Re: [osg-users] osgHUD 0.1.4 (testing)

2008-01-25 Thread Jeremy Moles
On Fri, 2008-01-25 at 10:17 -0500, Jean-Sebastien Guay wrote: Hi Jeremy, Here are some screenshots, Wow, very nice! The potential for this is endless! How is performance compared to just a normal texture that you would map onto a quad? Well, the way it current works is that the image

Re: [osg-users] osgHUD 0.1.4 (testing)

2008-01-25 Thread Jeremy Moles
On Fri, 2008-01-25 at 09:30 -0500, Lucas Goss wrote: Sweet! I see the movies are in wmv... eww, haha. That may help Windows users but then Linux and Mac users can't watch them (without finding codecs). A standard video format would be nicer... Trust me, I tried, but I was unable to find a

Re: [osg-users] OpenSceneGraph-2.3.4 dev and VirtualPlanetBuilder-0.9.5 dev releases tagged.

2008-01-29 Thread Jeremy Moles
On Tue, 2008-01-29 at 21:34 +, Robert Osfield wrote: Hi All, I've just tagged the OpenSceneGraph-2.3.4 and VirtualPlanetBuilder-0.9.5 developer releases. OSG-2.3.4 Details on: http://www.openscenegraph.org/projects/osg/wiki/Downloads/DeveloperReleases VPB-0.9.5 Details on:

Re: [osg-users] problem with shaders in osg on geforce 7800

2008-01-31 Thread Jeremy Moles
On Thu, 2008-01-31 at 08:44 -0500, Jean-Sébastien Guay wrote: Hello Roni, I don't have an error message, and the image is not black, I just get the same picture I would get without running shaders. You say you don't get any error messages, but did you set OSG_NOTIFY_LEVEL=DEBUG when

Re: [osg-users] problem with shaders in osg on geforce 7800

2008-01-31 Thread Jeremy Moles
On Thu, 2008-01-31 at 13:41 -0600, Thrall, Bryan wrote: Jean-Sébastien Guay wrote on Thursday, January 31, 2008 1:23 PM: Hello Bryan, You could move them to notify level DEBUG_FP; DEBUG uses DEBUG_INFO, so they would then be left out of any but the most verbose output. I'll submit a

Re: [osg-users] Problems with picking and HUDs

2008-02-04 Thread Jeremy Moles
On Mon, 2008-02-04 at 17:15 +0100, Pedro José Muñoz wrote: Hi all, Making an application to show the name of different elements, I can do it with everything except with HUDs, do you have any idea why does it happen? This is going to depend a lot on how you create your HUD. Without more

Re: [osg-users] making a movie of an OSG simulation

2008-02-06 Thread Jeremy Moles
On Wed, 2008-02-06 at 16:16 +, Pete Carss wrote: Yukon does the same as fraps on Linux... Bugle, too. However, I used to help the Yukon guys, and I'm glad they're still up and running. I'd highly recommend both of these on Linux. I used Bugle to make the osgWidget videos, btw... Pete

Re: [osg-users] ANN: osgPython (SWIG) 2.2.0

2008-02-12 Thread Jeremy Moles
Just as a head up, it doesn't look like the project was created using the standard trunk/tags/branches layout, so the link that the Google Source tab provides is wrong... On Tue, 2008-02-12 at 19:07 +0100, René Molenaar wrote: Swig wrappers for OpenSceneGraph Python and Perl These files are

[osg-users] ANN: osgWidget 0.1.5

2008-02-12 Thread Jeremy Moles
Finally got around to a point where I feel somewhat comfortable with another alpha release (after renaming the project to osgWidget from osgHUD). No major changes from a visual standpoint, but lots has changed internally. For example, picking has been significantly changed and I added the ability

Re: [osg-users] Back from holidays...

2008-02-14 Thread Jeremy Moles
On Thu, 2008-02-14 at 14:35 +, Robert Osfield wrote: Hi All, I'm now back from my trip to the Cayman Islands, much sailing, snorkeling and family time was enjoyed. 16 days without touching a computer is the longest I've gone for 9 years, and not a single withdraw symptom, just had too

[osg-users] Copy Constructor Advice

2008-02-18 Thread Jeremy Moles
I have a quick question that I may be over-thinking, of which I have yet to find a simple answer. Imagine that I have a class Derived from osg::MatrixTransform--let's call this osgWidget::Window. In my derived Window class, I have a number of osg::ref_ptr objects referencing various things that

Re: [osg-users] Copy Constructor Advice

2008-02-19 Thread Jeremy Moles
this problem? Yes indeed! I will make it so... Robert. On Feb 18, 2008 7:31 PM, Jeremy Moles [EMAIL PROTECTED] wrote: Thanks for the response, Robert. On Mon, 2008-02-18 at 17:54 +, Robert Osfield wrote: Hi Jeremy, Most OSG objects implement the clone operator with CopyOp

Re: [osg-users] converting .svg to .osg?

2008-02-19 Thread Jeremy Moles
On Tue, 2008-02-19 at 14:18 -0600, Mike Weiblen wrote: Hi, What is the easiest path getting a .svg file into OSG, for conversion to .osg format? Oh! Oh! Oh! Add support for that to osgCairo! :) I've been meaning to do it forever, but just haven't had time... this would be an awesome

Re: [osg-users] converting .svg to .osg?

2008-02-19 Thread Jeremy Moles
On Tue, 2008-02-19 at 16:15 -0600, Mike Weiblen wrote: Just looking for a quick conversion of .svg vector art (specifically the ISO 12233 test chart at http://www.graphics.cornell.edu/~westin/misc/res-chart.html) into OSG/OpenGL verts/geometry in a .osg file. No imagery or

Re: [osg-users] converting .svg to .osg? ... or project from svg to svg

2008-02-20 Thread Jeremy Moles
Viewer! Imagine infinite resolution rendering! This would be really difficult, since you can't use depth buffer or ray tracing techniques. Jeremy Moles wrote: On Tue, 2008-02-19 at 16:15 -0600, Mike Weiblen wrote: Just looking for a quick conversion of .svg vector art

[osg-users] MouseCoords - TexCoords

2008-02-22 Thread Jeremy Moles
I would like to provide a user of osgWidget with the ability to get the color value of any textured Widget, particularly whatever 2D coord the mouse is currently over. I've played with a number of implementations for doing this, but I wanted to get some opinions on what the BEST way to do it is.

Re: [osg-users] Example code: Using CompositeViewer to visualize theview frustum

2008-02-28 Thread Jeremy Moles
This is a really cool example. :) Is there any way an option could be added so that the 3rd person view is rendered on top of the regular view (eliminating the need for 2 windows?) This would be informative when someone wants to create a rear-view mirror display or something. Or, does

Re: [osg-users] Vector class Hacks?

2008-02-28 Thread Jeremy Moles
On Thu, 2008-02-28 at 09:11 +, Robert Osfield wrote: On Wed, Feb 27, 2008 at 10:06 PM, Night Hawk [EMAIL PROTECTED] wrote: Surprising indeed. I was about to override the Array classes to use native c-style arrays. But now it seems OSG can convert vectors to C-style arrays fast enough

Re: [osg-users] animtk

2008-02-29 Thread Jeremy Moles
On Fri, 2008-02-29 at 15:36 +0100, Cedric Pinson wrote: Hello, Animtk is an animation library toolkit. it's a very soon project and not really mature yet. i 'release' a version with an openscenegraph example. i would like to have feedback from people. So if you have time to test it

Re: [osg-users] animation synchronisation

2008-03-03 Thread Jeremy Moles
There's this: http://animtk.plopbyte.net/ ...which I think more OSG people should take a look at; all of these examples use OSG, and it seems like it could be a decent enough NodeKit (though I'm no expert in the subject matter). It still needs some cleanup in the project directory, needs to be

[osg-users] Sheep++

2008-03-03 Thread Jeremy Moles
I have no idea where this came from, someone just AIM'd it to me at work--and it's freaking awesome: A programmer started to cuss, Because getting to sleep was a fuss. as he lay there in bed... looping round in his head... Was:

[osg-users] Font Quality / osgWidget

2008-03-05 Thread Jeremy Moles
I've attached a screenshot of some text rendered in a very standard way using osgText: text-setFont(std::string(fonts/monospace.ttf)); text-setCharacterSize(size); text-setFontResolution(size, size); text-setText(label); text-setColor(osg::Vec4(1.0f, 1.0f,

Re: [osg-users] Font Quality / osgWidget

2008-03-05 Thread Jeremy Moles
, could be woefully wrong, but will be useful information either way. :)) On Wed, 2008-03-05 at 16:10 -0500, Jeremy Moles wrote: I've attached a screenshot of some text rendered in a very standard way using osgText: text-setFont(std::string(fonts/monospace.ttf)); text

Re: [osg-users] Font Quality / osgWidget

2008-03-06 Thread Jeremy Moles
Great info! Is there any way we can get this modification as an attachment, and not inline? The likelihood of Robert looking at it seriously is very low if it's not easily detachable from the e-mail. :) But again, this is great, great info! Thanks a ton! On Thu, 2008-03-06 at 10:09 -0800, Mark

[osg-users] osgWidget 0.1.6

2008-03-11 Thread Jeremy Moles
I tagged a 0.1.6 of osgWidget: http://osgwidget.googlecode.com I really wouldn't even bother posting about it to be honest but I need a bit of help if anyone is willing to try it. :) Upon building osgWidget (you'll want to get the monospace font and the osgText.cpp patch for maximum

Re: [osg-users] osgWidget 0.1.6

2008-03-12 Thread Jeremy Moles
; maxtc.y() += fVertTCMargin; } On Mar 11, 10:46 am, Jeremy Moles [EMAIL PROTECTED] wrote: I tagged a 0.1.6 of osgWidget: http://osgwidget.googlecode.com I really wouldn't even bother posting about it to be honest but I need a bit of help if anyone is willing

Re: [osg-users] osgWidget 0.1.6 /osgText

2008-03-13 Thread Jeremy Moles
Version 96.43.05 On Thu, 2008-03-13 at 19:21 +1300, Gert van Maren wrote: Hi Jeremy, I am getting similar crashes in osgText - nvogl.dll - division by zero. If I get rid of all spaces in my text - no crashes. I am running a GeForce 8800 GTS. 169.21 forceware drivers. Which legacy

Re: [osg-users] osgWidget 0.1.6 /osgText

2008-03-14 Thread Jeremy Moles
On Fri, 2008-03-14 at 20:12 +1300, Gert van Maren wrote: Hi Robert, Looks like it. I have to go back to 97.XX driver to get rid of the crash but now I get other issues - BSOD occasionally. Is it osgWidget causing the BSOD, or just other things with that driver version? If I could track

[osg-users] osgViewer::computeIntersections - Same Drawable Twice

2008-03-20 Thread Jeremy Moles
While working through some strange picking problems in osgWidget (and, by the way, SVN osgWidget is _TOTALLY_ busted, so please don't even bother with it :)), I noticed that at some XY coordinates osgViewer::computeIntersections is returning an Intersection object for the same Drawable twice. I'm

Re: [osg-users] osgViewer::computeIntersections - Same Drawable Twice

2008-03-20 Thread Jeremy Moles
at 2:27 PM, Jeremy Moles [EMAIL PROTECTED] wrote: While working through some strange picking problems in osgWidget (and, by the way, SVN osgWidget is _TOTALLY_ busted, so please don't even bother with it :)), I noticed that at some XY coordinates osgViewer::computeIntersections is returning

Re: [osg-users] Mac OpenGL integration / CGLMacro.h

2008-03-20 Thread Jeremy Moles
On Thu, 2008-03-20 at 12:32 +, Robert Osfield wrote: Hi Raphael, The changes of the OSG uses this tricked out non standard vendor lock-in mechanism are 0. I just wanted to make sure that everyone saw Robert use the phrase ticked out. That's awesome. If such an extension was available

Re: [osg-users] osgViewer::computeIntersections - Same Drawable Twice

2008-03-20 Thread Jeremy Moles
Osfield wrote: Hi Jeremy, This might be an osgUtil bug, we'd need to recreate it on one of the core examples and go from there. Robert. On Thu, Mar 20, 2008 at 2:27 PM, Jeremy Moles [EMAIL PROTECTED] wrote: While working through some strange picking problems in osgWidget

[osg-users] osgText Character/Glyph Enumeration

2008-03-24 Thread Jeremy Moles
Is there a standard/preferred way to iterate over every character in an osgText instance in order to query information about it's location, etc? I'll need to be able to do this for osgWidget--in particular, to be able to position a cursor properly within a bit of text. I have the following code:

Re: [osg-users] Settings for the GPU Challenged?

2008-03-24 Thread Jeremy Moles
On Mon, 2008-03-24 at 21:23 +, Robert Osfield wrote: Hi Rick, Have a look at the osg::GraphicsContext::WindowingSystemInterface. The setScreenResolution method is what you want. Its implemented under Windows, and under Linux if you enable the support, I don't recall the details off

Re: [osg-users] osgWidget removeWidget not implemented

2008-03-25 Thread Jeremy Moles
Yeah, I just haven't got around to it yet. :) I can add it later today, but I've been obsessed with getting some of the more difficult stuff done with regards to layer management and text... On Mon, 2008-03-24 at 18:21 -0400, Leontyev, Sergey wrote: Hello Jeremy, I noticed removeWidget

Re: [osg-users] osgWidget removeWidget not implemented

2008-03-25 Thread Jeremy Moles
Yes, please do... On Tue, 2008-03-25 at 11:22 -0400, Leontyev, Sergey wrote: Sure, I can send it, I have the followings so don't be surprised Panel inherited from Canvas Button Inherited from Label ListBox inherited from Panel Should I send a zip

Re: [osg-users] osgText + NVidia driver bug fix checked in

2008-04-01 Thread Jeremy Moles
WOO-HOO! This fixes the exact bug I was seeing in osgWidget, too! Awesome... On Sat, 2008-03-29 at 09:12 +, Robert Osfield wrote: Hi All, Thanks to Sherman Wilcox the cause of the crash in osgText looks to have been tracked down to a problem with some NVidia drivers handling subloading

Re: [osg-users] OpenSceneGraph-2.3.7 dev release tagged.

2008-04-01 Thread Jeremy Moles
On Tue, 2008-04-01 at 23:54 +0200, Mattias Helsing wrote: pfhiey, you almost gave me a stroke. Me too, I was actually cussing to my co-workers. :) On Tue, Apr 1, 2008 at 11:37 PM, Robert Osfield [EMAIL PROTECTED] wrote: One more thing... In the light of the recent

Re: [osg-users] Need Build Support OSG 2.2.0\STLPort 4.5\VC 6

2008-04-02 Thread Jeremy Moles
On Wed, 2008-04-02 at 16:28 +0200, Milan Simunek wrote: Hi, I am in a similar situation and therefore still using v1.2. I was hoping to tweak the v2.4 to compile with VC6 knowing that I have successfully compiled v1.2 and the OSG is multi-platform so there should be no a-priori reason

Re: [osg-users] Need Build Support OSG 2.2.0\STLPort 4.5\VC 6

2008-04-02 Thread Jeremy Moles
On Wed, 2008-04-02 at 11:23 -0400, Jean-Sébastien Guay wrote: Hi Milan, Judie, It's a shame when the IDE constrains your ability to use the best available version of a piece of software. In addition to what Paul and Jeremy said, I find it a shame for other reasons. VC6 was just a

Re: [osg-users] New Device Input

2008-04-03 Thread Jeremy Moles
On Thu, 2008-04-03 at 15:23 -0300, Renan Mendes wrote: Hi, I'm working on a project that requires the use of a new input device, called space navigator. I have the method that gets the 6 coordinates from it. I'd like to know how to get it at every frame. I thought of using a callback,

Re: [osg-users] Zero Ballistics - open beta

2008-04-03 Thread Jeremy Moles
On Thu, 2008-04-03 at 21:14 +0200, Michael Ebner wrote: Hello OpenSceneGraph community! Sorry for spamming the list a bit, but it is not without any reason. We are using OSG in our game and it really helped us a lot in developing Zero Ballistics, therefore i really want to thank all the

[osg-users] ANN: osgWidget 0.1.7

2008-04-07 Thread Jeremy Moles
Hey folks... It's been a month almost since the last testing release of osgWidget, but there have been lots of changes since then and I wanted to make sure people know I'm still alive and working hard. As usual, the CHANGELOG tells the story much better than I can:

Re: [osg-users] use of ref_ptr

2008-04-09 Thread Jeremy Moles
Another thing I believe is often overlooked is using ref_ptr's with objects who attempt to properly support copy construction. It's such a hard thing to get right that I plan eventually adding a chapter about it in the osgWidget docs, when the time comes. It's not uncommon to want to keep

Re: [osg-users] Installing OSG in Ubuntu

2008-04-14 Thread Jeremy Moles
Also: # apt-get install apt-file # apt-file update ...and when something says you're missing Foobar.h... # apt-file search Foobar.h ...and install. Never goes wrong. :) On Mon, 2008-04-14 at 12:12 +0200, Alberto Luaces wrote: A starting point to get OSG and the most

Re: [osg-users] Using Custom Mouse Cursor

2008-04-15 Thread Jeremy Moles
On Tue, 2008-04-15 at 18:04 +0200, Guy wrote: Hello, I have no suggestion to solve the problem, but if the functionality to set the default cursor will be added, it should support a 3D cursor too. That means, hiding the operating system cursor and moving 3D object on the screen space

[osg-users] Providing A Lock Method in osgWidget

2008-04-16 Thread Jeremy Moles
Hello all! In it's current form, osgWidget creates each Widget (an osg::Geometry subclass) using the following method calls: setUseDisplayList(false); setDataVariance(osg::Object::DYNAMIC); (I do not, however, modify anything with regards to setUseVertexBufferObjects, so it

Re: [osg-users] Providing A Lock Method in osgWidget

2008-04-17 Thread Jeremy Moles
On Wed, 2008-04-16 at 15:43 +0100, Robert Osfield wrote: On Wed, Apr 16, 2008 at 3:30 PM, Jeremy Moles [EMAIL PROTECTED] wrote: My question, then, is twofold: 1. Given the above (and the fact that I am able to modify the osg::Array objects within the Widget directly and see

Re: [osg-users] Create underwater effects

2008-04-17 Thread Jeremy Moles
On Thu, 2008-04-17 at 10:11 +0100, Kim C Bale wrote: There isn't really anything specific to OSG that can help you with this. I am working on underwater effects at the moment and most of my work has been with shaders. Tessendorf offers a fairly comprehensive guide to ocean rendering both

Re: [osg-users] Multiple cameras

2008-04-21 Thread Jeremy Moles
On Mon, 2008-04-21 at 20:17 +0100, Robert Osfield wrote: Hi Robert, Nicolas nicely sumerised what I normally write in a couple of hundred lines, in your case you certainly have multiple independent views - the main view and the HUD view are conceptually different, so naturally these would

Re: [osg-users] Working with text

2008-04-22 Thread Jeremy Moles
On Tue, 2008-04-22 at 20:35 -0400, Lucas Goss wrote: I must be blind, but I can't figure out what is wrong with this small text example (attached). I wanted to load 3 fonts side by side to compare them, but the viewer only shows that last font that was loaded. I compared the code to the

Re: [osg-users] Working with text

2008-04-23 Thread Jeremy Moles
On Wed, 2008-04-23 at 10:54 -0400, Lucas Goss wrote: You're only calling -setText on text, not on textSe and textMono. Whew, thanks, I was losing my mind. On a related note: why not just use osgWidget and not worry about all this placement stuff? :) I'm trying to get osgWidget

Re: [osg-users] Working with text

2008-04-23 Thread Jeremy Moles
::WindowManager*)': /home/lgoss/Development/Lab/osgWidget/osgwidget/examples/osgwidgetmenu/osgwidgetmenu.cpp:32: error: no match for 'operator' in 'std::cout *(ColorLabel*)this' ... Thanks, Lucas On Wed, Apr 23, 2008 at 10:59 AM, Jeremy Moles [EMAIL PROTECTED] wrote: On Wed, 2008-04

Re: [osg-users] Working with text (osgWidget)

2008-04-23 Thread Jeremy Moles
These errors are all the result of using SVN, some of which I have an answer in the works for and some of which I do not. Also, most of your errors are caused by not having the font I use installed, which you can remedy by changing the examples to use your font of choice. :) Widgets and Windows

Re: [osg-users] mouse location (x,y) in pixel units

2008-04-24 Thread Jeremy Moles
osgWidget does this, and converts the origin to the upper-left instead of lower-left in the WindowManager object just using getX/getY. They have never returned normalized coordinates in my usage... but perhaps I've been benefiting from a bug all along...? On Thu, 2008-04-24 at 13:56 +, Andrew

Re: [osg-users] Off-screen rendering

2008-04-24 Thread Jeremy Moles
On Thu, 2008-04-24 at 15:48 -0500, Tessier, Philip wrote: All, I was able to use the osgprerender example to obtain most of what I need - the rendering of a scene into an osg::Image. As that's ALL I want, I need help with a tweak to it. It uses a viewer.run() to do the work. I've

Re: [osg-users] Picking as the QuickGuide example only using Viewer as embedded window, does only catch FRAME type, no mouse events!

2008-04-28 Thread Jeremy Moles
On Mon, 2008-04-28 at 16:07 +0200, [EMAIL PROTECTED] wrote: I've created the PickHandler as in the QuickGuide book and added to my Viewer ( as embedded! ), but I cant catch mouse events, only FRAME type. Do you know what I'm doing wrong? You won't be able to use standard OSG events

Re: [osg-users] Collada Animation

2008-05-01 Thread Jeremy Moles
On Thu, 2008-05-01 at 16:20 +0100, Kim C Bale wrote: I’ve been using the Feeling Software ColladaMax exporter for 3DSMax to export models so that I may use them in OSG. Now plain models work a treat. However, I have been given a file that contains an animation, and the animations don’t appear

Re: [osg-users] osgWidget-0.2.0 Link Error in VC8

2008-05-05 Thread Jeremy Moles
On Mon, 2008-05-05 at 15:12 +0800, Green wrote: There are two link errors: The first: 1osgwidgetscrolled.obj : error LNK2019: unresolved external symbol public: bool __thiscall osgWidget::Window::EmbeddedWindow::setWindow(class osgWidget::Window *) ([EMAIL PROTECTED]@[EMAIL

Re: [osg-users] osgWidget-0.2.0 Link Error in VC8

2008-05-06 Thread Jeremy Moles
On Tue, 2008-05-06 at 00:15 +0200, Mattias Helsing wrote: Hi Green, Try putting a OSG_EXPORT between class and EmbeddedWindow in Window.h. The same goes for some other classes (CORNER and BORDER in Frame - only needed if you subclass Frame) . osgWidget isn't in a well-tested state yet and

Re: [osg-users] how a hud-camera respond to the resize event;

2008-05-06 Thread Jeremy Moles
osgWidget handles this by using a custom EventHandler: http://code.google.com/p/osgwidget/source/browse/trunk/src/ViewerEventHandlers.cpp#165 ...the idea being that it's generally the case you want to adjust your orthographic display by responding to the RESIZE event, and that you'll almost

Re: [osg-users] .ive plugin: incorrect ReadResult?

2008-05-06 Thread Jeremy Moles
Broken up into lists of 10: 3dc 3ds ac bmp bsp cfg curl dae dds dw dxf freetype gdal geo gif glsl hdr Inventor ive jp2 jpeg logo lwo lws md2 net normals obj ogr OpenFlight osg osga osgFX osgParticle osgShadow osgSim osgTerrain osgText osgtgz osgViewer pfb pic png pnm quicktime rgb rot scale

Re: [osg-users] osgForge: what's the status?

2008-05-07 Thread Jeremy Moles
On Wed, 2008-05-07 at 10:07 -0400, Jean-Sébastien Guay wrote: Hello Robert et al, First of all, an announcement: I have finished my Masters. My thesis was accepted unanimously and apart from some small corrections, the comments were good. I'm happy! :-) Congratulations! I was thinking

Re: [osg-users] Problem building OpenSceneGraph on CentOS

2008-05-07 Thread Jeremy Moles
On Wed, 2008-05-07 at 14:05 -0400, Jean-Sébastien Guay wrote: Hello Srikanth, I am getting this error while building a plugin.May I know what is this CURL plugin can I turn it off ? You need the libcurl development libraries. Perhaps there's an option in CMake to disable building

[osg-users] osgDB::FieldReaderIterator

2008-05-07 Thread Jeremy Moles
I'm using osgDB::FieldReaderIterator (the parent class to osgDB::Input, which you may have used in a plugin if you've developed one) to parse some style (kinda' like CSS) data for osgWidget. The API is pretty straightforward, and there are lots of examples of it's usage throughout OSG, but what I

Re: [osg-users] Advice on how to add timeline control to osg window

2008-05-07 Thread Jeremy Moles
This is quite possible in osgWidget; if you can give me more info, I can whip up an example for you... On Wed, 2008-05-07 at 16:20 -0400, [EMAIL PROTECTED] wrote: Greetings All - I was wondering if anyone could point me in the right direction (what tools, etc to use). I need to take an

Re: [osg-users] Advice on how to add timeline control to osg window

2008-05-07 Thread Jeremy Moles
on a timer, you could pause, rewind, etc. I'm sure it pretty simple, but being an osg newbie - I can't see the forest for the trees :) Thanks for the help! Curt if you can give me more info, I can -Original Message- From: Jeremy Moles [EMAIL PROTECTED] To: OpenSceneGraph

Re: [osg-users] osgDB::FieldReaderIterator

2008-05-08 Thread Jeremy Moles
on integrating with core OSG. They won't solve the particular problem you wish to tackle, but they can certainly help with streamlining of parsing code. Robert. On Wed, May 7, 2008 at 7:49 PM, Jeremy Moles [EMAIL PROTECTED] wrote: I'm using osgDB::FieldReaderIterator (the parent class to osgDB

Re: [osg-users] Problem with osgviewerGTK example

2008-05-09 Thread Jeremy Moles
On Fri, 2008-05-09 at 13:30 +0200, Martin Großer wrote: Hello, when I use the osgviewerGTK, I see a very simplistic model and it is black. For example I used the cessna.osg file and I made a picture. I have attach the picture to this mail. What could be the problem? Does this happen on

Re: [osg-users] [Blender and OSG]

2008-05-13 Thread Jeremy Moles
No one except the Blender developers know what a .blend file is, and even they can't really even explain much about it. I've tried many times in the past to wrap my head around its binary format, but it's seriously the very definition of moving target. Besides, if you asked the Blender developers

Re: [osg-users] osgWidget 0.1.8 (pre-merge)

2008-05-13 Thread Jeremy Moles
] in it's object list. osgWidget: x: y: z: osgWidget: Window [frame] couldn't find the Widget [Widget_2] in it's object list. osgWidget: x: y: z: osgWidget: Window [frame] couldn't find the Widget [Widget_2] in it's object list. Jeremy Moles wrote: I've put the (hopefully!) final

Re: [osg-users] osgWidget 0.1.8 (pre-merge)

2008-05-13 Thread Jeremy Moles
loses qualifiers [...] This is the exact same problem as above. I can definitely come up with a workaround, but if possible I'd like to see your version of GCC first if possible. :) Thibault On Tue, May 13, 2008 at 5:03 PM, Jeremy Moles [EMAIL PROTECTED] wrote: I've put the (hopefully!) final

Re: [osg-users] osgWidget 0.1.8 (pre-merge)

2008-05-13 Thread Jeremy Moles
osg in debug mode, to find out what happens. Maybe I let you know later, what is the status. Yes, please! :) Even a hint might be enough... Best regards, Art P.S. Change the line with ccmake .. in README to cmake .., because this is actually what one has to call ;) --- Jeremy Moles

Re: [osg-users] osgWidget 0.1.8 (pre-merge)

2008-05-13 Thread Jeremy Moles
On Tue, 2008-05-13 at 18:44 +0200, Thibault Genessay wrote: Hi Jeremy On Tue, May 13, 2008 at 6:16 PM, Jeremy Moles [EMAIL PROTECTED] wrote: On Tue, 2008-05-13 at 17:49 +0200, Thibault Genessay wrote: Hi Jeremy I've just tried to compile your code using Visual Studio 9.0

Re: [osg-users] osgWidget 0.1.8 (pre-merge)

2008-05-14 Thread Jeremy Moles
On Wed, 2008-05-14 at 08:57 +0200, Thibault Genessay wrote: Hi Jeremy Window* parent = wl-back()-getParent(); // wl is declared as 'const WidgetList* wl' Was this the only line you needed to change? Were there others? :) If it had only been as easy as modifying 1 line, I would

Re: [osg-users] Operating Systems + Applications - Application Systems

2008-05-16 Thread Jeremy Moles
On Fri, 2008-05-16 at 22:46 +0200, Zoltán wrote: Robert Osfield wrote on Friday 16 May 2008: Or course PC hardware is far more varied than Console is, but thankfully OpenGL and a decent OS can hide much of these variants for causing us too much concern. Robert, you forget one

[osg-users] osgWidget Design Advice

2008-11-24 Thread Jeremy Moles
Hello all! Allow me to talk briefly about osgWidget's current design and perhaps how I can change it for the better. A number of people over the last few months have asked me why the WindowManager object requires an osgViewer::View* to be created. This is an interesting question, and it segues

Re: [osg-users] osgWidget Design Advice

2008-11-25 Thread Jeremy Moles
On Mon, 2008-11-24 at 23:22 -0500, Jean-Sébastien Guay wrote: Hi Jeremy, Why does the WindowManager have to know anything about cameras? I have the same question, but with different results: unless I've missed something in your description, why does anyone need to know about the

Re: [osg-users] osgWidget Design Advice

2008-11-25 Thread Jeremy Moles
On Tue, 2008-11-25 at 10:05 -0500, Max Bandazian wrote: Jeremy, Having used osgWidget extensively, I second what everyone has said I would definitely be interested most in the opinions of people who have used osgWidget most. :) above, that the input processing/picking ought to be

Re: [osg-users] aa

2008-12-03 Thread Jeremy Moles
On Wed, 2008-12-03 at 21:09 +0100, Sukender wrote: 0xff (=16777215 = b = ...) PS: Morse code is not used anymore! PS2: When we'll reach zzz...zzz, then we'll know we're at least 26 fools :) Whatver, I'm not a fool. Shsh... Sukender PVLE - Lightweight

Re: [osg-users] aa

2008-12-03 Thread Jeremy Moles
On Wed, 2008-12-03 at 15:15 -0500, Jeremy Moles wrote: On Wed, 2008-12-03 at 21:09 +0100, Sukender wrote: 0xff (=16777215 = b = ...) PS: Morse code is not used anymore! PS2: When we'll reach zzz...zzz, then we'll know we're at least 26 fools

Re: [osg-users] High resolution screencast

2009-01-06 Thread Jeremy Moles
Not trying to hijack this thread--and I can't really read it all for now because I'm still fighting off lots of complications from a recent oral surgery--but what you want is called bugle. I used it to make all of the old osgWidget and osgPango videos and it works like a charm. What it does is

Re: [osg-users] High resolution screencast

2009-01-09 Thread Jeremy Moles
PM, Jeremy Moles jer...@emperorlinux.com wrote: Not trying to hijack this thread--and I can't really read it all for now because I'm still fighting off lots of complications from

[osg-users] osgWidget Design Though (Input Events)

2009-01-22 Thread Jeremy Moles
In osgWidget's current design, Widgets are notified of events such as mouseOver by a single ViewerEventHandler object that traverses a given root node and determines (or tries to :)) what kind of thing is going on. When I originally wrote this part of osgWidget, such was the limit of my

Re: [osg-users] osgwidgetscrolled example

2009-01-22 Thread Jeremy Moles
On Wed, 2009-01-21 at 09:16 -0700, Brad Huber wrote: When I run the osgwidgetsrolled example, the window frame / theme is completely screwed up. I can still control the borders and corners with the mouse but they don’t render properly. It seems to be finding the theme .pngs just fine but

Re: [osg-users] Blender osgAnimation Issue

2009-01-27 Thread Jeremy Moles
On Mon, 2009-01-26 at 19:12 -0800, Ryan Morris wrote: Hoping someone can help me out here, I think I'm missing something in Blender, I export my animations and I get TransformVertexFunctor::UniqBoneSetVertexSet no bones found when I load them. Any thoughts? -Russ There are exactly 1,323,239

Re: [osg-users] Development plan for imminent stable OSG-2.8

2009-01-27 Thread Jeremy Moles
On Tue, 2009-01-27 at 15:16 +, Art Tevs wrote: Hi Robert, Robert Osfield wrote: My experiences were from nearly 10 years ago now.. But issues are the same. Fixing bugs is very much a social activity, in as much as it's the fixing bugs almost always requires a two way dialogue

Re: [osg-users] Development plan for imminent stable OSG-2.8

2009-01-27 Thread Jeremy Moles
On Tue, 2009-01-27 at 15:51 +, Robert Osfield wrote: Hi Jeremy, On Tue, Jan 27, 2009 at 3:40 PM, Jeremy Moles jer...@emperorlinux.com wrote: I'm confused by this thread somewhat--what exactly is going on? Is OSG adopting some external management software for bug tracking and what

Re: [osg-users] Anti-Grain and OpenSceneGraph

2009-01-27 Thread Jeremy Moles
On Tue, 2009-01-27 at 11:06 -0500, Kurt Sierens wrote: Has anyone used the Anti-Grain library in OpenSceneGraph? I would like to get a better looking text display than the osgText node kit does. If you're using Linux, you need to help me with osgPango. :) I have this same goal, and you can

Re: [osg-users] Anti-Grain and OpenSceneGraph

2009-01-27 Thread Jeremy Moles
, 27 Jan 2009 11:17:11 -0500 From: Jeremy Moles jer...@emperorlinux.com Subject: Re: [osg-users] Anti-Grain and OpenSceneGraph To: OpenSceneGraph Users osg-users@lists.openscenegraph.org Message-ID: 1233073031.3353.40.ca...@dhcp196.emperorlinux.com Content-Type: text/plain; charset=UTF-8

Re: [osg-users] Anti-Grain and OpenSceneGraph

2009-01-28 Thread Jeremy Moles
On Tue, 2009-01-27 at 18:58 -0500, Jeremy Moles wrote: On Tue, 2009-01-27 at 18:33 -0500, Kurt Sierens wrote: Jeremy, I was looking at your osgPango node kit and would actually love to use it, but what else would be required? We are ported to Windows and will also need to support

Re: [osg-users] Anti-Grain and OpenSceneGraph

2009-01-28 Thread Jeremy Moles
On Wed, 2009-01-28 at 13:58 -0500, Glenn Waldron wrote: Jeremy, Does osgPango support complex scripting for Arabic, etc.? The question really is, does Pango support complex scripting and the answer is yes. :) osgPango is just a Texture caching layer for speed and flexibility in OpenGL. If

Re: [osg-users] Anti-Grain and OpenSceneGraph (osgWidget Awesomeness)

2009-01-29 Thread Jeremy Moles
/humility off Just wanted to share some screenshots with you guys: http://cubicool.plopbyte.net/arabic.png http://cubicool.plopbyte.net/markup.png http://cubicool.plopbyte.net/markup-wireframe.png The arabic.png screenshot is from a request earlier. The markup PNG's demonstrate a feature I

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-02 Thread Jeremy Moles
On Mon, 2009-02-02 at 15:01 +, Robert Osfield wrote: Hi All, I've now finished all the merges/bug/features fixes that is required for OpenSceneGraph-2.8 branch. I had to do a few more changes since 2.7.9 than I would have liked due to resolve usage problems associated with the

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-02 Thread Jeremy Moles
- Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Mon, 02 Feb 2009 16:56:06 +0100, Jeremy Moles jer...@emperorlinux.com a écrit: On Mon, 2009-02-02 at 15:01 +, Robert Osfield wrote: Hi All, I've now finished all the merges/bug/features fixes that is required

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-02 Thread Jeremy Moles
On Mon, 2009-02-02 at 17:44 +0100, Sukender wrote: Hi J-S, Hem... I *do* use osgGA wrapper... And yes, I saw they cost much in compile time. :) Yeah, I don't compile the introspection stuff because it makes it take about 40 minutes here, too. Sukender PVLE - Lightweight cross-platform

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-02 Thread Jeremy Moles
did you ever decide to do about that? :) Robert. On Mon, Feb 2, 2009 at 3:56 PM, Jeremy Moles jer...@emperorlinux.com wrote: On Mon, 2009-02-02 at 15:01 +, Robert Osfield wrote: Hi All, I've now finished all the merges/bug/features fixes that is required for OpenSceneGraph-2.8

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-02 Thread Jeremy Moles
On Mon, 2009-02-02 at 17:32 +, Robert Osfield wrote: HI Jeremy, On Mon, Feb 2, 2009 at 5:19 PM, Jeremy Moles jer...@emperorlinux.com wrote: The only MAJOR one I'm getting anymore is this: In copy constructor 'osgViewer::InteractiveImageHandler::InteractiveImageHandler(const

Re: [osg-users] svn/trunk ready to make OpenSceneGraph-2.8 branch, please do last build test of snv/trunk :-)

2009-02-02 Thread Jeremy Moles
On Mon, 2009-02-02 at 17:32 +, Robert Osfield wrote: HI Jeremy, On Mon, Feb 2, 2009 at 5:19 PM, Jeremy Moles jer...@emperorlinux.com wrote: The only MAJOR one I'm getting anymore is this: In copy constructor 'osgViewer::InteractiveImageHandler::InteractiveImageHandler(const

Re: [osg-users] Blender osgAnimation Issue

2009-02-03 Thread Jeremy Moles
On Mon, 2009-02-02 at 22:46 -0800, Ryan Morris wrote: Cedric, Thanks for taking the time to look into this. I did have a revelation a few days ago that lead me to the same conclusion. Basically I had to go back and assign vertices to the named vgroups. not a big deal once I figured it out I

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