly
Sukender wrote: And about the modes, I would prefer FREE and HORIZONTAL :) My preference would be GROUNDED (as in, you stay on the ground) rather than HORIZONTAL. To me HORIZONTAL kind of implies one-dimensional motion. I'm indifferent on FREE vs. GENERAL. --J

Re: [osg-users] DrawElements* memory management

2009-03-19 Thread Jason Daly
Paul Martz wrote: Ignore this post. The answer is: DrawElementsUInt is a VectorGLuint. Of course, I had to post and show my ignorance first before I figured that out. :-/ Good. For a minute there, I thought I was missing something. :-) --J ___

Re: [osg-users] ShadowMap Required OpenGL Extensions

2009-03-23 Thread Jason Daly
Ben Axelrod wrote: I should probably specify the graphics cards in question. The working card is a NVidia 7300 LE. The card that passes the test, but still does not work is a NVidia NV37GL [Quadro FX 330/Quadro NVS280] (rev a2) The NV37 is a GeForce 5-era card, so it should fully

Re: [osg-users] ShadowMap Required OpenGL Extensions

2009-03-23 Thread Jason Daly
Ben Axelrod wrote: Thanks, Do you think that changing the shadow texture size will have any affect here? I have noticed a somewhat similar failure of ShadowMap when I have a very large mesh file, and decreasing the shadow texture size seems to fix that. Oh, possibly. The GeForce

Re: [osg-users] Blend Equation and multipasses

2009-03-25 Thread Jason Daly
paulo wrote: Hi, To use a mutipass I need to turn on blending. (at least with open gl) Is it also needed with osgFX or is it automatic? I tried adding a BlendEquation object to my stateset, but I could not figure out which symbolic constant corresponds to the gl functions

Re: [osg-users] Testing of OSG and VPB SVN in prep for 2.5.3 devreleasese

2008-06-27 Thread Jason Daly
Jean-Sébastien Guay wrote: Wow, many thanks for testing across all these combinations. Now will anyone else pitch in for other platforms?? :-) Red Hat Enterprise 5.2 32-bit, g++ 4.1, cmake 2.4.5 Pentium D 955, Nvidia 7950GX2 on 169.12 drivers Builds and runs fine, although I had to

Re: [osg-users] Testing of OSG and VPB SVN in prep for2.5.3 devreleasese

2008-06-30 Thread Jason Daly
Jean-Sébastien Guay wrote: That seems to be a common problem right now, hopefully someone with more CMake knowledge will be able to suggest a way to circumvent that. But it seems (from some reports) that deleting your CMakeCache.txt (in your build directory) would force the tests to be re-run.

Re: [osg-users] Testing of OSG and VPB SVN in prep for 2.5.3devreleasese

2008-07-01 Thread Jason Daly
Robert Osfield wrote: Hi Jason, Mathias has submitted some changed to the cmake Atomic checks/setup, I have now checked these into SVN. Could you do an svn update and clean build, then let us know if it compiles OK now. Hi, Robert, Just updated. Now, if I don't do anything to the

Re: [osg-users] multitextureing coordinates

2008-07-09 Thread Jason Daly
Peter Wraae Marino wrote: Hi users, I have create simple quad using osg::Geometry and I would like to apply multitextering to it. I'm missing a way to set glMultiTexCoord using OpenSceneGraph. Is there a way one can set glMultiTexCoord? Look at osg::Geometry::setTexCoordArray() You

Re: [osg-users] RE : multitextureing coordinates

2008-07-10 Thread Jason Daly
Peter Wraae Marino wrote: Hi Franclin, Yea doing it using a shader is easier and more flexible, but is there a reason why we don't get access to do multitexture coordinates? Jasons suggestion: osg::Geometry::setTexCoordArray() is not for multitexture coordinates, so I can't really use

Re: [osg-users] Viewer/CompositeViewer

2008-08-04 Thread Jason Daly
[EMAIL PROTECTED] wrote: Right. Curious (this is probably just semantics)... if I had an out-the-window view and an inset bird's-eye view (same scene), would one think of this as a single conceptual view as it's all looking at the same scene? I see now how this could be done in either

Re: [osg-users] Coordinate system mapping from WTK to OSG...

2008-08-08 Thread Jason Daly
[EMAIL PROTECTED] wrote: So, if anyone out there has experience of mapping from WTK to OSG, specifically in regards to what should happen to rotation angles, and quarternians, I would be most grateful - and perhaps my wall could then be repainted beige instead of red ;-( I don't know

Re: [osg-users] FPS Motion Model

2008-08-12 Thread Jason Daly
Robert Osfield wrote: Hi Judd, The OSG just adapts the windowing systems provided mouse xy values, and as such is limited to the clapping that happens due to the windowing systems. Getting the delta moyse xy isn't supported, and personaly I don't know how one would go about getting this extra

Re: [osg-users] osgViewer's turns up black when run from differentthreads.

2008-08-14 Thread Jason Daly
David Johansson wrote: Hi Robert, This does nothing i'm afraid. nvidia-xconfig --sli=Off followed by a restart of X.. Not sure if this helps or not, but you have to use the multigpu option with the 7950GX2, not the sli option. multigpu is for SLI with two GPU's on one card, while sli

Re: [osg-users] osgViewer's turns up black when run fromdifferentthreads.

2008-08-14 Thread Jason Daly
David Johansson wrote: Hi Jason, Setting multigpu did nothing either. You don't happen to have the same card and can test my code posted earlier? I can probably do that. I'm not sure when I'll get the time, but I should be able to find some this week. It might take a little while

Re: [osg-users] osgViewer's turns up black when run fromdifferentthreads.

2008-08-14 Thread Jason Daly
David Johansson wrote: Hi Jason, Setting multigpu did nothing either. You don't happen to have the same card and can test my code posted earlier? Hi David, I gave it a quick try with OSG 2.2, and I'm definitely seeing problems. After I open the second viewer, if I alt-tab back to the

Re: [osg-users] How to Monitor VideoMemory usage

2008-08-22 Thread Jason Daly
Bob Balfour wrote: I've used RivaTuner to monitor video memory usage on WinXP, but it doesn't do it on Vista (it says due to Vista's virtualization of video memory?). Does anyone know of a way to monitor video memory usage on WinVista? I have a very choppy scene (using quad-core HP, 2 Nvidia

Re: [osg-users] Another case for extendable plugin loaders... Was Re:DDS textures flipped on flt files

2008-10-16 Thread Jason Daly
brettwiesner wrote: Hey, Since most DDS textures are going to come in flipped (ie: directX style and not openGL style) I would like my application to always pass the dds_flip option to the DDS loader. If I could extend the DDS loader I could do that. Just another case for including the loaders

Re: [osg-users] Turn off Automatic Units to Meter convertsion

2008-10-20 Thread Jason Daly
Geoff wrote: I am wondering how I can turn off the automatic Units to Meters conversion that is taking place when I load my OpenFlight file into a osg:::Node. My file is in Feet, which is what my program uses, and I would like to use some of my old code that uses feet without having to do the

Re: [osg-users] Turn off Automatic Units to Meter convertsion

2008-10-20 Thread Jason Daly
Paul Martz wrote: By default, the FLT loader does not convert. So, if you are expecting feet but appear to be getting meters (everything is about 1/3 the size you expect) then the header of your FLT file probably has an incorrect value in the units field. If true, this is a problem with your

Re: [osg-users] Lighted baked models....

2008-10-24 Thread Jason Daly
Kim C Bale wrote: So... after much clawing and gnashing of teeth I found this little beauty: http://www.feelingsoftware.com/content/view/65/79 It’s a freeware Collada exporter for MAX 2008 and that works every time. I believe someone has compiled a version that works with 2009 which

Re: [osg-users] read file Collada using osg

2008-10-30 Thread Jason Daly
Adonai Canêz wrote: Hi, I'm don't find source of collada in www.collada.org http://www.collada.org, what is location download? The library is called the COLLADA DOM. You can find it here: http://sourceforge.net/project/showfiles.php?group_id=157838package_id=270665release_id=596687 --J

Re: [osg-users] Performance expectations

2008-11-13 Thread Jason Daly
Jan Ciger wrote: Guys, just out of sheer curiosity - what kind of HW is needed to generate such framerates? If you cannot talk about specifics, at least a ballpark idea would be cool to know. Sounds like a haptic device to me. Realistic haptics require force computations (and hence,

Re: [osg-users] GTK guru's please help!

2008-11-19 Thread Jason Daly
Jeremy Moles wrote: I've always been under the impression that gtk_init() has to be called first before any fuction that begins with gtk_*, have you tried moving it as the first call instead of disable_setlocale? What if you call gtk_init() in the main code before doing anything that forces

Re: [osg-users] Texture coordinates question

2008-11-20 Thread Jason Daly
Argentieri, John-P63223 wrote: Gentlemen, Is there a way to force vertex B to have a different texture coordinate in each of triangle ABC and triangle BCD? Texture coordinate indices? I don't understand how those are applied. If the binding is per_primitive, will each of my triangles be

Re: [osg-users] OpenSceneGraph-2.1.3 dev release made

2007-08-01 Thread Jason Daly
Jean-Sébastien Guay wrote: That's probably a bug in the CMake files actaully. Cygwin is a Unix clone running on Windows, and Unix will never have wsock32.lib. Only Win32 and MinGW targets should be using that library. So there needs to be a conditional to exclude wsock32.lib on

Re: [osg-users] Linux ATI driver improvements!

2007-09-07 Thread Jason Daly
Ulrich Hertlein wrote: Speaking of which, can anyone recommend a good Linux/nvidia laptop? It seems like most of the laptop you get nowadays are either ATI or intel... I use a Dell Precision M90, and love it. You get a choice of nVidia mobile Quadro cards. The new Vostro's look pretty

Re: [osg-users] depth buffer - real pixel z - depth

2007-09-18 Thread Jason Daly
zarrandreas wrote: Hi, I render depth buffer to the image, but values I have there are between [0.0, 1.0]. How can I get real z-depth? This page explains a simple conversion pretty well: http://www.cs.unc.edu/~hoff/techrep/openglz.html --J

Re: [osg-users] osg-users Digest, Vol 4, Issue 3

2007-10-03 Thread Jason Daly
Robert Osfield wrote: On 10/2/07, Abe Stephens [EMAIL PROTECTED] wrote: Robert: What should we expect from the collada import (or from other paths into OSG)? Obviously we'd need to investigate collada export from a modeling tool separately. I'm not th author or a user of COLLADA so

Re: [osg-users] osgSim::OpenFlightOptimizer

2007-11-02 Thread Jason Daly
Paul Martz wrote: Can anyone tell me what this is used for, if anything? As far as I can tell, no code references it. Is it intended for application use, and not used internally in OSG? IIRC, it was used at one point by the newer OpenFlight plugin to handle some of the lower-level

Re: [osg-users] Restoring Mouse Pointer

2007-12-10 Thread Jason Daly
maruti borker wrote: I am trying to develop a normal walkthrough program in OSG . I am trying use wasd for movement and mouse for rotation . W-front A-left D-right S-back . The wads part is done , but when it comes to mouse movement i am facing a small problem . What i am trying to do

Re: [osg-users] Vertex Shader Attributes

2007-12-10 Thread Jason Daly
Schmidt, Michael M wrote: Hi, I was trying to use gl_SecondaryColor to pass in a vertex position offset. However, I noticed strange behavior. Does anyone know if gl_SecondaryColor gets clamped to some value? Based on your code, why not declare: attribute vec4 centerPoint; in your

Re: [osg-users] Looking towards 2.4, and what might go into it.

2007-12-11 Thread Jason Daly
Jan Ciger wrote: However, it doesn't solve any of the animation and skinning issues and is completely useless by itself. I cannot imagine somebody bringing it up to speed with other kits from this alone, for that you need something actually usable to start from. This is why e.g. osgCharacter

Re: [osg-users] Really Big Scenes and clipping

2007-12-17 Thread Jason Daly
Richard S. Wright Jr. wrote: Being able to render something last... that could be useful. But I'm thinking I want to render the skydome _first_, using a painters algorithm and drawing everything else in front of it. It seems this would also be the best approach for a rendering a night

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