Re: [osg-users] RE FLT export submission imminent (Paul Martz)

2008-03-27 Thread Michael Bosse'
I am also interested in the backwards compatibility with OSG 1.2. Thank you for your time and money of your sponsor. On Thu, Mar 27, 2008 at 1:41 PM, [EMAIL PROTECTED] wrote: Hi Paul, Will your work integrate with OSG1.2 ? Irrespective of that, I will give it a go soonest and give you some

Re: [osg-users] How to work with Delta3d in MFC SDI ?

2008-03-31 Thread Michael Bosse'
What version of Delta3d are you using? Also, this question may be better suited for the Delta3d forums http://www.delta3d.org/forum/index.php On Mon, Mar 31, 2008 at 5:06 AM, Kama [EMAIL PROTECTED] wrote: Hi, all, In OSGViewerMFC MDI or SDI, it begin a thread in OnInitialUpdate() of

Re: [osg-users] SDL osgViewer

2008-05-06 Thread Michael Bosse'
You can do along the lines of what Delta3D has done, by using http://plib.sourceforge.net/ as a source of your data and interfacing it into OSGGA. On Tue, May 6, 2008 at 12:10 PM, Stephan Maximilian Huber [EMAIL PROTECTED] wrote: Zoltán schrieb: Or, is there a way to make an osgEventHandler

[osg-users] osgGA::AnimationPathManipulator and a camera

2008-11-29 Thread Michael Bosse'
I have an osgGA::AnimationPathManipulator in my application that I am using to do camera animations. It appears that although I routinely set a new camera animation path (in response to gui click events from another thread) the camera continues on the original path as if it was ignoring my

Re: [osg-users] Attaching Nodes (Characters Objects)

2008-12-01 Thread Michael Bosse'
You could use a callback on the transform from the hand to update the transform on the other node. The other way is to position the other node under the hand in the hierarchy. The transforms of the other node then become relative to the hand. You'd need to convert local to world in order to do

Re: [osg-users] aa

2008-12-03 Thread Michael Bosse'
On Wed, Dec 3, 2008 at 4:37 AM, Ümit Uzun [EMAIL PROTECTED] wrote: I have though to send bbb before Robert but then think it might be seen foolish :) But Robert seems braver :) Congratulations! And it's my turn :) ccc 2008/12/3 Robert Osfield [EMAIL PROTECTED] On Wed, Dec 3, 2008

Re: [osg-users] Very simple Firefox-Plugin to display osg-files

2008-12-05 Thread Michael Bosse'
That works completely. I installed it without any other installed and it works without error. On Fri, Dec 5, 2008 at 5:35 PM, Andreas Goebel [EMAIL PROTECTED] wrote: Hi all, I have now repackaged the xpi. I have turned my old laptop, that does not have dev-libraries, and tried it, and it

Re: [osg-users] Removing the tgz, osgtgz and zip plugins

2008-12-17 Thread Michael Bosse'
I doubt very seriously that it would take much effort to port these to a less hackish method. If I get some free time, i'll look into doing it. It is only necessary to make war with five things: with the maladies of the body, with the ignorances of the mind, with the passions of the body, with

Re: [osg-users] synchronize two view windows

2008-12-17 Thread Michael Bosse'
Did you remove the camera manipulator for the second view? It is only necessary to make war with five things: with the maladies of the body, with the ignorances of the mind, with the passions of the body, with the seditions of the city, with the discords of families. - Tacitus The desire for

Re: [osg-users] Removing the tgz, osgtgz and zip plugins

2009-01-04 Thread Michael Bosse'
On Thu, Dec 18, 2008 at 4:43 AM, Ulrich Hertlein u.hertl...@sandbox.de wrote: On 17/12/08 10:56 AM, Jason Daly wrote: Ulrich Hertlein wrote: I agree that the implementation is hacky but the functionality is definitively useful (speaking for zip files only): - they are a common way to

Re: [osg-users] Any example about OSG + PhysX?

2008-07-09 Thread Michael Bosse'
So long as your database coordinates and your physics coordinates are the same, the best thing to do is to use a PositionAttitudeTransform for each actor, and update it if the physics actor it is linked to changed last frame. On Wed, Jul 9, 2008 at 4:27 AM, yan wei [EMAIL PROTECTED] wrote: Hello

[osg-users] FLTK2 port of osgviewerFLTK

2009-03-26 Thread Michael Bosse'
As part of something I am working on in school, I needed to use an osgViwer::Viewer inside of an fltk2 GlWindow. I modified / updated the existing example osgviewerFLTK.cpp to work with the most recent svn version of fltk2. The code is included with this email, hopefully all that you should have

Re: [osg-users] FLTK2 port of osgviewerFLTK

2009-03-27 Thread Michael Bosse'
I submitted it mostly in case there was anyone out there who wanted to use that example with fltk2, not really my intent to replace the existing example. FLTK2 is (and probably will be for a long time) in flux. For my purposes fltk2 is working correctly, but I wouldn't recommend it for production

Re: [osg-users] plugin to read .jpg files

2009-04-08 Thread Michael Bosse'
If you built your openscenegraph from source, you will need to install the dependencies into the source tree, rerun cmake and set up the library directories to point to the correct dependencies. Basically, you need to build the plug-ins before you can use them. On Wed, Apr 8, 2009 at 7:04 PM,

Re: [osg-users] Orphographic Camera View?

2009-04-26 Thread Michael Bosse'
You need to take into account the aspect ratio of the display format, I believe, if i understand what you are asking.. It is only necessary to make war with five things: with the maladies of the body, with the ignorances of the mind, with the passions of the body, with the seditions of the city,

Re: [osg-users] Any suggestion about OSG-ODE integration and collision detection.

2009-06-18 Thread Michael Bosse'
Ümit Uzun, Modeling dynamic entities in physics is quite different from the visual model that you are accustomed to. Personally, I would create your physical model of your jeep and your world in physics, and allow physics to determine the intersects. Your visual world will, probably, contain much

Re: [osg-users] Any suggestion about OSG-ODE integration and collision detection.

2009-06-18 Thread Michael Bosse'
One more thing, if you do your collision detection in OSG, you will need to handle the physical response yourself. The physics engine is already set up to handle that correctly. For starters, i'd just stick with physics. On Thu, Jun 18, 2009 at 2:54 AM, Sergey Kurdakovsergey.fo...@gmail.com

Re: [osg-users] Any suggestion about OSG-ODE integration and collision detection.

2009-06-25 Thread Michael Bosse'
I can say that I am 100% sure that you do not need a Geforce card, or actually any video card at all, to write and use programs that are built on the PhysX SDK. You would only need a Geforce card if you decided to use hardware acceleration, which currently only works for fluids and cloths. So

Re: [osg-users] quaternion to euler

2009-06-29 Thread Michael Bosse'
http://en.wikipedia.org/wiki/Conversion_between_quaternions_and_Euler_angles On Mon, Jun 29, 2009 at 5:47 PM, Rabbi Robinsonlonga...@gmail.com wrote: Hi, The animation supports euler but not quaternion. Is there any easy way to convert quaternion to euler? Thank you! Cheers, Rabbi

[osg-users] VirtualPlanetBuilder database and rotations for view matrix

2011-07-10 Thread michael bosse
Hi everyone, I am working on a little toy flight sim type program using the blue marble data with virtual planet builder, built with --geocentric in wgs84. I have managed to integrate some basic physics, and I set up an eye-point above the vehicle facing down with north always up in my view. I