Hi Robert,
Here is the output :
~/Projects/OpenSceneGraph/build$ cmake ..
-- Configuring done
CMake Error in src/osgPlugins/curl/CMakeLists.txt:
Cannot find source file ReaderWriterCURL.h. Tried extensions .c .C .c++
.cc .cpp .cxx .m .M .mm .h .hh .h++ .hm .hpp .hxx .in .txx
--
Mathieu
Works fine for me on ubuntu 8.04 32 and 64 bits
2008/6/6 Jean-Sébastien Guay [EMAIL PROTECTED]:
Hello Robert,
I'm just winding up for the week, and going into prep mod for my trip
away next week. If SVN build is looking stable then I'll tag a dev
release before the end of the day, so
I have some issues with the modifications made on the CMAKE_DEBUG_POSTFIX
with an updated an clean out of source build. I have some mods I'd like to
submit that are now been tested with a CMake 2.4.x and an CMake 2.6.x...
2008/6/23 Robert Osfield [EMAIL PROTECTED]:
Hi All,
I would like to tag
I've already posted it on osg-submissions.
2008/6/23 Robert Osfield [EMAIL PROTECTED]:
Hi Mathieu,
On Mon, Jun 23, 2008 at 11:03 AM, Mathieu MARACHE
[EMAIL PROTECTED] wrote:
I have some issues with the modifications made on the CMAKE_DEBUG_POSTFIX
with an updated an clean out of source
Hi
Ubuntu 8.10 x86 and x86_64
I edit mostly with vim and use eclipse ganymede CDT, codeblocks or
KDevelop as IDEs (thanks to CMake)
I diff graphically with meld ( http://meld.sourceforge.net for
screenshots, try it and forget xxdiff :-) )
I checkout with git-svn
P.S. thanks JP for the cscope
Hi Robert,
I for one would like to see packaging support inside the osg
repository. FYI I tried to do debian packages the CMake way, but it
seems that this is not yet ready. From the CMake mailing list, it even
seem that debian people and CMake people disagree on the way it should
be done.
From
HTH
--
Mathieu
2008/11/27 J.P. Delport [EMAIL PROTECTED]:
Hi,
Paul Melis wrote:
J.P. Delport wrote:
Hi,
Mathieu MARACHE wrote:
Do you know if meld can integrate nicely with svn? E.g. I can do
svn diff
svn merge
on command line and then it brings up xxdiff. Can meld do
Hi Mattias
2008/11/30 Mattias Helsing [EMAIL PROTECTED]:
Hi Can,
On Sun, Nov 30, 2008 at 11:59 AM, Can T. Oguz [EMAIL PROTECTED] wrote:
Thanks everybody. I'm so glad that you've shared a couple of minutes to
guide me. As an IDE addict (MSVC), I'm right about to make some tough
decisions
Hi Wang Rui,
Great job !
I've been looking at your implementation and found some strange
behaviours in the Loft implementation while using it. I've looked up
your google code project and since there hasn't been any activity
since your release I wanted like to know if your project is orphaned,
Not sure where to send this. But I submitted the issue along with it's
resolution here
http://code.google.com/p/osgmodeling/issues/detail?id=1
HTH
--
Mathieu
O ascii ribbon campaign - stop html mail - www.asciiribbon.org
2009/2/9 Jason Beverage jasonbever...@gmail.com:
Hi Wang,
Congrats on
Hi,
I'll pitch in for this one :-)
You need to set the mask of the other nodes by removing the mask of your
visitor.
I tried to explain this with a simplified version of the mask using 4 bits
to a collegue recently. Here it goes :
root_node has 2 children, child_1 and child_2.
my intersection
Hi 小 杨,
Delta3D (www.delta3d.org) integrated CEGUI with osg, have a look how they
did it.
HTH
--
Mathieu
2008/7/6 小 杨 [EMAIL PROTECTED]:
Sorry,I found osgcegui example!
*小 杨 [EMAIL PROTECTED]* 写道:
I use osg2.5.2 ,in example directory I'm not found osgcegui example.
if osg2.5.2 support
Hi Robert,
2008/9/10 Robert Osfield [EMAIL PROTECTED]
Hi Mathieu,
I don't know the cause/or a solution to the problem, but in the case
of VIEW_DEPENDENT_WITH_PERSPECTIVE_OVERLAY a GLSL vertex and fragment
program is used to generate the results, so I'd guess that the shader
simply doesn't
Hi,
While playing with the example osgtexture1d, I wasn't able to see the
changes from object linear to eye linear mode. I've run the example both on
linux and windows with latest svn version. I would have expected to see
bands of colours linked to the object in OBJECT_LINEAR and eye linked bands
Hi,
This is probably only directed to Paul Martz and Robert Osfield, but
here it goes : I was wondering if you could add two more tags on the
subversion repository that would be tagging the latest stable and
development releases and evolving with them. For example :
, Mathieu MARACHE
[EMAIL PROTECTED] wrote:
Hi,
This is probably only directed to Paul Martz and Robert Osfield, but
here it goes : I was wondering if you could add two more tags on the
subversion repository that would be tagging the latest stable and
development releases and evolving with them
Hi All,
IMHO, the svn:external scheme is far more complex than copying tags
(svn copy is a very cheap operation in subversion). I won't argue on
which is best, they both achieve the same goal. But is this goal
(having a way to checkout the latest devel/stable release) of any use
to somebody else
Hi all,
Robert accepted last month a submission enabling reporting of builds
to a public dashboard. This submission lacked a public announcement
due to poor documentation. This new feature (BUILD_DASHBOARD_REPORTS
option defaulted to OFF) will permit to some people willing to share
some build
Hi Jean-Sébastien,
2008/10/15 Jean-Sébastien Guay [EMAIL PROTECTED]:
Hi Mathieu,
This new feature (BUILD_DASHBOARD_REPORTS
option defaulted to OFF) will permit to some people willing to share
some build time on various platforms to submit compilation results on
a regular if not automatic
Hi Csaba,
Mathieu
2008/10/16 Csaba Halász [EMAIL PROTECTED]:
On Thu, Oct 16, 2008 at 2:40 AM, Csaba Halász [EMAIL PROTECTED] wrote:
Maybe I am missing something else that causes cmake to use the tcl
submit (and that doesn't seem to support http)
/o\ so I don't even need the dart thing,
Builds fine on IRIX, but you knew that already from :
http://www.cdash.org/CDashPublic/buildSummary.php?buildid=433
--
Mathieu
2008/10/29 Paul Martz [EMAIL PROTECTED]:
WinXP, VS8: OSG compiles and runs fine. Tested my current dev project: runs
fine with OSG svn head.
-Paul
Hi,
I'm looking for the osgVTK nodekit that was available some years ago.
If anyone still has it around or any information on where to find
informations on using VTK in an OpenSceneGraph Node that would be
great !
--
Mathieu
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part de Mathieu MARACHE
Envoyé : jeudi 6 novembre 2008 11
You need to add a StateSet to your geometry to activate openGL blending
2007/8/29, Nicholas Yue [EMAIL PROTECTED]:
Hi,
I tried to modify and existing sample tet6.osg so that the 4th color
component is lesser than 1.0.
I was expecting to see some transparency in the tetrahedron but the
Hi Zach,
Anybody using CI to build the OSG trunk? Which CI system do you like the
best? CruiseControl?
We are using Dart along with CMake/CTest :
http://www.itk.org/Dart/HTML/Install.shtml
--
Mathieu
___
osg-users mailing list
Hi,
Thanks for the info, I've been using clipmaps with good old pfDays and
it was definetly very powerfull. However using it doesn't seem very
efficient compared to osgdem outputs for example : 30fps at 585x445 as
seen on this video :
Hi Thomas,
you need to do a couple of things, first take a copy of the
CMakeModules folder of OSG itself :
http://www.openscenegraph.org/projects/osg/browser/OpenSceneGraph/trunk/CMakeModules
Then you need to tell CMake via your CMakeLists.txt where to find those
set(CMAKE_MODULE_PATH
Use cmake -DCMAKE_BUILD_TYPE=Debug .
but i would do out-of-sources builds if I were you, such as :
cd OpenSceneGraph
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Debug ..
make -j (integer part of 'number of CPUS' times '1.5' )
make install
HTH
Mathieu
Hi,
how can I compile the sources in
Hi Robert and al,
[...]
Spreading tasks and responsibility
OK, how do we put all this discussion of submissions/knowledge and
avoiding too much multi-tasking together in a form of solutions?
We'll I believe that specializing Knowledge and Responsibility go
hand in hand with making more
Hi,
Le 23 févr. 10 à 15:46, Jean-Sébastien Guay a écrit :
Hi Robert, all,
OK, so I leave for the night and come back and there are tens of new
messages in this thread, perhaps I should work in GMT hours so I'd
be up during the same hours as many of you! :-)
I think the discussion is
Le 23 févr. 10 à 16:16, Jean-Sébastien Guay a écrit :
Hi Mathieu,
I'm testing svn import into github at the moment, it might take some
time (if it succeeds) importing those 11000 revisions :
http://github.com/mathieu/OpenSceneGraph
Nice, I'll check it a few times to see if it finishes.
Le 23 févr. 10 à 17:43, Tim Moore a écrit :
I don't have any opinions about github.com, but we're starting to
use gitorious.org on the FlightGear project. Gitorious is owned by
Nokia and used by the Qt project for its version control.
I like the merge request feature and the team
Le 23 févr. 10 à 18:28, Michael Platings a écrit :
it sounds as if you checked out from
http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk
OpenSceneGraph
instead of
https://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk
OpenSceneGraph
which is the 'authenticated' uri of the
. The first episode is
free...
--
Mathieu
O ascii ribbon campaign - stop html mail - www.asciiribbon.org
On 23 February 2010 09:37, Mathieu Marache mathieu.mara...@gmail.com wrote:
Hi Robert and al,
[...]
Spreading tasks and responsibility
OK, how do we put all this discussion of submissions
We will have to wait github's import to be formal, but the following article
gives some good scales :
http://www.contextualdevelopment.com/logbook/git/large-projects
I extracted some parts to illustrate :
repository sizes for 15 years of FreeBSD's history
CVS1.7 GBSVN3.9 GBGit511 MB
Working copy
ascii ribbon campaign - stop html mail - www.asciiribbon.org
On 25 February 2010 11:56, Mathieu MARACHE mathieu.mara...@gmail.com wrote:
We will have to wait github's import to be formal, but the following article
gives some good scales :
http://www.contextualdevelopment.com/logbook/git
Hi Robert,
Le 26 févr. 10 à 12:09, Robert Osfield a écrit :
Hi Mathieu,
I just did a checkout from gitorious and all went well so far.
Interesting to see check-ins I've made today are even appearing in
the list. Is this your cron job automatically sync'ing with my
checkins to
Hi Martin,
Le 26 févr. 10 à 18:17, Martin Beckett a écrit :
robertosfield wrote:
Could Windows and Mac users have a play with these tools.
TortoiseGIT is pretty much identical to TortoiseSVN
A couple of minor issues on windows.
TortoiseGIT requires a separate install of git - TortoiseSVN
Hi Bruce,
Le 26 févr. 10 à 17:43, Bruce Wheaton a écrit :
I've played with various tools on OS X, and the best I've found is
SmartGIT, which is free for non-commercial use (and Java, so multi
platform). I like it for this sort of thing since it also has some
helper functions for users of
Hi Bruce,
Le 26 févr. 2010 à 22:55, Bruce Wheaton br...@spearmorgan.com a
écrit :
On Feb 26, 2010, at 12:38 PM, Mathieu Marache wrote:
Speaking of which, here's my 2c. Git is designed to address the
exact problems discussed in this thread - it allows contributors
to safely develop parallel
Continuing :)
On Saturday, February 27, 2010, Mathieu MARACHE
mathieu.mara...@gmail.com wrote:
Hi Bruce,
Le 26 févr. 2010 à 22:55, Bruce Wheaton br...@spearmorgan.com a
écrit :
On Feb 26, 2010, at 12:38 PM, Mathieu Marache wrote:
Speaking of which, here's my 2c. Git is designed to address
Hi Cédric,
I've setup a page on the wiki to describe as much as I could howto use
a git repo : http://www.openscenegraph.org/projects/osg/wiki/Downloads/GIT
Maybe you could set up a page to explain Hg processes ?
Regards,
Mathieu
Le 5 mars 10 à 09:42, Cedric Pinson a écrit :
Hi Robert,
Hi Martin, Stephan,
I've had a chance to finally look at your contribution and looking at
CMake's internals I found out that if one want's a file to be placed
into the MACOSX_FRAMEWORK_LOCATION it must neither be a PUBLIC_HEADER,
PRIVATE_HEADER nor a RESOURCE.
I modified osgViewer's
Hi Stephan and Florian,
Le 27 juil. 10 à 10:23, Stephan Huber a écrit :
Hi Florian,
Am 23.07.10 18:25, schrieb Florian Kolbe:
Hi,
I am very delighted to see that the porting is making progress,
and I would like to contribute. Here are my experiences so far:
I did the following to get
Hi,
On 29 October 2010 17:03, Chris 'Xenon' Hanson xe...@alphapixel.com wrote:
I spoke to the person I'd previously been contacted by, concerning the IFC
loader. They
have not moved forward on the project yet, so as far as I know, there is not
an IFC loader
project for OSG.
There is at
No I'm sorry I don't.
--
Mathieu
O ascii ribbon campaign - stop html mail - www.asciiribbon.org
On 5 November 2010 13:58, Zdravko Clarion user.clar...@gmail.com wrote:
Hi,
Do you/your company have any clue about time when you will know something
about distribution?
Thank you!
Cheers,
We have some simple modifications at work, I can provide them on
thursday if you still need them ?
--
Mathieu
On 8 October 2012 09:37, Gianni Ambrosio ga...@vi-grade.com wrote:
Hi All,
is there a way to install pdb files in the same directory of the dlls? if
not, could you please help me in
Hi Gianni,
My modifications were against latest release... You will need to tweak
my modifications to get the location of the current binary dir instead
of the location of the dll file.
HTH
--
Mathieu
On 11 October 2012 19:21, Gianni Ambrosio ga...@vi-grade.com wrote:
Hi Mathieu,
This depends if they are considered ok by Robert (when he's back from
holidays). But I would bet on it.
--
Mathieu
On 15 October 2012 09:44, Gianni Ambrosio ga...@vi-grade.com wrote:
OK, Mathieu, I supposed there were no so much differences between 2.9.14 and
latest. Anyway, thank you for the
Hi Jordi, Robert and all concerned by git mirrors,
The git mirrors are not able to migrate to this new repositories URLs. git
svn switch does not exist and googled solutions didn't work unfortunately...
I'm facing a difficult choice. Either these mirrors are useful to other
people (than me) or
On 30 April 2013 18:59, Jan Ciger jan.ci...@gmail.com wrote:
On Tue, Apr 30, 2013 at 6:46 PM, Mathieu MARACHE
mathieu.mara...@gmail.com wrote:
Hi Jordi, Robert and all concerned by git mirrors,
The git mirrors are not able to migrate to this new repositories URLs.
git svn switch does
Not sure now, I would need a commit in one of the new repositories to verify
--
Mathieu
On 30 April 2013 19:02, Mathieu MARACHE mathieu.mara...@gmail.com wrote:
On 30 April 2013 18:59, Jan Ciger jan.ci...@gmail.com wrote:
On Tue, Apr 30, 2013 at 6:46 PM, Mathieu MARACHE
mathieu.mara
Well strangely this commit was on github before I changed the url in the
.git/config so I considered it as a false positive :-)
--
Mathieu
On 30 April 2013 20:30, Jan Ciger jan.ci...@gmail.com wrote:
On 04/30/2013 07:09 PM, Mathieu MARACHE wrote:
Not sure now, I would need a commit in one
test when the two
URL's were active. So yes it was a false positive.
Did you try this?[1] It seems the same we are looking for...
[1]http://theadmin.org/articles/git-svn-switch-to-a-different-a-svn-url/
Cheers
2013/5/2 Mathieu MARACHE mathieu.mara...@gmail.com
Well strangely this commit
Hi Robert,
There seems to be a glitch with the stereo offset (eye speration) that
changes for each manipulators. running osgviewer --stereo cow.osgt (which
runs anaglyph sterao mode) and swapping manipulators (1 to 7 keys) shows
the unwanted glitch...
--
Mathieu
On 20 June 2013 18:46, Robert
You are right, I just began using stereo while testing this release, looks
corrects to me also.
--
Mathieu
On 21 June 2013 12:02, Robert Osfield robert.osfi...@gmail.com wrote:
Hi Mathieu,
On 21 June 2013 10:47, Mathieu MARACHE mathieu.mara...@gmail.com wrote:
There seems to be a glitch
Concerning Collada's osgdb_dae, compiling and execution are fine so it's a
green light from this perspective.
Thanks a lot !
--
Mathieu
On 21 June 2013 12:17, Robert Osfield robert.osfi...@gmail.com wrote:
Hi Mathieu,
On 21 June 2013 09:55, Mathieu MARACHE mathieu.mara...@gmail.com wrote
done
--
nǝıɥʇɐƜ
On 14 October 2013 17:56, Björn Blissing bjorn.bliss...@vti.se wrote:
Jordi Torres wrote:
Hi Björn,
Take a look to the OSG main website:
http://openscenegraph.org (http://openscenegraph.org)
You should see a community post warning of the svn url change:
Hi,
Old topic but I ran into the same issue. Browsing the OpenVRML code it
NEEDS the environnement variable OPENVRML_DATADIR set to the path
containing the components directory (which has all the xml files for the
nodes). It can also be set in the registry key
this.
AFAIK this had nothing to do with your comment :-)
Regards,
--
nǝıɥʇɐƜ
On 31 October 2013 18:29, Jan Ciger jan.ci...@gmail.com wrote:
On Thu, Oct 31, 2013 at 11:06 AM, Mathieu MARACHE
mathieu.mara...@gmail.com wrote:
Hi,
Old topic but I ran into the same issue. Browsing
Back on tracks thanks for the notice
--
nǝıɥʇɐƜ
On 25 November 2013 13:49, Stephan Maximilian Huber
lis...@stephanmaximilianhuber.com wrote:
Hi,
it seems that the github-mirror is out of sync with the current svn-trunk.
Can somebody fix this?
cheers,
Stephan
Hi Paul,
I'm following your tracks it seems, I've gone forward with the easy way :
--- a/src/osgPlugins/dds/ReaderWriterDDS.cpp
+++ b/src/osgPlugins/dds/ReaderWriterDDS.cpp
@@ -873,12 +873,15 @@ osg::Image* ReadDDSFile(std::istream _istream, bool
flipDDSRead)
pixelFormat
Hi Johannes,
Nice work ! I Just got my hands on a Leap device and integrated it into my
application nicely. However I did need some changes to fit my needs and
also had difficulties with the multi inheritance in the osgLeap::Controller
singleton. Nothing too complicated but how can I submit my
Hi,
If you are trying to compile osg itself, try 'cmake -G Xcode'
HTH,
--
nǝıɥʇɐƜ
On 6 August 2013 11:02, Quentin quentin.blanc...@gmail.com wrote:
Hi,
I'm trying to make an xcode template for osg project.
Could someone help me to do or if someone get a template i'll be happy to
get it.
Hi all,
Sorry for the late answer, I created and maintained the github
openscenegraph mirror account since Mar 01, 2010.
At the time I even created a page to explain howto get the code via
git on the main osg site (like the svn page)... We should be able to
dig it from osg website archive in
for the data
HTH
--
Mathieu
On 9 January 2012 08:56, Mathieu MARACHE math...@marache.com wrote:
Hi all,
Sorry for the late answer, I created and maintained the github
openscenegraph mirror account since Mar 01, 2010.
At the time I even created a page to explain howto get the code via
git
git-extensions is my choice of tools (based on msysgit)
http://code.google.com/p/gitextensions/
my 0.02€ :-)
--
Mathieu
On 9 January 2012 18:45, Jean-Sébastien Guay jean_...@videotron.ca wrote:
Hi Chris,
We could go on at length about why Git or Hg are superior to each
other, and SVN,
For info,
I used git before our internal repo moved from subversion to git, with
git-svn that allows to commit back to a svn repo, here is a page that
explains the process :
http://www.codeography.com/2010/03/17/howto-mirror-git-to-subversion.html
HTH
--
Mathieu
On 10 January 2012 10:57,
Osfield robert.osfi...@gmail.com wrote:
Hi Mathieu,
On 11 January 2012 18:01, Mathieu MARACHE math...@marache.com wrote:
I used git before our internal repo moved from subversion to git, with
git-svn that allows to commit back to a svn repo, here is a page that
explains the process :
http
Hi Reobert,
openscenegraph is a user I created, there is no osg project on github :-)
--
Mathieu
On 13 January 2012 20:16, Robert Osfield robert.osfi...@gmail.com wrote:
HI Mathieu,
On 13 January 2012 17:29, Mathieu MARACHE math...@marache.com wrote:
Sure, I'll create the mirror for
http
back on track
--
Mathieu
On 13 September 2012 10:07, Jordi Torres jtorresfa...@gmail.com wrote:
It seems that the Git mirror (https://github.com/openscenegraph) is out of
date at this moment. The last commit in the mirror is of 8 days ago while in
the osg svn is from yesterday. Any Idea of
I'll have a look tomorrow morning as soon as I get back to work...
Le mer. 19 nov. 2014 à 18:26, Alberto Luaces alua...@udc.es a écrit :
Chris Hanson writes:
Hmm. This is not the default branch for GitHub? Shouldn't it be, then?
Up to some weeks ago, SVN trunk was tracked by github's
Hi all,
git mirror should be back on track with svn repository
HTH,
Mat
On Wed Nov 19 2014 at 18:28:19 Chris Hanson xe...@alphapixel.com wrote:
So, what do you think The Right Thing to do would be? I'm not GitHub savvy
enough to have a valid opinion.
is Hanson <xe...@alphapixel.com> wrote:
>
>> Indications are that this is run by Don Burns. Let me poke him.
>>
>
> The current own of the openscenegraph github account is Mathieu Marache.
> I emailed him this morning about transferring the account to me so I can
> move
this. As you mentioned it would
imply osg::Geometry and maybe also osg::State modifications...
Regards
--
nǝıɥʇɐƜ
On 9 June 2016 at 09:19, Robert Osfield <robert.osfi...@gmail.com> wrote:
> Hi Mathieu,
>
> On 9 June 2016 at 07:44, Mathieu MARACHE <mathieu.mara...@gmail.com>
> w
at 11:57, Mathieu MARACHE <mathieu.mara...@gmail.com> wrote:
> Hi Robert,
>
> Indeed VAO support is needed (in obligatory sense) for Macosx Core Profile
> targets but would be useful to other platforms also since it would make the
> system more efficient.
>
> I'm putti
+1 for 2.8
--
nǝıɥʇɐƜ
On 9 June 2016 at 16:59, michael kapelko wrote:
> Hi.
> For all of my projects I use 2.8 as minimum. I remember that I started
> using CMake when it was 2.6.
> Looking at CMake release history (
> https://cmake.org/Wiki/CMake_Released_Versions ) 2.8.0
t;
> What is the addition the CMakeLists.txt:
>
> add_definitions(-DGL_DO_NOT_WARN_IF_MULTI_GL_VERSION_HEADERS_INCLUDED)
>
> For? Is this a hint the the Apple GL headers to do something special?
>
> Robert.
>
> Robert.
>
> On 9 June 2016 at 16:40, Mathieu MARAC
Hi,
I agree and second Andre here, one needs to have either a Qt4 or a Qt5
version of osg/ot (to be used inside Qt that is).
History repeats itself there as these issues where already there with the
passage from Qt3 to Qt4. Qt proposed a Qt3Porting library that made code
using the Qt3 API
Hi,
Could you please post a Pull request on the osgQt project also ? It would
benefit every one this way !
https://github.com/openscenegraph/osgQt
Thanks
Le mar. 17 janv. 2017 à 03:29, Trajce Nikolov NICK <
trajce.nikolov.n...@gmail.com> a écrit :
> Hi Paul,
>
> sure. Just give me some time
Hi Robert,
We are users of the osgQt library, we are in the process of migrating from
Qt4 to Qt5. I can propose to be the maintainer of the osgQt Nodekit...
I would propose, in order to keep the history, to fork the current osg repo
and cut out everything else to create an osg Nodekit library.
Hi,
Regarding the hosting, within the openscenegraph account would be the best
I recon. Both for visibility and ease to find.
Concerning rights, you can setup "Collaborators" that will have push access
to the repository in the repository settings. You could then mandate a
maintainer the right to
Hi All,
I've gone through the process of striping the osgQt repository from osg
only related files in it's history. This means rewriting commits and
removing unnecessary files from each commit. This is a long process.
I've added a commit removing non osgQt related examples.
I then listed all the
, just like osgQt...
I'm not sure how this would simplify linux distro package creators.
Thoughts ?
Le ven. 16 sept. 2016 à 18:02, Robert Osfield <robert.osfi...@gmail.com> a
écrit :
> On 16 September 2016 at 16:17, Mathieu MARACHE
> <mathieu.mara...@gmail.com> wrote:
> >
doesn't provide it).
--
nǝıɥʇɐƜ
On 18 September 2016 at 02:49, Mathieu MARACHE <mathieu.mara...@gmail.com>
wrote:
> Hi Robert,
>
> I cloned tom's attempt to reduce history : https://github.com/blobfish/os
> gQtCleaned01
>
> I'm now in the process of simplifying a bit
Hi Robert,
On Mon, Sep 19, 2016 at 9:46 AM Robert Osfield
wrote:
> Hi Mathieu,
>
> One of the items that could complicate things is the qfont plugin as this
> would normally be placed in the lib/osgPlugins-version directory. This
> coupling to a specific OSG version
It is a sensible but not very flexible way to answer the issue imho. I
could propose the "conan" way like we do internally (upload versioned
binary packages to a public repo). But I will make a proposal first.
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Better approach ! Looks like we have a winner :-)
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Hi Robert the project is ready since it is only a extraction of osgQt in
terms of functionality. I've merged into master and tagged as 3.5.5
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Hi Robert,
I received and confirmed your invitation on the OpenSceneGraph osgQt repo.
Thanks !
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Hi Curtis,
The repository now lies next to osg's :
https://github.com/openscenegraph/osgQt
To be able to compile osgQt you need to have an existing osg installation
beforehand.
I'll try to make change the Readme to explain in better detail.
What I did (macOS with Qt5) :
git clone ...
cd osgQt
Hi Curtis,
I'll have to try and reproduce on a Linux box on my side. But could you try
to pull current master and check if you can get further ?
--
nǝıɥʇɐƜ
On 12 October 2016 at 17:57, Curtis Rubel wrote:
> Hi Mathieu,
>
>
> Basically that is exactly what I did and am
I'll look into that thanks for the update
Le lun. 17 oct. 2016 à 13:04, Stev Kookmal a écrit :
> Hey all,
>
> When building with MSVC2015 and WIN32. CMAKE throws am error at this line
>
> INCLUDE(Find3rdPartyDependencies)
>
> This probably shouldnt be there anymore and is
Back from holidays...
Community support is thin when considering OpenSceneGraph with Qt. I am
currenlty the only maintainer of osgQt because I have a software using it
and I didn't want the project to be tossed out.
The Qt4 way of doing things with legacy osgQt (that was droped from
Hi Michael,
It's difficult to tell what went wrong, could you try to add the
'OpenSceneGraph_DEBUG' variable when running cmake ? And also include the
parameters you set to your cmake call for osgQt ?
> cmake -DOpenSceneGraph_DEBUG=True ...
Regards
--
nǝıɥʇɐƜ
On Sun, 9 Sep 2018 at 08:04,
Hi Julien and Bruce,
osgQt is on https://github.com/openscenegraph/osgQt
to build osgQt you need to have a build of osg and Qt 4 or 5 installed
usigng CMake you need to specify where to find osg by specifying the
OSG_ROOT CMake variable
(mathieu/osgQt is the repo I used to separate osg an
ne else had this issue?
>
> Thanks,
> Michael
>
> On Wed, 2018-09-19 at 11:13 +0200, Mathieu MARACHE wrote:
>
> Hi Michael,
>
> Thanks that help understanding the issue. CMake finds the include file
> named 'osg/Version' in /usr/local/include but fails to find any li
ther hand I think there is nothing more developed and stable than
> QWidget.
> If someone needs help send me a PM and I'm willing to share my integration
> class.
>
> - Werner -
>
> Am 10.09.2018 um 18:42 schrieb Mathieu MARACHE:
>
> Back from holidays...
>
> Community su
second question.
>
> On Mon, 2018-09-10 at 18:12 +0200, Mathieu MARACHE wrote:
>
> Hi Michael,
>
> It's difficult to tell what went wrong, could you try to add the
> 'OpenSceneGraph_DEBUG' variable when running cmake ? And also include the
> parameters you set to your cmak
ote:
> Just wondering the if anyone has noticed anything in the log files.
> Still have not had any luck.
> Thanks,
> Michael
> On Sat, 2018-09-15 at 01:22 -0500, Michael W. Hall wrote:
>> Here is the output you requested.
>>
>> Thanks,
>> Michael
>>
&g
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